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Try getting the lost world dark event to get lost on more mission types. Or check your modlist.... sorry I can't help further...
If you can't get Tactical Information Overhaul working, try UFE -- it not only works with this mod, but has integration. If the solid bar look of TIO is what you're after, try messing with the segment sizes in UFE. I haven't tried myself but a single segment setting should look pretty similar.
Until then I hope you enjoyed wasting minutes of you day to make such a huge 3 word contribution to society, and I hope for a quick and expedient recovery to your mental condition.
No.
Requirements are listed on the side.
?
tldr: yeah, taking the shadowboundunit entries out of the config makes sense and is easy to do. Thanks!
Yes, that seems like an oversight, I'm not sure how to fix that. The easiest solution is to remove the ShadowbindUnit from the config.
@MrMister
Yes. The way the UFOPedia works is a new unit is created and added to the "bestiary barracks". This unit is a fresh creation from the template, so it will be the default before changes from things like Enemy Reskinner. It should in theory be a "clone" of the unit you killed, but there are so many mods I just can't predict every combination.
Guess I should arrange having a discussion with the UFOPedia author, see what solution we can come up with ...
I found a case where things aren't working as intended. Lost are unlocked based on being on the Lost team, so their templates are never checked. In the UFOpeadia/beastiary, they aren't on the Lost team and there are no settings for their templates, so they are always unlocked there.
It's definitely not a big problem, just making you guys aware.
;CLAUS' ADVENT Assault Troopers
+YAF1_AutopsyRequirement = (AutopsyName = AutopsyT1AssaultTrooper, CharacterTemplates = (AssaultTrooperT1))
+YAF1_AutopsyRequirement = (AutopsyName = AutopsyT2AssaultTrooper, CharacterTemplates = (AssaultTrooperT2))
+YAF1_AutopsyRequirement = (AutopsyName = AutopsyT3AssaultTrooper, CharacterTemplates = (AssaultTrooperT3))
+YAF1_AutopsyRequirement = (AutopsyName = AutopsyCaptnAssaultTrooper, CharacterTemplates = (AssaultTrooperCaptn))
Not currently by default, the template names just need adding to the config to make it work though. :)
It's not on the Supported Mods list
I'm sorry I don't play LWotC to help you any further, but there has been no mention of issues from people using this alongside LWotC on the discord.
There are corpses of these creatures, but for some reason I can't make an autopsy or did it earlier, just disassembled resources. PLZ help me!
Go to that mods XComGame.ini and set 'SHOW_LOOT_MESSAGE' from true to false
:)
If the frost legion has no autopsies this then becomes a personal choice. I had to do this alot with the current config, but I tried to follow what was reasonable and logical, ie: Viper Enemies to the viper autopsy.
You should have plenty of examples in the config of what needs to be added and how. Just keep in mind that any edits you do make will get overwritten when I eventually get around to updating the mod for those units :)
~Good Luck !!
I'm on a bit of a XCOM modding break right now, please feel free to make a personal adjustment.. or write the config and send to me by DM on discord .. I'm just burnt out from modding xcom2.. too many mods to keep track of !
Also, if you want, feel free to add a new Discussion with the updated config if that's easier too ?
Also, Advent Warlock has a 4th tier unit too.
Added ! :)
OK, cool. Thanks for taking the time to post, I'll have a mess around with the .ini based on that
To be safe, either remove the enemy (eg ArmouredViper) or ensure it has an entry for an Autopsy you DO have in your game :)
In the cases of the enemy Character Template Name not being found in the config, then the YAF1 information will be displayed, so your other option is to remove entries for them entirely.
The code looks up the Enemy Units Template Name, finds it the config.. cross checks the Autopsy name(s) it is registered against, and then checks if any of those Autopsies are complete.
If an AutopsyName is not present then it is ignored as a requirement for displaying information in YAF1, correct?
So... I have the Venator in my game but not Black ICE Codex, therefore this requirement will be ignored?
+YAF1_AutopsyRequirement = (AutopsyName = Autopsy_AshBlackIceCodexBrain, CharacterTemplates = ([...] LEBVenator [...]))
I have also edited some enemy mods to remove their unique corpse drops (I think most autopsy rewards are OP). For example, the Armored Viper drops a standard Viper corpse.
So, this will be ignored too?
+YAF1_AutopsyRequirement = (AutopsyName = AutopsyArmoredViper, CharacterTemplates = (ArmoredViper))