Left 4 Dead 2

Left 4 Dead 2

Additional melee weapons & extra animations (rng hammer & cleaver)
39 Comments
RottenTail 13 Feb @ 11:28am 
The mod does work for me, the extra weapons are not common to find but they work

Although the only complaint I have is that since I installed it, some weapons from the original game like the ax have been given a horrible vertical attack, and I don't know how to disable that
PEACEandLOVE 30 Jan @ 8:17am 
Hammer position on back is weird, looks like it's gouged into the survivors' shoulder on the sharp claw side of the hammer.
-Clyde 22 Apr, 2024 @ 11:45am 
This mod started working only after installing this addon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2829564766
Gordon Freeman 23 Mar, 2024 @ 8:57am 
What is this? Some skins or new melee weapons
[SV]FeReise 22 Nov, 2023 @ 9:34am 
Amazing mod! But if you ask me, it would be much better if Cleaver's animation isn't over the top/too weird for the survivors.
NikoBellicFromGB 28 Aug, 2023 @ 4:59pm 
hey could i use this for an unlocker addon im making?. i will credit you
Raiden 26 Mar, 2023 @ 9:31pm 
The beta animations are kinda inpractical, like the straight downward slashes for the machete and fireaxe are too slow and barely hit anything.
not_requested49 28 Sep, 2021 @ 4:49am 
what are the commands for the weapons called? i tried !give hammer and !give sledgehammer but neither worked using the admin system, whats their response names?
GI Jeff 6 May, 2021 @ 1:49pm 
Only works on vanilla maps, and only in singleplayer AFAIK. Haven't tried it on a local server yet.
Ceroew 28 Apr, 2021 @ 7:23am 
so how does this work, will it work online? or like on custom maps, because I read you were trying to make them show up on custom maps.
Ᵽsɏȼħɨȼ 17 Apr, 2021 @ 10:23pm 
cool add on :steamthumbsup:
GI Jeff 2 Apr, 2021 @ 4:26pm 
Hell no, it's a great idea. As long as the new content fits with the other weapons and is of good quality, more is always better.
Dr. Tobias  [author] 21 Mar, 2021 @ 10:12am 
No. It will conflict with custom weapon base. But I got permission from the modder so I will add them flamethrower to city levels and bow to carnival and forrest levels shortly (or are people against that idea)
Pie 8 Mar, 2021 @ 9:53pm 
Is there anyway to not make this conflict with "Custom Weapon Base"
76561198193229874 1 Mar, 2021 @ 4:30pm 
Whats in the next update that adds?
Mars 23 Feb, 2021 @ 2:06pm 
:)
Dr. Tobias  [author] 23 Feb, 2021 @ 1:53pm 
I added another skin to the cleaver (rng style), and updated it's blood texture. That will do for now
76561198193229874 21 Feb, 2021 @ 9:57pm 
is there something else that you can add something like, broken bottle & bone from the bloody moors?
Mars 21 Feb, 2021 @ 12:56pm 
you're welcome bro, a pleasure to help you
Dr. Tobias  [author] 21 Feb, 2021 @ 9:12am 
Thanks Ⱥx̷ҽʂ7Ӡ. I fixed the gui hud icon bugs and added a pickaxe
Mars 13 Feb, 2021 @ 9:01am 
has a bug in the hud where it puts purple pixels of the new weapons, I tried removing all my mods
Lemonade 30 Jan, 2021 @ 6:54pm 
im not too sure if it can be fixed without talking to map makers and having them enable the weapon spawns on their maps like the creator of diescraper redux enables his custom weapons to spawn on his campaign but only his
Dr. Tobias  [author] 30 Jan, 2021 @ 1:37pm 
indeed I see that they don't spawn on custom maps. I will investigate how to fix this
Lemonade 29 Jan, 2021 @ 9:13am 
can you give an example of custom maps these spawn on cause they have not spawned on any so far except whispers of winter which already had the sledgehammer
Pixelzul 25 Jan, 2021 @ 3:47pm 
this question maybe is stupid but it works in multiplayer? I don't know, you may have a different skin on your camera but in multiplayer you have a vanilla weapon.
Dr. Tobias  [author] 24 Jan, 2021 @ 9:57am 
Does anyone know how to edit the animation of the hammer to make it swing faster? That would make it perfect (if you make an edit and upload it, I can immediately incorporate it in this mod)
Dr. Tobias  [author] 24 Jan, 2021 @ 8:52am 
updated with rng hammer
jade 23 Jan, 2021 @ 3:33pm 
ty
Dr. Tobias  [author] 23 Jan, 2021 @ 3:45am 
@SouthernStatick I saw i left i some default model for the chainsaw, I updated to remove that now so won't conflict anymore
jade 22 Jan, 2021 @ 5:54am 
seems to conflict with chainsaw reskins
TraffysB1txh! 17 Jan, 2021 @ 7:55pm 
Ah okay thank you!
GI Jeff 16 Jan, 2021 @ 9:04pm 
@Constipationcamp

If it's using the same method as this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2325723624 , then no.
GI Jeff 16 Jan, 2021 @ 9:03pm 
Mod appears to conflict with mission files edited by this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2260768837 , with the weapons not showing up in L4D1 maps.

TraffysB1txh! 16 Jan, 2021 @ 6:21pm 
Does this work for custom maps?
Legoshi's Lover 16 Jan, 2021 @ 10:15am 
What? It's now possible to add new weapons? Uh, that's amazing.
GI Jeff 14 Jan, 2021 @ 5:59pm 
Hot damn, I'd been wishing I could add these to the game without replacing the stock weapons. Much appreciated.
Rachel Ferrier 🏳️‍🌈 14 Jan, 2021 @ 5:20pm 
Still your doing well
Dr. Tobias  [author] 14 Jan, 2021 @ 5:15pm 
Thank you for the kind words. I am mostly editing and repacking other good modders work
Rachel Ferrier 🏳️‍🌈 14 Jan, 2021 @ 4:45pm 
It's great to see someone else is doing good job as a modder haven't seen a good modder in soooooo long!