Total War: WARHAMMER II

Total War: WARHAMMER II

Lord Mortkin - SFO Grimhammer Compatible Version
95 Comments
Thailady 6 Feb, 2022 @ 6:13am 
it crash to desktop in game loading screen
RARE2000 30 Jan, 2022 @ 1:48pm 
Seems to work for me again.
heroxuting 29 Jan, 2022 @ 4:22pm 
Thank you .It's OK @Kolsveinn
Zandor 29 Jan, 2022 @ 3:48pm 
Running very fine with 348 mods - must be your load order.
RARE2000 29 Jan, 2022 @ 12:44pm 
I'm still getting crashes with Mortkin. Though I likely have a more expansive load order than these two. It was working before the update though.
Zandor 29 Jan, 2022 @ 8:38am 
Same here - all good, thanks Kolsveinn.
Avennorl 29 Jan, 2022 @ 7:56am 
It works now. Thanks for the quick update and mod.
Kolsveinn  [author] 29 Jan, 2022 @ 7:48am 
Try now.
Avennorl 29 Jan, 2022 @ 7:47am 
It still crashes for me too even with only sfo, mixu's unlocker and this mod
Kolsveinn  [author] 29 Jan, 2022 @ 7:41am 
@Zandor Also, try the main launcher maybe?
Kolsveinn  [author] 29 Jan, 2022 @ 7:40am 
@Zandor Have you tried running this with just the requirements?
Zandor 29 Jan, 2022 @ 7:27am 
Thanks for the mod, it is great btw.
Zandor 29 Jan, 2022 @ 7:27am 
Heya Kolsveinn, sadly after doing unsub/resub, the game still will crash at start with KMM, no luck so far. - Also can't see an update after 10.54 AM today
Kolsveinn  [author] 29 Jan, 2022 @ 7:04am 
Don't know what's going on with you guys at the moment, because I just started the game with this, the main mod, and SFO and had no problems.

Updated it again though so let me know.
Zandor 29 Jan, 2022 @ 6:03am 
Still crashing, can confirm. Will disable for now.
Avennorl 29 Jan, 2022 @ 5:53am 
It still crashes for me too, (unsubscribed and resubscribed to make sure it downloaded correctly but still crashed at launch)
heroxuting 29 Jan, 2022 @ 5:03am 
It make SFO crash! Pls check it
Kolsveinn  [author] 29 Jan, 2022 @ 1:57am 
Fixed
RARE2000 28 Jan, 2022 @ 10:50pm 
Can confirm. Went from working fine to crash on launch.
EzUNreal 28 Jan, 2022 @ 7:29pm 
This mod was working well with my mod list yesterday, but after last update it crashes at game launch. There might be some error on your end because your new true champisons norsca mod for sfo also crashes (tested with sfo only). Please have a look at them:steamsad:
Drednes The Eternal 14 Jan, 2022 @ 1:40am 
Good stuff for the update many thanks :sealdeal:
✠♠Kn1gHtFuRy♠✠ 12 Jan, 2022 @ 1:43pm 
Finally!
Thanks, Mate.
Kolsveinn  [author] 12 Jan, 2022 @ 11:59am 
Updated.
dragonoverlord1996 2 Jan, 2022 @ 7:38pm 
When do you plan on updating this?
FullAutoAttack 30 Nov, 2021 @ 10:07am 
I think this causes a crash during new campaign startup.
WH40k'r 26 Sep, 2021 @ 7:21pm 
Plz people get his mod updated. Humans and dwarves always own everything without it.
GLORY 20 Sep, 2021 @ 8:42pm 
need a update plz
PeeWee 16 Sep, 2021 @ 6:17am 
Every day I check my workshop subscriptions by date updated, praying to the four chaos gods that this mod will be there...
Kaguya(伏龙芝肄业) 26 Aug, 2021 @ 8:22pm 
need a update
Krimson 26 Aug, 2021 @ 4:20pm 
Crashes on start
nab 25 Aug, 2021 @ 12:00pm 
Any chance of an update?
shiranten15 24 Aug, 2021 @ 1:41am 
pls update
The Prancing Prawn 17 Jun, 2021 @ 2:35pm 
Such a lovely and well rounded mod, feels like proper DLC with the quest battles and everything! Thank you so much, Norsca needed this!
Only qualm I have is the Lore of Tzeentch balancing - maybe its an SFO thing, but damage wise the spells seem almost entirely useless, which is a pity. But mainly just wanted to say thanks! :)
nab 26 May, 2021 @ 8:04am 
Black Iron Reavers also do not have unit cap - even though their horde building says it increases one by 3.

Unless I'm missing something, Lord Mortkin has Frenzy ability by default - even though he has an unlockable skill for it in his skill tree.
nab 26 May, 2021 @ 6:18am 
Very weird behaviour of unit caps. Now that I confederated with Wulfric, it appears I now have two separate instances of Marauder Champions (Great Weapons) units, as seen in global recruitment. Ones recruited through Mortkin horde: they have no unit caps; and ones recruited through Wulfric's horde: those have unit caps. Additionally, it says I am currently at a 2/12 cap with Wulfric horde's ones even though he currently has no Marauder Champions (Great Weapons) units, while Mortkin army has eight of them.
nab 26 May, 2021 @ 2:02am 
There is no unit cap for Marauder Champions (Great Weapons), is this intended?
Mini x Tommyyy 24 May, 2021 @ 10:43am 
this might have been asked before is there a compatible skill dump?
dragonoverlord1996 26 Apr, 2021 @ 9:15pm 
The Skinwolf Clan building does not have the sfo bonuses.
Kolsveinn  [author] 26 Apr, 2021 @ 12:50pm 
@Rae They're spawned to the Fell Legion LL pool after you build some stuff. They can be confederated to your faction if the Mortkin AI has already recruited them, but I don't think you can unlock them after confederating Mortkin.
Rae 26 Apr, 2021 @ 8:20am 
@Kolsveinn Thanks for the quick response, but could you elaborate?
Kolsveinn  [author] 25 Apr, 2021 @ 11:38am 
@Rae Unlock
Rae 25 Apr, 2021 @ 7:28am 
Are the other two LLs only available if you start as Mortkin?
NINA rojozangre 28 Mar, 2021 @ 5:21pm 
OKKKK :steamhappy::steamhappy:
Kolsveinn  [author] 28 Mar, 2021 @ 4:45pm 
No.
NINA rojozangre 28 Mar, 2021 @ 4:26pm 
Rookie question

Is the Original Mod necessary?... 🔴
Kolsveinn  [author] 28 Mar, 2021 @ 6:20am 
@Nostalgiac You unlock both of them by building a level 3 military recruitment building and level 3 shaman building.

Yes, but you cant recruit them via the Horde.
Nostalgiac 27 Mar, 2021 @ 11:49pm 
Hi, I'd like to ask a few (stupid) questions, how do you recruit the other 2 LLs?
I'm not sure if this is a lore aspect or mod conflict, but is the Fell Legion unable to recruit fimirs and trolls?
Kolsveinn  [author] 27 Mar, 2021 @ 9:41am 
@PeeWee You need to build a level 3 Shaman Sorcerer building
PeeWee 27 Mar, 2021 @ 8:39am 
You're an absolute legend man, love the mod!
How do you get the sorcerer lord though? I got Wulric somehow but not the other one.
FullAutoAttack 3 Mar, 2021 @ 9:40am 
patch notes?