Prison Architect

Prison Architect

Recycling 4.0
73 Comments
Proxy 10 Jun @ 1:29pm 
is going green needed?
murgh  [author] 6 Sep, 2024 @ 11:10am 
There is no room requirement for a trash compactor, running another mod perhaps?
murgh  [author] 5 Sep, 2024 @ 5:21am 
Mod update:

- FIXED 'No equipment' error in reform program scheduler.
Typpi 4 Sep, 2022 @ 5:40pm 
Everyone: I uploaded a fixed version of this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858887180

Please test it for me - if it works, Ill fix the rest until/if Murgh comes back.
Bigg Mook 23 Aug, 2022 @ 9:59pm 
For anyone that doesn't know, you cannot research the recycling incentive. If you do, recycling incentive overrides this mod.

If you have already researched Recycling, it is reversable. To remove it, open up you save file located at
C:\Users\username\AppData\Local\Introversion\Prison Architect\saves

Open up your .Prison file, and search for "RecyclingIncentive"

Set the process value from 1.000000 to 0.000000

Dave and reload your game and prison. Recycling should be not researched.

Worked for me, and now the mod is working as designed.
HAL-9000 10 Aug, 2022 @ 2:30am 
Odd, they work in the garden but not the greenhouse
HAL-9000 9 Aug, 2022 @ 11:43pm 
I've trained my prisoners but all they do is mill about in the greenhouse while they just watch the worker work?
Typpi 29 Jul, 2022 @ 10:03pm 
It works fine with the new DLC
Rael_Barclay 29 Jul, 2022 @ 8:28pm 
Does this mod make a ton of money in exports?
kongkim 14 Jun, 2022 @ 2:23am 
Will this work with the new DLC comming later today?
Typpi 8 Apr, 2022 @ 12:42pm 
@curmudgeon69 no problem!
curmudgeon69 8 Apr, 2022 @ 9:45am 
Thanks, Typpi! Worked like a charm.
Typpi 1 Apr, 2022 @ 3:24pm 
I have a fix for the no equipment required:

Go to your

C:\Users\username\AppData\Local\Introversion\Prison Architect\mods\-1911517832\data

and open "reform_programs.txt" in notepad.



Remove the following lines: (Note the line before you delete as the line number will change)

11: Equipment None

34: Equipment None

49: Equipment None



This will allow the mod to function as normal, if you are using the prison forestry mod as well, this will fix that too, same with the Manufacturer 4.0 mod.



Proof of it working: https://i.gyazo.com/10d8f520cd5e141f14432d8029dadc23.png



I have also uploaded the text file here: https://www.dropbox.com/s/x7cht0u2sl9vi7c/reform_programs.txt?dl=0

You can copy and paste this into your current reform_programs.txt, or just download and overwrite the current one.



Let me know if you need help.
Nadyani 26 Feb, 2022 @ 3:52am 
Same issue here for the Programs saying None in Equpment required. Clean installed this version from 3.0, have the demo installed as well as steam said it was required.
Bags77 16 Feb, 2022 @ 11:33am 
i liked this mod in the past. Unfortunately it seems to be completely broken now :(
Glitched79 9 Feb, 2022 @ 8:10am 
i have tried as many objects as i could think of and still get the no equipment message as well
TrueQ 9 Feb, 2022 @ 7:53am 
i am also having trouble with getting prisoners to follow the program. It says 'no equipment'. If there is a fix pls let me know.
Warband 5 Feb, 2022 @ 9:32pm 
I'm having the same issue as cookie. I cant teach the prisoners for some reason So only the gardeners do anything. It eludes to either no equipment or something else related to items not being around.
cookieiscarcked 4 Feb, 2022 @ 1:45am 
mine says no equipment found for recycling programm, i have the reycling desk, garden table, compactor and trash bin in the recycling room. also put down a recycl;e worker. programme desc also says each prisoiner requires a "none". is this why it doesnt work
kongkim 9 Jan, 2022 @ 9:39am 
I have a recycle room and have a recycle desk and recycle table, but there is a red marker over the Recycle Table saying it can't find working position?
Ladripper 8 Jan, 2022 @ 1:21pm 
Going green is this but worse and 10$ more expensive
murgh  [author] 18 Nov, 2021 @ 6:44am 
Compatible -> yes
Either use the mod or mod+dlc or dlc or none.
Panacea 2 Sep, 2021 @ 5:28pm 
[quote]Puro Jun 15 @ 3:48am
Does this work with Going Green DLC? Or should I just use either the mod or DLC? If yes, which one is better?[/quote]

