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1. Without Ace?
2. With RHS?
Just leave it in the trigger if you're having trouble, or copy past the code for only one unit into your unit's init and match the variable name.
How do you use it for a single unit though in its init?
When I try it comes up with "Missing } " , then "Missing ] " if I put that in, etc
https://arma3.com/assets/img/misc/workshop101/workshop_download_composition_2.png
Should be in there, and then you'll need to name your unit or vehicle and add the name into the trigger after you've placed it.. Let me know if you have any trouble and I'll see about making a video with instructions.
Remember, 1 is normal damage and this is multiplying the damage a unit RECEIVES when its hit (not how much it can take) by the number you're changing, so a lower value means less damage done.
e.g. 1x1 = 1 (normal damage), 1x0.5=0.5 (half damage), 1x2=2 (double damage).
Hopefully that's quite clear now.
Its great for vehicles. You don't really need to, but I've gone as high as 10000 for testing.