Total War: WARHAMMER II

Total War: WARHAMMER II

Karaz-A-Karak - Additional Slots & Resources - UPDATED
18 Comments
mano-low 5 Nov, 2022 @ 3:54pm 
Add it to Warhammer 3 please
[1CR.I] Onorath-Celestial-Jade 23 Nov, 2021 @ 12:35pm 
Pls update.
Martin Hatch 27 Aug, 2021 @ 2:34am 
Confirmed - this mod stops Thorek Ironbrow from being in the game.

You can't even Confederate (he doesn't exist)
Trombonistanian 26 Aug, 2021 @ 2:35pm 
sadly, this mod made it so I couldn't recruit ogre mercenaries (or run the ironbrow mortal empires campaign) after that update
Trewqas 7 Aug, 2021 @ 2:27pm 
update please
Murphy 17 Jul, 2021 @ 2:10pm 
plz update :)
leshric1000 24 Mar, 2021 @ 1:37pm 
Is this updated for the rakarth patch?
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 13 Feb, 2021 @ 11:48am 
Also there is a great mod which add resources to other places kind of like this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2368175234 It doesn't do anything with karaz-a-karak (probably it will do eventually)
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 13 Feb, 2021 @ 11:48am 
You can use this simultaneously with Landmarks of the Old World, More Building Slots and Capital Fix - Standalone https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2368175234

You will nerf Karaz-a-Karak building slots to 14 (still more than Vanilla) but will retain the resources added if this mod is loaded after the Landmarks one (this is the standard loading order).

If you load this one before the Landmark, it will override the building slot thing, and tho you will keep the 20 slots karaz-a-karak and the resources, all other provinces capitals won't have 14 building slots. SAD but ok



Just putting this here for people who are interested in nerfing a little the building slots while retaining the resources and making every capital province having 14 slots
Niche, I know, still worth it
Flames of Icarus 23 Jan, 2021 @ 9:39pm 
a seperate mod that does this solely for Eight Peaks Please. if poeple want they can use both. But i would like Eight peaks to be the power house it should be for the dawi.
Mafnmarsn92 20 Jan, 2021 @ 4:45pm 
the compatability with mixu is awesome as well :D btw, I would really appreciate one for lothern as well ;)
p0xus  [author] 20 Jan, 2021 @ 9:37am 
What I meant was do you want both cities to be 20 tiles or just eight peaks? Do you want both to have resources?
Flames of Icarus 20 Jan, 2021 @ 9:27am 
another mod?
p0xus  [author] 20 Jan, 2021 @ 9:23am 
@Lazerblade5 You mean in addition to this or instead of this?
Revelation 20 Jan, 2021 @ 9:12am 
lol
p0xus  [author] 20 Jan, 2021 @ 9:10am 
Of course. Here is a list of table names and their function:
campaign_building_chain_slot_unlocks = Number of building slots that is unlocker per capital building. Setting this to 4 comes from the following formula: 20(total slots)/5(levels of capital building)=4. For certain cities (like this one) it is not level specific, and the level is set to -1. This makes it apply the value of 4 every upgrade.)
slot_templates = This indicates the 2 (primary and secondary) icons that appear next to the city. (A special building icon and resource icon, in this case).
slot_template_to_building_superchain_junctions_tables = This table decides what buildings can be built where. It is what actually adds resources to the city.
start_pos_regions = This table is used when building the startpos. It is what actually determines total number of build slots.
Flames of Icarus 20 Jan, 2021 @ 9:09am 
dont suppose you could make Karak Eight peaks have the same?
Timur 20 Jan, 2021 @ 8:32am 
hey thanks for the quick response and update!

just wanted to ask - the previous mod was my first ever attempt at editing it and after looking through your work through PFM, you managed to make Karaz-a-Karak have 19 slots even though the active_slot_count in campaign_building_chain_slot_unlocks is max 4.

what's the trick? just asking as a complete warhammer modding greenhorn.