XCOM 2
[WOTC] YAF1 Autopsy Required Extension
57 Comments
Daddy Takeda 5 Jul @ 3:41pm 
Actually, just finished a mission involving the lost and brought back 33 corpses... So, not sure why now I get them, but earlier missions I didn't? Maybe the type of mission?
RustyDios  [author] 5 Jul @ 3:23pm 
Um, yes. Something in your mod setup is not giving you lost corpses on a mission.
Try getting the lost world dark event to get lost on more mission types. Or check your modlist.... sorry I can't help further...
Daddy Takeda 5 Jul @ 12:14pm 
Am I the only one who can't collect Lost corpses and therefore unable to do their autopsy?
EvilBob22 1 Apr @ 4:26pm 
I had already switched to Unit Flag Extended before using this mod, so no idea.

If you can't get Tactical Information Overhaul working, try UFE -- it not only works with this mod, but has integration. If the solid bar look of TIO is what you're after, try messing with the segment sizes in UFE. I haven't tried myself but a single segment setting should look pretty similar.
Nektock 1 Apr @ 2:59pm 
Anyone running into trouble running this along with Tactical Information Overhaul?
TGalaxy 20 Sep, 2024 @ 7:25am 
the best mod plugin for yet another f1 so far, I freaking love rusty's work broo
RustyDios  [author] 20 Aug, 2024 @ 3:36pm 
I'm sorry you seem to have had such a bad experience with this mod that it limited your mental capacity to write a decent and fulfilling constructively critical response. When you recover from your brain damage please feel free to write, what part of this mod sucks and detailed reasons why. Hopefully I can then actually investigate some of your complaints and issues and improve the mod for everyone.

Until then I hope you enjoyed wasting minutes of you day to make such a huge 3 word contribution to society, and I hope for a quick and expedient recovery to your mental condition.
EvilBob22 20 Aug, 2024 @ 3:36pm 
It actually works really well, exactly as you would expect. No one is saying you have to use it if you don't like the idea.
Rz! 20 Aug, 2024 @ 3:02pm 
This shit sucks
RustyDios  [author] 30 May, 2024 @ 6:16am 
Without the WOTC DLC?
No.

Requirements are listed on the side.
Danetta 30 May, 2024 @ 1:29am 
Does this work with base game?
p6kocka 23 Apr, 2023 @ 9:25am 
Great. Thank you
RustyDios  [author] 23 Apr, 2023 @ 9:17am 
Yes, see the config files for YAF1 Colour Profiles
p6kocka 23 Apr, 2023 @ 8:22am 
Hi. Is it possible to disable the information in the F1 menu that a "Unit has loot!"
?
EvilBob22 14 Mar, 2023 @ 11:29am 
I had been thinking that the event listener needed to be changed, that's where it checks and bails out if a unit is mind controlled. But yeah, taking the shadows out of the config is easier. It would mean anything shadowbound is not obfuscated, but I can't think of a situation where you'd want them to. Either it is XCom (never obfuscated), a human 3rd party (never obfuscated), or maybe a mind controlled Advent (if they even can get shadowbound). Even with a mind controlled Advent, you see their stats once they are mind controlled, so it makes sense for that shadow's stats to be shown too.

tldr: yeah, taking the shadowboundunit entries out of the config makes sense and is easy to do. Thanks!
RustyDios  [author] 13 Mar, 2023 @ 7:06pm 
@EvilBob22
Yes, that seems like an oversight, I'm not sure how to fix that. The easiest solution is to remove the ShadowbindUnit from the config.

@MrMister
Yes. The way the UFOPedia works is a new unit is created and added to the "bestiary barracks". This unit is a fresh creation from the template, so it will be the default before changes from things like Enemy Reskinner. It should in theory be a "clone" of the unit you killed, but there are so many mods I just can't predict every combination.
EvilBob22 13 Mar, 2023 @ 4:06pm 
Bug report (I think): if a spectre shadowbinds one of your units, but the autopsy hasn't been done yet, the shadow is obfuscated. I assume this is unintentional since a mind controlled friendly is never obfuscated.
MrMister 12 Mar, 2023 @ 4:14am 
By the way, I think the UFOpedia 3D entries' displayed models are their template-set ones, and not the ones set in Enemy Reskinner.
EvilBob22 26 Sep, 2022 @ 7:47pm 
Like I implied yesterday, it isn't a deal-breaker by any means. If finding a fix isn't worth the effort, so be it. "Known issue" I suppose. I saw the setting marked "don't uncomment this setting!" which, on the surface, seems like it might fix it, but I assume it would break something else so I didn't even experiment with it.
RustyDios  [author] 25 Sep, 2022 @ 6:06pm 
Thanks for the report .. I'm not really sure how to handle/fix that

