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翻訳の問題を報告
From my experience, I think the ladder climbing speed needs to be nerfed even more so units that are stretched out thin can still deal with climbing attackers. It also may be time for the wall towers to fire 360 degrees, like the rebuildable ones. This would make the outer defenses worth holding, although I am not sure how much friendly fire would occur.
Google total war gate bug. it's been around forever.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2568052980
why the SFO edition have no cap for siege towers and ramps and the original mod have this cap?
Why those are disabled here while still being enabled in vanilla version of this mod?
"Can climb ladders and stair pipes" in battle_entities_tables is unchecked both for ratling guns and their RoR counterpart
Thank you for your work!
That's a bug in the base game. The bug even extends to custom battles.
@loadout
Thanks, I'll take a look when I can.
I'm not sure if that bug is vanilla, SFO or this one. Hard to test in a H2H campaign that overwrites a quicksave immediatly :(
But maybe someone else had a similar observation.
EDIT: Ghrond on highest level + walls also fired Fireballs, not Rays of Light as Lizards are supposed to.
Probably not.
So i got into the modfiles a bit and tweaked some values with good success.
I do have a few questions tho:
1) How could i change the buffs for garrisons, so it applies to all garrison units, instead of only AI units?
2) How can i make the AI wait a bit, so they do not charge in, without siege weapons? It seems, later on in the game, they just think having monsters is enough, while it definitely is not.
3) Where and how exactly should i change the auto resolve value? If i buff garrisons, this should reflect in auto resolve. I think i found the value, but i am not sure about, what exactly it does.
Thank you!
Is there a way for me, to change the values of some kind myself? Like tower dmg, range, or the climbing speed? I figured, that i still think climbing speed for ladders is to high for my taste.
If you want grittier combat that feels less arcadey, I recommend looking up Duke's The End Times. It's the best of the Big 4 overhauls in my opinion. I have a Better Sieges version (not submod) for that, too.
Is there a way to tweak some values myself? I just loaded your mod, and it works as it should. So that is great. Still the enemy units climb the ladders soooooo fast, it is absurd. I wish there was a point in trying to hold the walls. Instead it is still, hold them until enemy is there, reatreat and fight on plaza. Which is okay, it just feels wrong.
Also the towers do not shoot climbing units, as it says in the description. At least for my test it doesnt.
A pop-up will also appear showing the required mods whenever you subscribe to a mod.
Mods that describe themselves as submods (like this one) will always require a main mod. Hence the submod term.
Now you know. Welcome to Total War Warhammer II mods!
(Both)
you cool
after the update You'll be see this Starting with SFO main mod CTD
I did a test use Three mod SFO main mod,Better Sieges mod and SFO SUB MOD
Not sure if that is update related or mod order issue, is there a preferred order to running the mods together? Thanks
But I just gave it an update so that the latest stat tweaks to the few units this affects are included. Deck Gunners now have 25 speed instead of 26... huzzah...