Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's a model of Sticks the Badger you could try porting, unless you want to use Nibroc.Rock's model. Either way, I STILL want Sticks in SFM! Because I try to port her XNALARA model myself, and I cut corners, by not replacing the armature in Blender to conform with the format, nor do I size her properly. In short, porting models over is not for me!
It's not impossible, it'd just take a while to prepare. And also not planned at this current time.
btw I found some models on Sonic boom on deviantart but it's in raw file :( (just thought I should let you know)
And finally, I might modify my Chao model to make the basic Hero/Dark Chao sometime later. I can use the trophy models in Generations as reference material, but it's not planned to be done anytime soon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=238443302
I'll go upload a fix right away, but if you wanna fix it yourself before then, go to common/SourceFilmmaker/game/workshop/materials/models/rtbmodels/sonic/amy, delete the eyeball_l.vmt, copy eyeball_r.vmt over and rename that copy to eyeball_l.vmt.
Example screenshots: http://sta.sh/21dddowiieyh
If you could please fix this issue ASAP, that would be very appreciated. Otherwise, thanks for uploading to SFM workshop