Guess I should arrange having a discussion with the UFOPedia author, see what solution we can come up with ...
EvilBob22 25 Sep, 2022 @ 5:04pm 
Really cool mod, and I love the integration with UFOpaedia/beastiary.

I found a case where things aren't working as intended. Lost are unlocked based on being on the Lost team, so their templates are never checked. In the UFOpeadia/beastiary, they aren't on the Lost team and there are no settings for their templates, so they are always unlocked there.

It's definitely not a big problem, just making you guys aware.
Dragon32 30 Mar, 2022 @ 7:23am 
Thanks for the update, RustyDios!
marshmallow justice 3 Mar, 2022 @ 3:43am 
Thought this would be cool but LWOTC really doesn't give you opportunities to get corpses so months of the game and onwards are just locked F1 menus. Muton Harriers and Co. I've gone out of my way to grab corpses but they just yield basic Muton corpses and despite autopsying them I haven't had Harrier's or anything unlock their info. Lovely idea and makes a LOT of logical sense (especially like the Encounters based knowledge for the Chosen), but not for LWOTC's corpse economy and probably shall just remove.
Larsen 12 Jan, 2022 @ 5:05am 
also missing some LWOTC mutons "MutonM2_LW, MutonM3_LW"
Larsen 30 Nov, 2021 @ 4:59am 
ok came up with this.
;CLAUS' ADVENT Assault Troopers
+YAF1_AutopsyRequirement = (AutopsyName = AutopsyT1AssaultTrooper, CharacterTemplates = (AssaultTrooperT1))
+YAF1_AutopsyRequirement = (AutopsyName = AutopsyT2AssaultTrooper, CharacterTemplates = (AssaultTrooperT2))
+YAF1_AutopsyRequirement = (AutopsyName = AutopsyT3AssaultTrooper, CharacterTemplates = (AssaultTrooperT3))
+YAF1_AutopsyRequirement = (AutopsyName = AutopsyCaptnAssaultTrooper, CharacterTemplates = (AssaultTrooperCaptn))
RustyDios  [author] 29 Nov, 2021 @ 11:57am 
@Larsen
Not currently by default, the template names just need adding to the config to make it work though. :)
Dragon32 29 Nov, 2021 @ 9:09am 
@Larsen
It's not on the Supported Mods list
Larsen 29 Nov, 2021 @ 8:20am 
[WoTC]ADVENT Assault Troopers by Claus, do this mod work with it?
Aks 3 Aug, 2021 @ 12:59am 
thanks anyway
RustyDios  [author] 2 Aug, 2021 @ 11:50pm 
As far as I know LWotC still has the ADVENT MEC Breakdown Research, this is what you will need to be able to see MECs, and the LWotC Drones have their own autopsy/break down.

I'm sorry I don't play LWotC to help you any further, but there has been no mention of issues from people using this alongside LWotC on the discord.
Aks 2 Aug, 2021 @ 1:47am 
Hi, in LWOTC I can not see mechanical units, such as Drone and MEC.
There are corpses of these creatures, but for some reason I can't make an autopsy or did it earlier, just disassembled resources. PLZ help me! :sadpug:
RustyDios  [author] 17 Jun, 2021 @ 1:10pm 
Yes, that actually comes from the YAF1 Colour Profiles mod

Go to that mods XComGame.ini and set 'SHOW_LOOT_MESSAGE' from true to false

:)
RustyDios  [author] 14 Jun, 2021 @ 1:26pm 
You need to decide then what tech/autopsy should unlock information about that Frost Legion unit, and add the unit's template to the correct autopsy :)

If the frost legion has no autopsies this then becomes a personal choice. I had to do this alot with the current config, but I tried to follow what was reasonable and logical, ie: Viper Enemies to the viper autopsy.
p6kocka 14 Jun, 2021 @ 11:55am 
I can´t find the AutopsyName of the units
p6kocka 14 Jun, 2021 @ 11:50am 
One thing. The Frost Legion doesn´t have any autopsies. How to add the Frost units there pls?
p6kocka 14 Jun, 2021 @ 11:45am 
Thank you
RustyDios  [author] 14 Jun, 2021 @ 11:40am 
Yes you can add any enemies you want into the config :) This is one reason I did it this way, in case I can't update. I'm just massively burned out from modding xcom2.

