Total War: WARHAMMER II

Total War: WARHAMMER II

Pierce's Better Sieges for SFO
141 件のコメント
piercebuster  [作成者] 2024年1月17日 11時32分 
Should be before.
CuckoldBen 2024年1月17日 9時50分 
What load order should this mod be? According too the mod manager it puts this before the original mod but my logic is that SFO submods should always load after. Which one is it?
piercebuster  [作成者] 2022年8月29日 19時31分 
Thanks for the feedback, Drakken. I plan to make some changes for WH3!
Drakken 2022年8月29日 12時20分 
Hey pierce. Love your work! Is this coming to TWW3? Because the defenders need your help more than ever on those giant walled maps! There just are not close to enough units to man those walls.

From my experience, I think the ladder climbing speed needs to be nerfed even more so units that are stretched out thin can still deal with climbing attackers. It also may be time for the wall towers to fire 360 degrees, like the rebuildable ones. This would make the outer defenses worth holding, although I am not sure how much friendly fire would occur.
piercebuster  [作成者] 2022年8月29日 0時17分 
Probably. Let me know if it isn't.
Jon 2022年8月28日 11時04分 
Wondering if this is up to date with The Last Kiss SFO patch?
HughJanus69 2022年8月27日 11時19分 
i wish there was an option to buff the actual intelligence and skill of the damn AI, instead of giving them flat stat buffs in the naive hope that players will find it more "challenging" and not "annoying" since the AI has to cheat to even stand a chance.
=[NK]= Col. Jack O'Neil 2022年8月20日 23時30分 
Yeah the gate bug is annoying AF, but it's a long term vanilla bug
c.bundy99 2022年8月20日 20時10分 
ah ok, I was just really annoyed watching an army of chaos warriors casually walk through my gates like it was left unlocked during 4 different sieges. :skaven:
=[NK]= Col. Jack O'Neil 2022年8月20日 19時28分 
@bundy
Google total war gate bug. it's been around forever.
c.bundy99 2022年8月20日 19時23分 
It's a bit odd that the ai can just walk through the gate from the outside now...
ZEKAY 2022年6月15日 6時05分 
Skaven Ratling Guns are not able to climb or stand on walls anymore. The problem is with this mod. tried Better Sieges without it(and without SFO ofc) and then Ratling Guns had no problem on walls. Only use SFO and Better Sieges (and this ofc) would be happy if you could look into it, since it took alot of fun out of a skaven playthrough. Thanks in advance
FullAutoAttack 2022年2月6日 13時47分 
Valerian 2022年2月3日 3時05分 
hey pierce,
why the SFO edition have no cap for siege towers and ramps and the original mod have this cap?
=[NK]= Col. Jack O'Neil 2022年1月22日 5時27分 
Well the other one is listed as a required mod. So yes, it's required
VioletGrey\\TTV 2022年1月22日 4時35分 
do i need this mod and the original mod both active in my mod list?
Hemaka 2021年12月26日 5時30分 
Same thing for norscan wolfs and some spiders.
Why those are disabled here while still being enabled in vanilla version of this mod?
Hemaka 2021年12月26日 5時27分 
It's a simple fix, must have been like that since at least previous mod update and no one noticed.
"Can climb ladders and stair pipes" in battle_entities_tables is unchecked both for ratling guns and their RoR counterpart :steamfacepalm:
Chera 2021年12月23日 12時17分 
Oh! Thank you for answering! And while I'm at it, small feedback: My H2H partner, playing Tomb Kings, is going NUTS when attacking a fully fortified city. I regularly destroy 2 armies, one time even all 4 armies with little more than a garrison (on average). GREAT FUN! I do think some towers are a bit off balance with their magical skull aoe or their traumatizing skaven missiles, but well...welcome to Warhammer SFO :D
Thank you for your work!
piercebuster  [作成者] 2021年12月23日 12時01分 
@Chera

That's a bug in the base game. The bug even extends to custom battles.

@loadout

Thanks, I'll take a look when I can.
Chera 2021年12月23日 9時57分 
Potential bug report: I just defended Naggarond (as Lizardmen) at lvl 5 with lvl 4 Walls, but the towers were all basic missiles (big arrows it seemed).
I'm not sure if that bug is vanilla, SFO or this one. Hard to test in a H2H campaign that overwrites a quicksave immediatly :(
But maybe someone else had a similar observation.
EDIT: Ghrond on highest level + walls also fired Fireballs, not Rays of Light as Lizards are supposed to.
scrapped1 2021年12月20日 13時47分 
does need an update, Ratling guns cant get on walls of any settlement.
piercebuster  [作成者] 2021年12月7日 10時52分 
@Julinha

Probably not.
Spada 2021年12月7日 3時30分 
Need update?
piercebuster  [作成者] 2021年11月4日 11時02分 
No.
Hobolicious Dude 2021年11月4日 6時16分 
hey is there a version without new units on walls planned?
piercebuster  [作成者] 2021年10月24日 11時18分 
Come to the Modding Den discord and ask in one of the modding_tech channels. It's easier to explain these new things in real-time if you're confused by the guide. https://discord.gg/6kCxejwh
alexusher_92 2021年10月24日 2時06分 
Ah, also is there a way within your mod, to change the speed of battering rams and siege towers?
alexusher_92 2021年10月24日 1時33分 
Thank you, for your help.

