Total War: WARHAMMER II

Total War: WARHAMMER II

Eshin: From The Shadows (Skaven) - Unit Pack
74 Comments
Teeky 27 Mar, 2024 @ 12:02am 
@Barakaa Obama I mean... if you gift me WH3 I'll consider it a commission haha
Baraka Obama 6 Nov, 2023 @ 1:23pm 
Who do I have to pay to get this mod ported to WH3? I've had 0 reason to play Clan Eshin without it.
Hocter  [author] 10 Sep, 2022 @ 11:04am 
At some stage yes but I don't currently own WH3 and IRL stuff has been taking up the majority of my time. If anyone wants to port it in the mean time they have my permission. Please share a linkj if you do so I can add it to the description.
Sky 9 Sep, 2022 @ 6:11am 
Hey, do you plan on porting this mod to TWW3 Immortal Empires? I cant play Eshin without this mod anymore.
HughJanus69 4 Jul, 2022 @ 2:54pm 
is that just for this mod or any? cuz sfo and many major mods add custom units
HughJanus69 4 Jul, 2022 @ 2:53pm 
what do you mean AI can't use custom units? What's the point of them then?
Skordean 25 May, 2022 @ 10:36pm 
@n.pedrazalis AI cannot use custom units, due to engine limitations. This goes for all custom unit mods. You need to remove anything that causes the AI to recruit the custom AI's otherwise you will crash every time a battle is loaded with the units on the AI side.
n.pedrazalis 24 May, 2022 @ 6:02pm 
Hello all modded units from this mod are causing me crash in custom battle maps when used by the Ai could you solve it please , using sfo and gcm mpas
Hocter  [author] 22 Mar, 2022 @ 2:00am 
Thanks for the feedback, I doubt I'll have time to implement those changes in the current mod but with WH3 out and soon to get Mortal Empires I will likely end up porting the mod and I'll definitely take your suggestions into consideration.
Kain 10 Mar, 2022 @ 10:11am 
EDIT: The Blackclaws are extremely overtuned as well. Able to take on entire armies with just one or two units of them.

Again, my suggestion would be two make the Sword-Saint a Hero or Lord whilst also toning down his stats and abilities (I really don't think perma-lightning either fits or is balanced for an already deadly infantry unit) and then make the Blackclaws the Regiment of Renown whilst toning them down as well.
Kain 10 Mar, 2022 @ 7:28am 
All-in-all not too bad. The only thing I'd feel the need to point out is that the Sword-Saint is *extremely* overtuned. He outclasses every Hero unit and most Lords and is a one-skaven army straight out of the box. For a regiment of renown (a fairly cheap one at that, considering) he needs a liberal application of the nerf bat.

I feel like He'd make a better hero unit than a single-entity renown unit, just feels out of place and way too overpowered in his current role.

Turn him into a Hero or Lord, giving Clan Eshin a unique hero/lord unit aside from Snikch, bump his stats down to levels comparable to the other lords, tweak his abilities a bit and you'd have an amazing, thematic unit that would be a great addition to the roster.
shane_357 25 Feb, 2022 @ 5:02am 
If you want more lore-friendly units to add, the 2nd edition of the rpg [Children of the Horned Rat] mentions that sometimes Eshin uses repeating crossbows.
Guvenoren 8 Feb, 2022 @ 4:53am 
Do the black furs count as stormvermin? If so, do they get recruitment cost reduction when allying yourself with Clan Mors in campaign? They could become ridiculously cheap otherwise, so I'd advice to take a look at that.
Hocter  [author] 7 Jan, 2022 @ 7:59am 
Yeah sure go nuts
Shadow1474 4 Jan, 2022 @ 10:57pm 
Hey there! I was wondering if you'd give me permission to make a submod for this mod, just a simple rebalance for the overhaul I use. If so, credits will be given, of course, and a link back to the original.
Jon 15 Dec, 2021 @ 8:50pm 
Nice! :steamthumbsup:
Hocter  [author] 28 Oct, 2021 @ 2:20pm 
It's been a while since I looked at the mod but I'm pretty sure I set it so they count as stormvermin
ratmanwarhammer 27 Oct, 2021 @ 6:21am 
are the black furs shadow vermin because in the general skill tree and tech tree I see this and I 'm wondering if these are the blackfurs
Sin 24 Sep, 2021 @ 5:31am 
do they get buffs from skills/ tratis?
Varulv16 20 Sep, 2021 @ 6:48am 
So The Assassin Adepts clothes kind of freak out when they are looked at closley in battle, Just wanted to let you know mate.
Kraker 29 Aug, 2021 @ 5:22am 
Mod is very cool but can you add ninja Rats with explosive darts
Blood 24 Jul, 2021 @ 10:36am 
Only way you'd be able to lock them to eshin is either make a custom building that eshin only eshin would have access to or to attach them to a building thats already in game that only eshin has access to. Least to my knowledge. As per the convo below.
CaptainKampfkeks 26 Jun, 2021 @ 7:49am 
That's already more than expected, so thank you. ^^
I'll stay tuned for what you find out. And if it turns out to not be possible, I'll just have a reason to play an Eshin campain. xD
Hocter  [author] 26 Jun, 2021 @ 7:43am 
Honestly I have no idea if its possible. I haven't been modding WH2 for a while cause life got in the way so I'm not sure if I'll have time to look into it. I like the idea so if I find time I may look into implementing it (assuming it can be done)
CaptainKampfkeks 26 Jun, 2021 @ 7:39am 
Hmm... that is a bummer. Because I'm interested in the units, but think they should be unique to Eshin, unless they are confederated. But it seems like mine is a niche opinion, so I suppose it wouldn't be feasable to do a patch for that?
Hocter  [author] 26 Jun, 2021 @ 6:53am 
From the start, I've never tested confederating with Eshin but I imagine it doesn't allow recruitment since you're not actively playing as Eshin.
CaptainKampfkeks 26 Jun, 2021 @ 6:41am 
Yes, I got that. But does that mean they're recruitable from the start or only after a confederation? Because that would be what I'm looking for.
Hocter  [author] 26 Jun, 2021 @ 6:09am 
There is a patch available to allow recruitment by all factions
CaptainKampfkeks 25 Jun, 2021 @ 3:58am 
As I have an Ikit campaign running currently, this looks highly interesting. But I've read in the comments that those units are only recruitable by Clan Eshin. Does this change when you confederate them? Because personally, I'd love for those units to be restricted to Eshin, until you confederate them.
Hocter  [author] 24 Jun, 2021 @ 2:13am 
Added to the description now. Thanks for your work.
23 Jun, 2021 @ 9:43am 
This is my Chinese translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2525162805

