RimWorld

RimWorld

Monstrous Compendium (Continued)
9 kommentarer
Mlie  [ophavsmand] 24. dec. 2024 kl. 11:49 
@Halfelfaedyn Should be fixed now
Halfelfaedyn 23. dec. 2024 kl. 18:26 
Getting this error:
Error in Monstrous Compendium (Continued), assembly name: DamagerWorker_BombNoCamShake, method: DamageWorker_BombNoCamShake:ExplosionStart, exception: System.MissingFieldException: Field 'RimWorld.ThingDefOf.Mote_ExplosionFlash' not found.
[Ref 805EF03D]
at (wrapper managed-to-native) System.Reflection.Module.ResolveFieldToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.MonoModule.ResolveField (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00015] in <eae584ce26bc40229c1b1aa476bfa589>:0
1Z Rison 29. juli 2022 kl. 13:18 
Seconding the Mind Shock issue.

It goes down to 0.1% but never goes away by itself.

The minimum severity for it is set to 0.1% so it will always stay on that it seems.
As there is no treatment/item or operation to attempt to cure/lower severity, it seems impossible to get rid of it without DevMode.

Perhaps an oversight/unfinished content on part of the original developer?
Could you patch that?
Otherwise any illithid raid will be highly likely to leave your pawns with a permanent -20% Consciousness. (and -10% part efficiency).
MaxGiacca 8. juli 2022 kl. 17:32 
Is there a way to get rid of the mind shock caused by Ilithid?
Balthazad 30. maj 2022 kl. 1:06 
i've tried getting the illlithids (O21 made perfect illis), ooze (bugging) and junk-textures out of the mod, but now i get a ton of red messages in the debug log about references to them. seems to be not breaking the savegame, but i'd enjoy a lite-version of this mod without illithids & animatree-eating oozes.

@Gota: such options would require the mod to be written in C# and this mod seems not to be falling into that category (don't take my word for granted tho, i'm a total modnoob), so the best first-aid-solution is deleting them from the xml-files (open with .txt editor)
Gota 8. aug. 2021 kl. 7:06 
I would greatly appreciate a mod option to disable Devljhos
Mlie  [ophavsmand] 2. feb. 2021 kl. 2:42 
@StormtrooperOnCafeBreak I can take a look, please request it on the Discord-server as my moderators handles most requests.
Sikhi Jedi 2. feb. 2021 kl. 2:13 
Hey Mlie there is this old mod which added Yugioh monsters, would you be willing to make the mod, maybe expand on it if you can, but if not thats cool, I just want some dual monsters running around lol
Δρεαδρεαδρ 1. feb. 2021 kl. 6:42 
Yay!