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I expect many of you will want to transition over to that mod. If you use custom Tomb King units, you'll want to also keep this one.
Or you can just stick around here because Tomb Kings are the best, duh. SETTRA DOES NOT SERVE!
Better Fatigue Rules
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560074931
Also coming soon...
"No Flesh, no Fatigue"
You know, I didn't reply to you before, but I think you're onto a good track. At first I was leaning towards those without flesh/muscles (which would exclude Zombies), but I like what you're getting at. I think now I'm leaning towards functionally "mindless" units on the low end, any ethereal unit, and the heroicly-imbued (for lack of a better term) units on the high end.
Either that, or almost all of them. But I like the function of the O.G. necromancers (Tomb Kings) being better at it - and it fits with the Tomb King legions narrative.
@Lampros
Tell me what you think of this list:
Zombies (not Coast zombies)
Skeleton Warriors/Spearmen
Wight King
Mourngul Haunter
+ all ethereal units
To sum it- things not raised from the dead (pretty much what you are saying with the if it has muscles) shouldn't have PV as the magic is only used to control them. Things reanimated should be given PV if they can be shown to take minimal effort to reanimate.
Regardless what you choose, it'll be a cool mod to make.
(sorry I had to break this comment in half for word count)
I would have to delve deeper into the lore to really decide. Balance might also need to be taken into account.
But off the top of my head, I'd lean towards this rule of thumb:
Does the entity have muscles? Then it keeps normal vigor.
Does the entity not have flesh and muscles? Perfect vigor.