So i got into the modfiles a bit and tweaked some values with good success.

I do have a few questions tho:

1) How could i change the buffs for garrisons, so it applies to all garrison units, instead of only AI units?

2) How can i make the AI wait a bit, so they do not charge in, without siege weapons? It seems, later on in the game, they just think having monsters is enough, while it definitely is not.

3) Where and how exactly should i change the auto resolve value? If i buff garrisons, this should reflect in auto resolve. I think i found the value, but i am not sure about, what exactly it does.

Thank you!
piercebuster  [作成者] 2021年8月31日 8時49分 
This is the guide I used to start modding TWWH2. You can open my mod and edit it and save your copy to your data folder. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2180764161
alexusher_92 2021年8月31日 3時36分 
Okay, thank you.

Is there a way for me, to change the values of some kind myself? Like tower dmg, range, or the climbing speed? I figured, that i still think climbing speed for ladders is to high for my taste.
piercebuster  [作成者] 2021年8月28日 9時25分 
It's a bit of shorthand, but yes you're correct. The tower will usually hit the pool of enemies still waiting to climb the ladder since they aim for the center of the unit, and the ladders themselves are usually just behind the 180-degree firing arc.

If you want grittier combat that feels less arcadey, I recommend looking up Duke's The End Times. It's the best of the Big 4 overhauls in my opinion. I have a Better Sieges version (not submod) for that, too.
alexusher_92 2021年8月28日 8時32分 
Wow, i never seen this. Thank you! Wow XD

Is there a way to tweak some values myself? I just loaded your mod, and it works as it should. So that is great. Still the enemy units climb the ladders soooooo fast, it is absurd. I wish there was a point in trying to hold the walls. Instead it is still, hold them until enemy is there, reatreat and fight on plaza. Which is okay, it just feels wrong.

Also the towers do not shoot climbing units, as it says in the description. At least for my test it doesnt.
piercebuster  [作成者] 2021年8月28日 8時20分 
Look on the Required Items section on the right column.

A pop-up will also appear showing the required mods whenever you subscribe to a mod.

Mods that describe themselves as submods (like this one) will always require a main mod. Hence the submod term.

Now you know. Welcome to Total War Warhammer II mods!
alexusher_92 2021年8月28日 8時13分 
Okay, thank you, wasn't able to find that information anywhere.
piercebuster  [作成者] 2021年8月28日 8時11分 
Required mods are required mods.

(Both)
alexusher_92 2021年8月28日 8時09分 
Do i need to only subscribe to this mod, if i use SFO, or do i have to subscribe to this mod AND the vanilla mod, in order to make them work?
BunnyMuffin 2021年8月26日 15時26分 
Thanks for the quick update fix, all working for me :steamthumbsup:
piercebuster  [作成者] 2021年8月26日 13時15分 
Just reinstall it. Steam doesn't always push updates.
TheQcLion 2021年8月26日 13時09分 
Still not working for me for some odd reason, main mod with SFO submod with SFO activated. Does this modd conflict with GCCM by any chance or anything else that could be an issue?
Uncle 2021年8月26日 9時04分 
Wow Thank you for the quick Fix
you cool
piercebuster  [作成者] 2021年8月26日 8時57分 
Sorry about that, I fixed it now. That's what I get for fat-fingers. Reinstall the submod to make sure you have the update.
Uncle 2021年8月26日 8時55分 
i use the Better Sieges mod Main Mod With SFO SUB MOD
after the update You'll be see this Starting with SFO main mod CTD
I did a test use Three mod SFO main mod,Better Sieges mod and SFO SUB MOD
Uncle 2021年8月26日 8時40分 
Somethings wrong with the update i guess
BunnyMuffin 2021年8月26日 8時15分 
Welp, sooo now experiencing crashes when launching SFO with Main and SFO submod of Better sieges alone.

Not sure if that is update related or mod order issue, is there a preferred order to running the mods together? Thanks
BunnyMuffin 2021年8月26日 7時56分 
Awesome, greatly appreciated and love the mod :3
piercebuster  [作成者] 2021年8月26日 7時55分 
It still worked before.

But I just gave it an update so that the latest stat tweaks to the few units this affects are included. Deck Gunners now have 25 speed instead of 26... huzzah...
BunnyMuffin 2021年8月26日 2時43分 
Same question as others, does this with the main mod still work well with the new SFO 'The Great Plan'? Thanks
Jon 2021年8月22日 17時47分 
Hello, are you working on updating this to the latest SFO uodate? Thanks!
Kaleo 2021年8月22日 10時44分 
Grimhammer has updated.