Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. There is a German mines box in the barn near the wall opposite the AT launcher.
2. You are correct that LAMBS AI is the culprit for the convoy not moving. At one point I attempted to create a version of this for TCL and ran into similar issues where the convoy AI wouldn't proceed. These kinds of mods are, sadly, not compatible with this scenario.
1, There were no explosives in the Armory to choose from. Only an AT launcher and alot of guns.
2. the convoy for the ambush never arrived. We planted AI satchels and just waited for ever and i noticed our partner team Delacroix (sp?) team never really hides -they just stand on the road with idle animations -did we miss a trigger some where?
Thanks for playing, I'm glad you enjoyed it - for me, this is one of the projects I enjoyed making the most. And thanks for reminding me I forgot to remove a bit of code while testing/editing the scenario, I have pushed a small update that should resolve this. Please let me know if you play it again and notice anything off.
Thanks for putting out all the effort to make these. Trying out the Ranger raid now:)
Thanks for playing and for the kind words!
Although it was "written" as a single player story, I'm willing to modify it for coop play if you can help me answer a few questions along the way. First, coop for how many? Next:
The mission includes two phases in Chapter II and Chapter III where the full 3-member Jed team is playable. However, at a couple different points, the player is forced back to the main character. Would any of those slots become playable for other players if ran on a coop server?
RIP LoK and TF42, they are no longer playable, and can't be loaded or even merged due to changes to the Reshmaan addon, which is no longer supported by the author. I was able to merge a couple bits and pieces, nothing viable tho.
Thanks for playing, hope you enjoy! Would be interested to hear your playthrough and impressions. I made and released two proper campaigns for Arma 2/OA many years ago, long story short there's just no way I'll ever have the time to do a full-on campaign with voiceover. I guess one of the things that discouraged me is that neither of those two campaigns can be played anymore due to updates to some of the addons. This mission is the most involved I ever could get in a single release, I think you'll find it campaign-like as it has 3 different chapters which could be enough for their own separate scenarios. I have a few more scenarios on my laptop I'm trying to button-up and release - the next one is likely a commando raid in Norway. Stay tuned!
Thanks for checking it out and commenting. Having gone thru the effort of including voice acting in my Arma 2 editing days, I decided to leave it out of my Arma 3 missions. If enough people want it and a few good voice actors step forward, I'd be happy to revisit it. Hope you were able to enjoy the mission otherwise.