Arma 3
WW2 OSS Op Jedburgh [SP]
19 Comments
Kirgiz 25 Jun, 2024 @ 9:17am 
The mission is fully playable, you need to connect all the mods and their dependencies (some are not listed in the list).
Gus 15 May, 2022 @ 6:11am 
Doesn't seem to work anymore.
Froggyluv 23 Jan, 2022 @ 5:55pm 
thanks for the reply -ok ill restart without the AI mod - high quality these missions are i can see all the work that was put into them
HeadUp  [author] 22 Jan, 2022 @ 2:51pm 
@Froggyluv

1. There is a German mines box in the barn near the wall opposite the AT launcher.
2. You are correct that LAMBS AI is the culprit for the convoy not moving. At one point I attempted to create a version of this for TCL and ran into similar issues where the convoy AI wouldn't proceed. These kinds of mods are, sadly, not compatible with this scenario.
Froggyluv 21 Jan, 2022 @ 6:31pm 
seems like nicely done mission - i am running LAMBS AI mod so maybe thats the problem but having 2 issues:

1, There were no explosives in the Armory to choose from. Only an AT launcher and alot of guns.

2. the convoy for the ambush never arrived. We planted AI satchels and just waited for ever and i noticed our partner team Delacroix (sp?) team never really hides -they just stand on the road with idle animations -did we miss a trigger some where?
HeadUp  [author] 12 Jul, 2021 @ 7:09pm 
@enfermo - if I had to guess, it's due to an update to the US General Equipment and Accessories mod and being split to a separate addon, the file most were subscribed to had now, confusingly, become US GEAR Units, which is dependent on a new addon essentially doing what the old mod had done. I had to download a new mod to get US GEAR Units to load without the dependency error msg, and updated it here on the Workshop page for this scenario, but I doubt most players even noticed the change. Try that. Aside from that, if that class is no longer supported by the mods above, I may be able to easily change it to a stock IFA (LIB) Sherman.
cot1nho 12 Jul, 2021 @ 5:17pm 
Heeyy! I've been wanting to play this scenario for a while now, but it seems to be broken now. When I load it up, it says: Vehicle class LIB_M4A3_76_HVSS_2AD no longer exists. Any idea how to fix it?
HeadUp  [author] 6 Jul, 2021 @ 5:56am 
@Nacjo_Farmer
Thanks for playing, I'm glad you enjoyed it - for me, this is one of the projects I enjoyed making the most. And thanks for reminding me I forgot to remove a bit of code while testing/editing the scenario, I have pushed a small update that should resolve this. Please let me know if you play it again and notice anything off.
Nacjo_Farmer 5 Jul, 2021 @ 3:21pm 
The mission has an amazing atmosphere, the soundtrack from Medal of Honor fits perfectly, the scripts work fine and it's really well done. The only problem that happened was that the player is (in my case) immortal
Dr. Peter Venkman 15 Jun, 2021 @ 7:34pm 
is it dynamic or is there one you did
mason77 11 Apr, 2021 @ 4:11am 
@HeadUp
Thanks for putting out all the effort to make these. Trying out the Ranger raid now:)
HeadUp  [author] 10 Apr, 2021 @ 6:01pm 
@mason77

Thanks for playing and for the kind words!
mason77 10 Apr, 2021 @ 12:11pm 
Amazing work!
HeadUp  [author] 20 Feb, 2021 @ 11:37am 
@domokun
Although it was "written" as a single player story, I'm willing to modify it for coop play if you can help me answer a few questions along the way. First, coop for how many? Next:


The mission includes two phases in Chapter II and Chapter III where the full 3-member Jed team is playable. However, at a couple different points, the player is forced back to the main character. Would any of those slots become playable for other players if ran on a coop server?


RIP LoK and TF42, they are no longer playable, and can't be loaded or even merged due to changes to the Reshmaan addon, which is no longer supported by the author. I was able to merge a couple bits and pieces, nothing viable tho.
domokun 19 Feb, 2021 @ 7:11am 
Hi mate, any chance you could modify this so that it could be playedcoop? I noticed that since last year most of your missions offer coop. Also what happened to your amazing Lions of Khandahar campaign?
HeadUp  [author] 13 Feb, 2021 @ 6:55am 
@DND

Thanks for playing, hope you enjoy! Would be interested to hear your playthrough and impressions. I made and released two proper campaigns for Arma 2/OA many years ago, long story short there's just no way I'll ever have the time to do a full-on campaign with voiceover. I guess one of the things that discouraged me is that neither of those two campaigns can be played anymore due to updates to some of the addons. This mission is the most involved I ever could get in a single release, I think you'll find it campaign-like as it has 3 different chapters which could be enough for their own separate scenarios. I have a few more scenarios on my laptop I'm trying to button-up and release - the next one is likely a commando raid in Norway. Stay tuned!
DylonND 10 Feb, 2021 @ 8:11pm 
Can't wait to check this one out! You thought about making a WW2 SP campaign?
HeadUp  [author] 20 Jan, 2021 @ 12:04pm 
@Slovakian Lynx

Thanks for checking it out and commenting. Having gone thru the effort of including voice acting in my Arma 2 editing days, I decided to leave it out of my Arma 3 missions. If enough people want it and a few good voice actors step forward, I'd be happy to revisit it. Hope you were able to enjoy the mission otherwise.
SlovakianLynx 19 Jan, 2021 @ 10:33am 
Just another of those WW2 missions with disabled radios and no voice acting...