Cortex Command

Cortex Command

Psyclones
52 Comments
Ghost993514 2 Jul, 2019 @ 5:36pm 
XCOM vibes everywhere
Spooky 10 Mar, 2019 @ 3:05am 
I like this Mode my Fav Part of of it is The Barrels :D :D
MerlonFire23 | artBasse 31 Jul, 2018 @ 10:12am 
The logo kind of reminds me of the Overseers' logo from Dishonored.
The_mutant_lord 10 Jul, 2018 @ 4:34pm 
when i saw this mod and it was called psyclones, and had psi powers, it reminded me of prey (a game made by bethesda),with the psionic aptitutes!

Overall great mod!
Keep up the good work!:steamhappy:
Owen908 10 Jun, 2018 @ 1:37pm 
Sorry if this seems like a dumb question, but what exactly do you mean by the powers being activated automatically? Does this only work for AI? Is it randomized which power activates? Is it dependent on specifically set circumstances? Are all powers active all the time?
Voiden Venari 15 May, 2018 @ 11:59pm 
We Are Psyclones We are Immortals.

Really xD i prepare my Explosives.

Nice Mod.
weegee  [author] 12 Feb, 2018 @ 1:45pm 
Psionic forces are activated automatically. Nearby units make each other stronger.
marmoose 11 Feb, 2018 @ 3:31pm 
the logo reminds me of stellaris
Bloodman123726 28 Apr, 2017 @ 8:37am 
Would uninstall again 0/10
Deku-nut-kid 22 Jan, 2017 @ 7:08am 
how do you use the powers? i cant seem to figure it out.
weegee  [author] 3 Aug, 2016 @ 11:45am 
Why not but you'll probably have to mess with Lua scripts.
Celestite 3 Aug, 2016 @ 10:59am 
hmmmmmm is it possible to have an "sacrificial" weapon like all nearby dying for an huge blast?
Celestite 3 Aug, 2016 @ 10:58am 
nice
Stuart.Hughe 25 Feb, 2016 @ 2:41pm 
Hey weegee, it's DudeAbides. Send me a message about getting a creator credit on this thing?
weegee  [author] 9 Feb, 2016 @ 4:53am 
Never heard of any XCOM lore books )))
Nerdsoft 18 Oct, 2015 @ 4:34am 
That big brain-jar reminds me of the Navigators from Dune.
Jushwa 12 Apr, 2015 @ 10:01am 
Hey weegee, can you please help me out with modding? You're the most experienced person I know at this and I really need some help. Okay, so my problem is in the new update, you can make it hide foreign items (not your faction/tech). So, I want to make a mod's tech turn into the base faction. I have tried soooo much bull to get this working, (base faction being the skellies and stuff) including trying to change the data module to "Base Set" like the free trade star stuff, and that doesn't work. Putting the files into the Base .rte from the mod's .rte and changing the directories of the Index.ini and Devices.ini, and I JUST DON'T KNOW WHAT TO DO. The mod I'm trying to turn into the base faction is the UTL bombs, which adds new bombs and a craft called HALO drop that just drops it from the sky. Please, I'm begging for your help, the forums don't give any good information.
weegee  [author] 4 Mar, 2015 @ 10:48am 
They work automatically. Bigger purple light means greater psi power. Nearby psyclones buff each other's psi powers.
Robeartato 4 Mar, 2015 @ 9:19am 
I must be missing something here, how do I get their psychich powers to work?
Teenis 9 Aug, 2014 @ 2:11pm 
its working now. :)
weegee  [author] 8 Aug, 2014 @ 11:39pm 
They are comaptible and should work with VW and UL2 out-of-the-box.
Teenis 8 Aug, 2014 @ 11:36pm 
is it possible to add this to void wanderers, if it's still compatible? they were my fav faction in in the mod. I hope it's possible, no im sure it is if you use your :cortex:
Orange Juice Goose 18 Jul, 2014 @ 7:16pm 
Seems like the weapons fire too many shots per clip... i think the assault rifle is capable of not even leaving anything but blood from a browncoat heavy.
guhrogi 13 Jul, 2014 @ 11:40pm 
The logo reminds me of a sports team logo on an old leather jacket, with the urine-stained white color.
RobotLucca 11 Jul, 2014 @ 8:01pm 
For some reason, since no one else has posted about this yet, whenever Psi-Abilities are used, a HUGE white circle appears on the screen for a bit, blocks my vision so I can't see what the **** I'm doing, and usually gets my guy killed because of it. I tried modifying the glow to figure it out, but I can't seem to change it at all. I did manage to turn off all of them once by commenting out the lines that spawn them in the scripts, though. What are these glows supposed to look like? I tried looking on YouTube and on comments everywhere but nobody has complained about this at all. (Also, looking at effects.ini and HugeGlow.bmp, there is NO WAY that glow should be that big!!)
Studly234 10 Jul, 2014 @ 10:01pm 
Thank you, i love the mod btw, definatly my favorite race to play. Keep up the good work!
weegee  [author] 10 Jul, 2014 @ 8:24pm 
Oops, fixed.
Studly234 10 Jul, 2014 @ 7:01pm 
I'm not sure if this is a troll or not, but whenever you play the campaign as the Psyclones, your default loadout is about 200 EFFING CRABS. If it wasnt intentional, the i hope you would fix this.
Frission 23 Jun, 2014 @ 9:00pm 
New question: What do the sarcophagi actually do? How do I use them? Do they contain a unit or something?
AShadyZebra 23 Jun, 2014 @ 7:48pm 
@Blademaster126 The Psyclones abilities are all passive, despite having active effects (i.e. stealing weapons).
AShadyZebra 23 Jun, 2014 @ 7:36pm 
Weegee, it says you replied to my comment but I don't see a reply, when replying to comments you need to use @ to specify who is recieving the comment.
Blade 23 Jun, 2014 @ 7:17pm 
Quick question, how do I use the psi powers? Is it direct?
Frission 23 Jun, 2014 @ 1:53pm 
No I mean I've been seeing that happen in my games - my psyclone units will get their heads shot off but keep going. And in certain situations, they don't die. >_> Still perfectly contollable units, but headless. o_O
weegee  [author] 23 Jun, 2014 @ 8:24am 
Ther's a special state of psyclone when he sometimes turns into dying berserk after being killed. He will eventually die, because he can't regenerate, but it has immense psi powers.
Frission 23 Jun, 2014 @ 5:43am 
Bug or Feature: Psyclones can have their heads blown off and they don't die, but they do often bleed out from it if they're not regenerating.

