Total War: WARHAMMER II

Total War: WARHAMMER II

Not Another Slot Mod - Super OP Karaz-a-Karak Patch
29 Comments
Karl Franz 2 Jan, 2022 @ 1:43pm 
Works fine as any dwarf faction. Done extensive testing with multple factions/major mods.
(SFO/OVN/Cataphs stuff). Just put the mod at the very top of the load order, then the other slots mod, then Mixu's unlock, then whatever else you use.
[1CR.I] Onorath-Celestial-Jade 5 Dec, 2021 @ 4:12pm 
Works for me, make sure you try playing as another faction. Thorgrim doesnt work for me. I play as Belegar or Snorri.
Hell of a Dwarf 4 Dec, 2021 @ 1:56am 
Crashes the game no other mods
VelourNaga20653 29 Sep, 2021 @ 4:57am 
Currently crashes the game when starting a Campaign with Thorgrim Grudgebearer. No other Mods
p0xus  [author] 25 Aug, 2021 @ 1:52pm 
@Nunn Sort your load order by file name
p0xus  [author] 23 Aug, 2021 @ 1:01pm 
Cool. And Im bad about keeping the current mods updated. So im not gonna promise to do others. Total War modding in general is kinda a pain, and startpos modding specifically is a pain.
speakerjames8782 23 Aug, 2021 @ 12:57pm 
Cheers - works now i've taken off one of the mods that obviously wasn't compatible - great mod btw - do you do it for other races ?
p0xus  [author] 23 Aug, 2021 @ 12:52pm 
Always sort your load order by the mods file name. Modders name their files with sorting in mind. Thats why you will see symbols such as ! and @ as the first characters of many mods file names.
speakerjames8782 23 Aug, 2021 @ 12:49pm 
What is the correct load order ? I'll try with only the 3 mods on to check
p0xus  [author] 23 Aug, 2021 @ 12:40pm 
Sounds like either a load order problem or mod conflict. Ensure youre load order is sorted by file name and cant really help much with mod conflicts.
speakerjames8782 23 Aug, 2021 @ 12:38pm 
The mod works, i get the 22 build slots, but none of the buildings actually yield any resources / gold / growth etc. - what am i doing wrong ?
p0xus  [author] 15 Aug, 2021 @ 9:58pm 
Thanks to @Koka-KoJla (Lord Kolladan Stormrage) this mod is now updated.
martybell34 24 Jul, 2021 @ 8:23am 
would you allow another modder to update if they give credit
BiggusDickus 16 Jul, 2021 @ 12:45pm 
I hope you'll update this mod and Not Another Slot Mod as fast as you can, this mods really improved my game and the fact that my game broken because of mods not updated make me feel sad.
Regent 26 May, 2021 @ 10:11am 
Sure mate no problem thank you so much for the response! :)
p0xus  [author] 26 May, 2021 @ 10:03am 
At some point I may get in the mood to, but no plans atm. The maintenance for the mod is annoying af - and unless Im playing Warhammer I don't really have the motivation to do it.
Regent 26 May, 2021 @ 9:42am 
Any plans on updating this?
p0xus  [author] 27 Apr, 2021 @ 7:22pm 
That is, unless you have something else overriding the startpos in this, and the only alteration is resources. But in that case you will not be seeing the slot increase.
p0xus  [author] 27 Apr, 2021 @ 7:21pm 
This will override the current startpos with a very out of date version. You are essentially playing on an older version of the game. New things will not appear, such as the forest next to your capital.
[1CR.I] Onorath-Celestial-Jade 27 Apr, 2021 @ 7:00pm 
I am playing as Grombrindal. turn 19, no issue for me so far.
[1CR.I] Onorath-Celestial-Jade 27 Apr, 2021 @ 6:58pm 
I have been using this, and I get the resources, what exactly isnt suppose to work?
p0xus  [author] 27 Apr, 2021 @ 12:04pm 
Definitally out of date and won't work with the new stuff.
[1CR.I] Onorath-Celestial-Jade 26 Apr, 2021 @ 6:11pm 
This works
12Monkeys 11 Apr, 2021 @ 9:54am 
Doesnt work
Uncle 8 Apr, 2021 @ 5:51pm 
If you active this mod you cannot select rakarth in the mortal campaign
1809765403 8 Apr, 2021 @ 3:00am 
Will there be an update?:steammocking:
melloplus1 6 Apr, 2021 @ 2:42pm 
if you update for rakarth , would you think about making all major settlements have 18 build slots?
Malevo 5 Apr, 2021 @ 4:03am 
seems to completely remove rakarth from the game when active
brp_257 4 Feb, 2021 @ 9:40pm 
hey, im trying to run this mod with SFO, i understand that SFO changes the capitals, would this affect the compatability with this mod?