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https://www.youtube.com/watch?v=B7vBLtReBCo&list=PLIx8leVjQawMe7CNkQkhQS6f2RIhUz4NV&index=75&t=31s&pp=gAQBiAQB
All recent really good maps are leading to xkarma123x lol.
Thanks for that NMO, really nice work again. The unique falling Z animation is definitely neat, refreshing level design again, sweet lighting, and nice sounds. Please keep it up.
All the Best.
Also on casual servers, respawning players can't get back in as double doors to dining hall.
That's ok, BUT they can't escape as the doors remain locked even when elevator arrives - Maybe the doors should unlock again when the zombie swarm is defeated and the elevator arrives - otherwise it's a long wait until the map changes.
The hole in the laundry room. It's an absolute bastard at times jumping from one countertop to the other countertop due to low ceiling clearance. Maybe remove first countertop and put a small box or some rubble so players can just walk up.
Also exiting the hole can be difficult - you need to push forward, let the player inch up and then jump at the end - an invisible ladder might work better.
Here's a few more bugs and some ideas.
The 2 padlocked chain doors and the the planks locking the door near spawn - maybe highlight/outline them so that players know they're an objective to shoot.
The guard station at spawn has a door that swings both ways - if it swings out and someone gets jammed behind it, then the door stays jammed half open - nobody can get in or out. Solution would be ensure it only swings inwards.
The steam part just before explosive barrel is confusing. A lot of people don't realise you can jump and push through the steam. The valvewheel behind the steam doesn't turn steam off, if that was the intention - maybe either move the pipe or re-enable the valve wheel.
2 very minor issues. Sometimes it's not clear you have to SHOOT a padlock off a door to proceed. We wasted some time running around looking for welders.
Also right at the end in the extraction elevator, if someones to close to the entrance gate - they get wedged under a crossbar when the elevator moves - and need to suicide to allow rest of team to escape.
Other than that, it's superb in every way