[quote]murgh [author] Aug 1 @ 8:11am
Yes, and it's up to you to use it.[/quote]

Yes to what? The question was actually 2 questions!! WHICH IS IT?! I AM SO CONFUSED! THE WORLD MAKES NO SENSE!!! *covers head with hands and dives to the ground, shaking.
murgh  [author] 1 Aug, 2021 @ 5:11am 
Yes, and it's up to you to use it.:steamhappy:
Sisudatu 15 Jun, 2021 @ 12:48am 
Does this work with Going Green DLC? Or should I just use either the mod or DLC? If yes, which one is better?
Somag 6 May, 2021 @ 1:08am 
very interesting :steamthumbsup:
daba__ 2 May, 2021 @ 12:29pm 
cool
Andreas 25 Apr, 2021 @ 3:09am 
E.P.I.C.
Unnakapybara 15 Apr, 2021 @ 7:00am 
good
trashoras 12 Apr, 2021 @ 1:33am 
Great Mod, great Work!
Ash Wednesday Valentine 7 Apr, 2021 @ 7:20pm 
Forgot to say thank-you!
Kar306 7 Apr, 2021 @ 12:14am 
good
murgh  [author] 31 Mar, 2021 @ 1:21am 
Please read just below your post, I need steps to reproduce since I don't see what's bugging in the code.
Orca 30 Mar, 2021 @ 7:05pm 
script debugger window keeps popping up during the game what should i do?
Triel 23 Mar, 2021 @ 2:56pm 
how about a gg compability recycling bin that makes high quality fertilizer from green garbo?
TwotoolusFLY_LSh.st 21 Mar, 2021 @ 9:00pm 
very good
murgh  [author] 17 Mar, 2021 @ 11:59am 
You can plant the various pots around a garden control, and as long as you don't touch the plant type on the control, they will grow whatever their initial plant type was. So yea, potatoes and cabbage around 1 control is no problem.
Ash Wednesday Valentine 17 Mar, 2021 @ 6:44am 
I wasn't paying attention. Only happened once and resolved itself. While I'm here, is there a way to use the different pots for what they begin by saying, or does the garden control always change their type?
murgh  [author] 12 Mar, 2021 @ 4:23am 
No idea how you made that error appear, but pressing the Type button or Find new pots on the control should fix it. Did you remove some pots or something like that? I need steps to reproduce before I know what went wrong.
Ash Wednesday Valentine 12 Mar, 2021 @ 1:58am 
Under R4_GardenControl

ERROR: RUNTIME ERROR : [string "..."]:875: attempt to concatenate field 'PlantType' (a nil value)
Triel 9 Mar, 2021 @ 1:16am 
@kenobi15 i think thats a base game issue
The Queen Salis 1 Mar, 2021 @ 8:05am 
Ah, good to know.
murgh  [author] 1 Mar, 2021 @ 8:02am 
I have it all and the mod works fine, no issue there.
The Queen Salis 1 Mar, 2021 @ 7:48am 
hm... it wouldn't be so difficult to imagine that going green tries to deliberately break this mod, but I can't test it (didn't buy any DLC)
murgh  [author] 1 Mar, 2021 @ 7:29am 
Quite impossible, this mod doen't touch farmers at all, neither any base files which could do that. So it must be another mod, you can rule this one out.
Kenobi42 1 Mar, 2021 @ 6:24am 
Running this mod turns all my farmers into corrupt graphics in the staff list

https://i.ibb.co/C885kBV/architect.jpg
The Queen Salis 28 Feb, 2021 @ 5:04pm 
good on you for still improving it.
Summord 27 Feb, 2021 @ 6:32pm 
This isn't the first time they've stolen mod ideas from the workshop. Remember Island Bound? Guess who thought of helicopters first? Know about recycling? Guess who thought of it first. Recycling mod + advanced roads both offered the features added in the dlcs but with way more content its ridiculous like how u gonna rip off the mod and then add less than the original.
XVIIlouis 26 Feb, 2021 @ 2:49pm 
Id feel proud if i was you, paradox loved your mod so much they decided to rip it off and make an entire DLC about it.