RimWorld

RimWorld

Auto Flicker
17 Comments
Mlie  [author] 26 Dec, 2024 @ 2:37am 
@Cpt. Flapjack Should work with anything that is flickable
Cpt. Flapjack 26 Dec, 2024 @ 2:17am 
I haven't tried it yet, but does this work with the garage doors from VVE. Love the restorative work you're doing on old mods btw!
Mlie  [author] 30 Mar, 2024 @ 10:31pm 
@//SlipperyPete:. Not sure the eject action counts as on-off
//SlipperyPete:. 30 Mar, 2024 @ 3:52pm 
Does this allow the player to release a pawn from a cryptocasket without having another pawn walk up to interact with it?
Attention Deficit Dave 27 May, 2021 @ 6:44pm 
Oh! I understand. Thanks for the breakdown, and also, thanks for your hard work across the board keeping old mods alive. You're a valuable member of this community and my error free bootlog really appreciates you.
Mlie  [author] 26 May, 2021 @ 9:55pm 
@Attention Deficit Dave When the flicker looses power it flicks off anything in its radius. The flickable items does not have to be electrical or be on the same electrical grid as the flicker.
Attention Deficit Dave 26 May, 2021 @ 4:47pm 
I'm pretty sure I understand how this works (and I have it installed) but I don't understand the difference between this and the vanilla Power Switch. Don't they both just interrupt electricity in a powerline? Could somebody explain for me?
AFLD 21 Apr, 2021 @ 12:41pm 
@Ronivan It works best in tandem with other mods which manipulate power networks, such as power logic. You can for example use power logic to switch a cable when a raid is active, this can hit an auto flicker which turns a furnace on in a heat trap.
Mlie  [author] 19 Mar, 2021 @ 5:59am 
@Ronivan No problem as it wasnt made by or for me :)
Ronivan 19 Mar, 2021 @ 5:50am 
I thought it won't require someone to manually go there and flick it. I'm sorry but its kind useless.
Mlie  [author] 18 Mar, 2021 @ 10:57pm 
@Ronivan When the flicker looses power, all items within range turns off. You dont need to manually flick them
Ronivan 18 Mar, 2021 @ 6:19pm 
I'm struggling to understand how this mod work. How I do I turn the switch off? Just using the power toggle option? It does absolutely nothing, and there is no other option to flicker it.
Mlie  [author] 24 Jan, 2021 @ 12:05pm 
@HawnHan It already exists, this mod is sort of a wired version of the wireless switcher in the Power Logic-mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=812653710
HawnHan 24 Jan, 2021 @ 11:04am 
Could be wireless in future updating?
Dizzy Ioeuy 19 Jan, 2021 @ 10:12pm 
Oh it's like a master switch. Ok thanks.
Mlie  [author] 19 Jan, 2021 @ 8:09pm 
@Dizzy Ioeuy When the switch changes power, selected buildings in range flicks off/on.
Perhaps you are thinking of the turn on/off mods?
Dizzy Ioeuy 19 Jan, 2021 @ 7:04pm 
What does this do? Automatically turn off when not in use and turn back on when in use? So the Pawns flick things off when they are not attending to the machine?