You should have plenty of examples in the config of what needs to be added and how. Just keep in mind that any edits you do make will get overwritten when I eventually get around to updating the mod for those units :)

~Good Luck !!
p6kocka 14 Jun, 2021 @ 10:58am 
Can we add the missing enemies like Frost legion into your config? Would it work pls?
RustyDios  [author] 30 May, 2021 @ 5:13pm 
@InterventoR
I'm on a bit of a XCOM modding break right now, please feel free to make a personal adjustment.. or write the config and send to me by DM on discord .. I'm just burnt out from modding xcom2.. too many mods to keep track of !

Also, if you want, feel free to add a new Discussion with the updated config if that's easier too ?
InterventoR 24 May, 2021 @ 12:34am 
Hello Rusty. Just needed to remind you about Muton Destroyer and Frost Legion this time, before i make a personal adjustment.
Also, Advent Warlock has a 4th tier unit too.
RustyDios  [author] 3 May, 2021 @ 9:28am 
@InterventoR
Added ! :)
InterventoR 3 May, 2021 @ 7:31am 
May i remind you about The Drome Dome?
Zarkil 27 Mar, 2021 @ 5:57pm 
@o0Zeke0o Don't be fooled! Dragon32 is the type of person who will say "Hi" to you in one tread and then ignore you in the next! He just seems helpful by answering hundreds of questions and offering advice. ;P
o0Zeke0o 15 Mar, 2021 @ 3:52am 
I dont know who this Dragon guy is, but he's answering questions and stuff in every mod so he's a fucking legend
CoolerTheGreat 4 Feb, 2021 @ 4:44pm 
This mod makes sense and should have been in the game from the start.
Dragon32 31 Jan, 2021 @ 5:44am 
@RustyDios
OK, cool. Thanks for taking the time to post, I'll have a mess around with the .ini based on that :winter2019cooldog:
RustyDios  [author] 31 Jan, 2021 @ 4:54am 
As long as it finds X enemy and Y Autopsy complete it will show the screen. It if can't find X enemy then it shows the screen. ... ... I will admit, I .. may... have forgotten to ensure a Y autopsy exists... (assuming if X enemy exists then their autopsy will too) ... um... something to check on for version 1.1... lol

To be safe, either remove the enemy (eg ArmouredViper) or ensure it has an entry for an Autopsy you DO have in your game :)
RustyDios  [author] 31 Jan, 2021 @ 4:54am 
Yes if those autopsies don't exist they should be ignored. You might want to move the template names into another autopsy (I think the Venator is already in the codex, but you'll want to put the ArmoredViper into the normal AutopsyViper)

In the cases of the enemy Character Template Name not being found in the config, then the YAF1 information will be displayed, so your other option is to remove entries for them entirely.

The code looks up the Enemy Units Template Name, finds it the config.. cross checks the Autopsy name(s) it is registered against, and then checks if any of those Autopsies are complete.
Dragon32 31 Jan, 2021 @ 4:26am 
This looks like a great idea but I'd appreciate a bit of clarification.

If an AutopsyName is not present then it is ignored as a requirement for displaying information in YAF1, correct?

So... I have the Venator in my game but not Black ICE Codex, therefore this requirement will be ignored?
+YAF1_AutopsyRequirement = (AutopsyName = Autopsy_AshBlackIceCodexBrain, CharacterTemplates = ([...] LEBVenator [...]))

I have also edited some enemy mods to remove their unique corpse drops (I think most autopsy rewards are OP). For example, the Armored Viper drops a standard Viper corpse.

So, this will be ignored too?
+YAF1_AutopsyRequirement = (AutopsyName = AutopsyArmoredViper, CharacterTemplates = (ArmoredViper))
Lokonopa 29 Jan, 2021 @ 1:04pm 
This is great flavor. :cozyspaceengineersc: