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Thank you!
Thank you very much, that's so kind of you to say!!!
I honestly believe that CA will find someone more capable than myself, until recently their unit cards were pretty top notch. They've already said they are addressing the unit card issue with the past two updates, and this way we are getting my Bretonnian unit cards that wouldn't exist if I was on the CA payroll. Count your blessings I guess haha
I would love to see a version of Dwarf warriors with spears/Halberds and shields early and maybe a Iron breaker version in the late game, dont have too but i would love to see it, and as far as i can tell there is no other mods out there that adds it :/
Thank you comrade!
Sure thing, thanks for your time!
I'll give them a little bump in stats ^.^
They do have a sizeable melee defence increase though, are you factoring that into your feedback?
So you are saying leave it as is for the overhaul version?
That's honestly good advice, I appreciate that!
However, it being a variant of the regular Knights Errant, it strikes me as very off that one would have an inherent knightly ability that the other doesn't. That just doesn't sit right to me.
If I were in your shoes, I think I would reduce the upkeep to 200 or 205 and remove the ability for this Vanilla version.
Good question. I suppose the answer is simply just gameplay design. I wanted this version to be able to take more damage and stay in melee longer, rather than be focused on cycle charging which is why the charge bonus is so much lower.
I'm going to be honest, I don't know exactly how much 20 charge bonus difference makes but I tested the two units side by side and even with the increased stats in many areas, this unit barely performs much better for the cost. That said, I really appreciate any and all feedback on the subject, no stats for any units I make are set in stone!
Thank you for taking the time to leave a comment pierce, can't believe you wrote so much since I only just posted it, you wizard! And thank you for appreciating the unit card, I feel like I could have completed a whole campaign with how long I was fussing over the colouration and shading after I had finished drawing it.
So as far as I can tell, the real differences between the regular Knights Errant and this are:
Cost: 700 vs 800
Upkeep: 175 vs 215
Attack interval: 5.1s vs 4.4s
charge bonus: 54 vs 34
Melee Defense: 26 vs 34
Knight tempered ability: no vs yes
Your unit is clearly the better unit, but I suppose that's why it costs more. I'm not experienced enough with Bretonnia to comment if that's appropriately balanced or not. One concern I have is that you gave it your custom Knightly Tempered ability, despite this being your Vanilla version of the unit (not overhaul), while the regular Knights Errants don't have it. Why the inconsistency between the two Knights Errants?