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In my humble opinion, it will make sense to reduce the time to charge for n special taking into that after the move he literally go to sleep. Hence, vulnerable. Even worse, imagine you charge all that and people just parry. Anyway, I thought I could add my two cents into this hidden gem. Great character.
Now, i have a bug report here, if you use the incinerator in the air (i mean the full charge), you enter pratfall and then you lie on the ground for a lot of time, ok, thats normal, but, if you then use full charged USpecial, when you land, you will enter the same animation as with the incinerator which, i dont think its intended lol (in a nutshell, this happens after using incinerator in the air and it does not go away even if you lose a stock).
There is another weird bug where i literally kill myself at the end of the incinerator for some reason but i have not tested it that much so i dont know why or when it happens
but, if it's kept the same then reg definitely needs more kill power in other areas
> First: Make the attack like Lucario's aura sphere, the time he charges it, the stronger the damage will be dealt. If he manages to fully charge it, then he fires to kill and pass out.
> Second: Make it charge automatically either by hitting opponents, getting hit or both. It would make even more sense to the source material as Reg doesn't have to charge the attack for long and only uses it in dire situations.
This attack as it stands now is pretty useless but you have done a wonderful job on this character overall and I love it! Great job!