No More Room in Hell

No More Room in Hell

Quiet Rehabilitation
19 Comments
xkarma123x  [author] 5 Jul, 2022 @ 4:57am 
only one ending
ŢÜ❤ 4 Jul, 2022 @ 9:35pm 
Does this map have 2 endings?
LoboLupus 4 Nov, 2021 @ 7:26pm 
hi bro, your map is really cool.
xkarma123x  [author] 12 Sep, 2021 @ 2:45pm 
Its only the elevator for ending.
Angelof Death 12 Sep, 2021 @ 2:59am 
Great map, curious question though. Does this map have multiple endings or is the elevator supposed to fall like that?
FuryI6I 7 Jun, 2021 @ 9:34pm 
Hi there again.
All recent really good maps are leading to xkarma123x lol.
Thanks for that NMO, really nice work again. The unique falling Z animation is definitely neat, refreshing level design again, sweet lighting, and nice sounds. Please keep it up.
All the Best.
ZetaTodd 8 Mar, 2021 @ 12:42pm 
Name of the music at the end? When all the zombies attack.
ChaSeR 25 Jan, 2021 @ 7:07am 
This is amazing, well done! :headcrab:
xkarma123x  [author] 21 Jan, 2021 @ 11:46am 
I had a feeling some would get confused but I took a gamble on those issues. I thought I had a teleport trigger that brings all players after a minute or two at end so players don't afk and prevent from proceeding. All these issues should be resolved by tomorrow. Thanks yet again for your feedback.
Gollie 20 Jan, 2021 @ 10:36am 
The final battlescene prior to exit in dining hall. IF all players are needed, it can be difficult when players are lost.

Also on casual servers, respawning players can't get back in as double doors to dining hall.

That's ok, BUT they can't escape as the doors remain locked even when elevator arrives - Maybe the doors should unlock again when the zombie swarm is defeated and the elevator arrives - otherwise it's a long wait until the map changes.
Gollie 20 Jan, 2021 @ 10:36am 
The electrified water section - when completed and the lights go out, ppl don't realise the exit is in the corner. - maybe highlight the exit door or lightup the exit section until next section is reached. The large water pipes block the view.

The hole in the laundry room. It's an absolute bastard at times jumping from one countertop to the other countertop due to low ceiling clearance. Maybe remove first countertop and put a small box or some rubble so players can just walk up.

Also exiting the hole can be difficult - you need to push forward, let the player inch up and then jump at the end - an invisible ladder might work better.
Gollie 20 Jan, 2021 @ 10:35am 
I have this map on 3 servers (AvalonCS) in heavy rotation this week (classic, casual and no infinite ammo) and have played a lot of times with 8 players online.


Here's a few more bugs and some ideas.

The 2 padlocked chain doors and the the planks locking the door near spawn - maybe highlight/outline them so that players know they're an objective to shoot.

The guard station at spawn has a door that swings both ways - if it swings out and someone gets jammed behind it, then the door stays jammed half open - nobody can get in or out. Solution would be ensure it only swings inwards.

The steam part just before explosive barrel is confusing. A lot of people don't realise you can jump and push through the steam. The valvewheel behind the steam doesn't turn steam off, if that was the intention - maybe either move the pipe or re-enable the valve wheel.
xkarma123x  [author] 19 Jan, 2021 @ 8:14am 
I will see if I can tweak that elevator gate, I can easily adjust that padlock. Thanks for the feedback.
Gollie 19 Jan, 2021 @ 6:28am 
This is frankly an excellent map. Well designed, well laid out, looks great, no stupid puzzles. Everything fits so good together. It's a lot better than a lot of the official maps.

2 very minor issues. Sometimes it's not clear you have to SHOOT a padlock off a door to proceed. We wasted some time running around looking for welders.

Also right at the end in the extraction elevator, if someones to close to the entrance gate - they get wedged under a crossbar when the elevator moves - and need to suicide to allow rest of team to escape.

Other than that, it's superb in every way
Tu Gatita UwU 18 Jan, 2021 @ 8:34pm 
nice map :lunar2019coolpig:
Tabajara 15 Jan, 2021 @ 8:55pm 
Neat!
东方方ぺ 15 Jan, 2021 @ 6:44pm 
nice! i very like your map.
WarmTears 15 Jan, 2021 @ 6:44pm 
it's quiet... too quiet. :csgoanarchist: