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Report a translation problem
_beamEmitter setPosATL [_targetPos#0, _targetPos#1, 2000];
to
_beamEmitter setPosATL [_targetPos#0, _targetPos#1, (_targetPos#2) + 2000];
I think you did well according to the manual.
'0 = [beamTarget] spawn tts_beam_fnc_beam;'
and see if this makes a difference
Double check you have the files imported into your mission file correctly, once added your mission file should look something like this [i.imgur.com], not including init.sqf/initServer.sqf .
It is a little complicated to use since it's intended for mission makers to add to their missions rather than a mod which everyone can use, but I have tried to make it as simple as possible to implement short of making it a mod.