But when they are regenerating, then I have headless psyclones running around >.>
AShadyZebra 18 May, 2014 @ 7:11am 
I understand that, I'm just questioning the logic behind it, the heavy digger is only useful as a bunker breaching option
weegee  [author] 18 May, 2014 @ 12:02am 
It's specifiled in Psyclone's Brain loadout.
AShadyZebra 17 May, 2014 @ 3:06pm 
Why does the psyclone commander start out with a heavy digger?
guhrogi 30 Apr, 2014 @ 5:39am 
I LOVE PUNS! also WHY THE FUGG IS MY STEAM SCREEN WIDER?
DaddyGoat 28 Apr, 2014 @ 12:26pm 
these are amazing!!!! Weegee i dont know how you make this stuff but it is amazing!!

5/5 :dummy:
weegee  [author] 20 Apr, 2014 @ 12:02am 
Mu-Ilaak are already here actually http://forums.datarealms.com/viewtopic.php?f=61&t=31436 . I can't draw anything and really don't like to mess with INI's, so this is the only faction I will ever make. I just liked the conceopt and wanted my own personal army in CC.
KharnTheKhan 19 Apr, 2014 @ 10:40pm 
or maybe do some of the mass effect factions?
KharnTheKhan 19 Apr, 2014 @ 10:38pm 
hey man your amazing at these and i was wondering could you make a few factions such as the uzira or the remnants of mu ilaak like the ones on the forums
Game of Ur 18 Apr, 2014 @ 3:58pm 
However, when using about 3 seeker drones, it works perfectly.
Game of Ur 18 Apr, 2014 @ 3:57pm 
I have an issue with the XB-13 bomber drone. Thing is, it's too light. I put a single seeker drone thing in it, and it comes down, it burns up very slightly to slow the descent, and it goes too far up and goes back into space. Which means it's not fully autonomous if you use a light payload.
Snowskeeper 18 Apr, 2014 @ 3:27pm 
Weegee is love. Weegee is life.
Shadowuzi 18 Apr, 2014 @ 12:40pm 
Its a nice faction to play as but not so nice to go against. If your troops or you are attackin a one or a group of them you need like 4 extra weapons so as to keep the fire fight up cause they keep pulling your damn guns.
DaddyGoat 13 Apr, 2014 @ 1:46am 
THANKS for responding Weegee! you have stepped up your modding skills to the max! good luck on yur net mod as well!

P.S can you make a PSI fist that shoots out PSI energy that hurts and possibly heals your troops? or make a PSI sword that is like a melee weapon but when you swing it, it spreads out PSI energy where the sword swings aswell as it still being able to hit the enemny with the actual sword?

~~~Necro~~~
weegee  [author] 12 Apr, 2014 @ 10:32pm 
They can hurt the enemy, pull their weapons, make them aim and shoot above you, push enemy, teleport and grab the nearest weapon if you don't have any, explode grenade in the hands.
DaddyGoat 12 Apr, 2014 @ 2:36pm 
what do the PSI powers exactly do though? becuase i have seen the psyclones flash,though i dont know how that hurts the enemy. So what does it do?