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things their shooting from the other side of the wall . if your standing on the roof you can get killed
did this 2 years a old .but i did get it done
you may use zeus to check if there is still some enemies in the buildings. This is ARMA, cheat is badly needed in some situation.
Its the "Project injury Reaction(PiR)" mod that results in the new aid system. Disabling this dependency(despite errors) allows alternate aid systems to be used and restored the functionality of my normal scripts... wish I figured that out 12 missions ago XD
Mission Design: 8/10
Sound: 10/10
Narrative: 9/10
Completed all missions, no crashing. As much as I want to recommend this, I simply can't. As others have pointed out, the one shot AI is silly (not using SOG AI), taking all immersion out of the campaign. Unless you have a large group or save scum, these missions are very frustrating.
Additionally the medical system makes getting hit an absolute pain as you are forced lay there while AI attempts(fails) to revive you. Working on modding this out/making it function correctly(love the idea, hate the implementation).
Interestingly running commands in game to address this fails, something I've never seen in other mods.
Console - player allowdamage false; } does not work
enable zues -> make invulnerable } does not work
wemod cheat engine infinite health; }does not work
Best bet is zues in a AI player, and remote control them... at least when they dies... the game continues :)
I love the idea though, wish I could play the rest.
It's just that the Norwegian riflemen don't have their Krag-Jorgenson rifles, nor any other weapons for some reason, despite carrying the ammunition for the Krag-Jorgenson. The only people who are armed are the officers with pistols, the machine-gunners with their machine guns, and sergeants with tin-can grenades.
Stopped playing because frankly having to repeatedly shoot unarmed mostly-unarmed Norwegians was a bit unsettling.