XCOM 2
[WOTC] Skyrim Daedric Arsenal (v1.3.1)
31 Comments
Shezagorath 3 Jan @ 9:24am 
Super detailed on every item. Magnificent.
The Seraph of Tomorrow 4 Oct, 2022 @ 4:31am 
Nice, would like to see more knight like armors in the game. Though then again, it is a science fiction setting lol.
VoidLight 22 Aug, 2022 @ 4:48pm 
Dang no mace/hammer.
Max  [author] 16 Jan, 2022 @ 1:18pm 
A mod that adds localization to vanilla body parts would have literally no effect on this.
patrick.benicky 1 Jan, 2022 @ 12:50pm 
Ok, thank you for the quick answer.
Max  [author] 1 Jan, 2022 @ 12:47pm 
No.
patrick.benicky 1 Jan, 2022 @ 12:44pm 
Hi, is there an option to download the previous version?
This new update is unusable for my mod list.
The Greater Good 2 Jul, 2021 @ 1:21am 
Oh no, I love those weapon but I have to start a new campaign.:steamsad:
Edit:Ed 27 May, 2021 @ 6:21am 
@Max
Holy heck! On behalf of the XCOM fashionista-sphere. Thank you, you really didn't have to but thank you, you crazy madman (Mad Max?)
Max  [author] 27 May, 2021 @ 12:42am 
Just so people know: I've put out an update which fixes the cloak issues English Man was outlining in his comments.
Edit:Ed 22 May, 2021 @ 9:27am 
Ahhh that explains why it's some and some between various mods. Thanks!
I've been going loopy over here trying arcane ideas like "maybe it has to be connected to a neckscarf" lol. For the record, not looking for any adjustments - just checking my own sanity :D
Max  [author] 22 May, 2021 @ 9:18am 
I think it's a Socket issue; i set-up the cape to only work with the Daedric armor, i'd have to adjust the sockets so it doesn't act all fucky when you try to use it with anything else.
Edit:Ed 22 May, 2021 @ 8:53am 
Sorry to pop up and bother with this, but could someone please explain to me what I'm doing wrong here? I can't seem to get the cape to work right aside from on the Daedra armor (I mean it's a fab cape, tintable AND without the ugly neckbits from Skirmisher / Templar capes, why NOT use it more, right?). When I put it on someone is seems fine, then if I close and reload the character in pool / loadout then the top half seems to stay glued to the model, but the lower half just hangs motionless in the air, with the polygons stretching and twisting all over when the char inevitably moves.

This isn't the only cape to do this either - Mandalorian cape does it too. Yet something like Thor's cape from the Thor squadmate, or Spawn's connects fine no issues and no restrictions. Any advice folks? I feel I'm missing something here but (exception Thor's being a lower face) they're all Torso gear.
Deathraven13 27 Jan, 2021 @ 11:38am 
@Geek_Haven why not ?
Elric 26 Jan, 2021 @ 10:35am 
yeah this is pretty badass. Looks really good.
Geek_Haven 26 Jan, 2021 @ 6:42am 
no offence, but WHY?
Max  [author] 24 Jan, 2021 @ 8:41pm 
Side note for anyone wondering what happened to the eyes after i updated the mod just now, i moved them from the Arms section to the Upper Face Props section - i did this because if you rotated your soldiers in the Armory with the eyes in the Arms slot, they'd lag next to the helmet and not properly follow it.
Arkhangel 24 Jan, 2021 @ 2:26pm 
Stop, you violated the law! Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.

THEN PAY WITH YOUR BLOOD!
Max  [author] 24 Jan, 2021 @ 8:01am 
The Armors should show up fine mid-campaign, but not the weapons.

As for the Armory UI, i'm using Musashi's Tactical Armory UI.
BrotherDeath 24 Jan, 2021 @ 7:54am 
Can you add it in the middle of a campaign? Because for me the weapons/Shield do not appear...
Rougesu11ie 24 Jan, 2021 @ 7:53am 
Tully what armory mod do you use
Ryzo 'Kusovai 24 Jan, 2021 @ 7:02am 
ya it is but it seems to blend with the armor alot actually
Naylind 24 Jan, 2021 @ 4:11am 
hey the cloak is taken from Spawn in mk11?
stalker 23 Jan, 2021 @ 6:26pm 
OMG
MrCloista 23 Jan, 2021 @ 6:22pm 
Yeah from what I've seen a fade isn't possible. You could make use of Emissive Flow to give it movement which would naturally fade the edges and could create a cool (but unfortunately not totally accurate) look though.
The Magic Conch 23 Jan, 2021 @ 5:23pm 
Now that's what's talkin' about! Subbed.
Max  [author] 23 Jan, 2021 @ 5:07pm 
That's the thing, i would need a specific kind of emissive map, a map that gives the light a smooth fade with no hard edges, like how the set looks in the picture i linked above in Known Issues, which i don't think is possible to do without making something custom.
MrCloista 23 Jan, 2021 @ 4:32pm 
@Tully, the red glow is achieved by Emissive Maps and Emissive Colours - check out my Modular X-Com Hero Suits mod for examples.
Cavily 23 Jan, 2021 @ 4:04pm 
Awesome!
NightNinja54 23 Jan, 2021 @ 4:02pm 
Nice!
zoro4661 23 Jan, 2021 @ 3:48pm 
Ayyy, awesome! Never enough Skyrim stuff, ya love to see it.