Thank you again for your authorization:steamhappy::steamhappy:
21 Jun, 2021 @ 7:23pm 
Thank you very much:steamhappy:
Hocter  [author] 21 Jun, 2021 @ 1:49pm 
Yeah, send me a link when you're done and I'll add it to the description
15 Jun, 2021 @ 2:06am 
Hello, friend, I'm a player from China. Your mod is very creative and brings us a lot of fun. It's great. Many Chinese players like it, so can I make the Chinese version of your mod?:steamhappy:
Hocter  [author] 8 May, 2021 @ 1:15pm 
No problem dude, I had intended to make a patch ages ago (or make entries for MCCM) but just didn't have time. Let me know if there are any issues with the patch
Tendertail (Synge) 8 May, 2021 @ 1:08pm 
@Hocter Your awesome my man! Thank you so much for the time you put into this!
Hocter  [author] 8 May, 2021 @ 12:18pm 
@Tendertail I've added an optional patch that allows recruitment by all major clans. Just load it before this mod and it should work. I tested it in both custom battles and campaign.
Tendertail (Synge) 7 May, 2021 @ 4:58pm 
Also if anyone knows how to edit this mods info to allow the recruitment, that would be fine as well if the author does not wanna upload a whole new one or whatever
Tendertail (Synge) 7 May, 2021 @ 4:54pm 
As some have asked before me. Could you make a version of this mod that allows other clans to recruit these units. I love the theme and idea's of these, and the Eshin roster did need a boost for those late game buildings, but as it stands these very awesome units will see zero use in any campaign that isint strictly Eshin. I get that you have a personal preference for these units to be stealth, and maybe other players want the lore of these guys working only for the most sneaky of rat bois, but at the end of the day.

I only rock the forbidden workshop and I can't recruit these if you have land locked them to Snitches island.

Having the option to use a different version of the mod that allows wider recruitment would be really nice for player choice.

Thanks for the hard work either way!
Xenos 1 May, 2021 @ 2:01pm 
It's a very nice mod. The only problem I have with it is the Sword Saint having horns. In the lore horned Skaven are supposed to be Grey Seers.
DreadWolf 27 Apr, 2021 @ 9:09am 
WOW!! nice mod
reinersmann.89 7 Apr, 2021 @ 5:07pm 
just ran a custom battle with them and they look absolutely awesome, i havent seen custom units with this level of neat customization and attention to details in a long time.. well since I ran radious for the first time i guess, or the old DE custom unit mods around 2018
gonna test em out in snikch campaign soon yes yes
reinersmann.89 7 Apr, 2021 @ 2:04pm 
looks like an excellent mod! hopefully will run with Radious:)
any mod which enforces the feel, flavour and theme of skaven clans will have my unwavering support, balance be damned
BOOGEYMANE 24 Mar, 2021 @ 10:01pm 
are they build via the landmark? because that would mean i can recruit them as any other skaven after confederating.
[Project KT-Mod] Grimgor Thraka 21 Mar, 2021 @ 5:20am 
Great work. Makes Clan Eshin a pleasure to play with. Thank you.
Maal 20 Mar, 2021 @ 11:50am 
Ah, no problem then! Video games being cool is justification enough!
Hocter  [author] 20 Mar, 2021 @ 5:59am 
Cause I don't know anything about balancing and it sounded cool :lunar2020ratinablanket:
Maal 20 Mar, 2021 @ 3:47am 
I am wondering, not criticising, about why is there a reason your shadowvermin and rat ogre have encourage? An AoE leadership bonus usualy found on top tier units or lords seems out of place on ninja units!
EnumaEllis 13 Mar, 2021 @ 2:49pm 
@Hocter
I can guarantee you I am enjoying your mod, rather ALL of your mods, immensely.

The only thing that really complete it for me is an additional mod that gives throwingstars for Death Runner by BW. I want my assassin heroes to have a bit of a ranged advantage.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2186359791&searchtext=throwingstar
NoOne 11 Mar, 2021 @ 2:28pm 
Man that Isshin Ashina inspired unit is so epic! Thumbs up for this amazing mod