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因為舊模組的臉其實是衣服,沒有前置的話小人睡在床上的時候臉會消失。因為這個問題所以我製作了基於HAR的全新版本 Hololive My Oshi ,建議使用全新版本。
我測試了同時開外星人和本模組可以開局和存檔,沒有問題。
新的外星人模組還在製作中,目前這個只是套皮模組不需要HAR。
im new at rimworld mod, i didnt know that remove 1 mod can messing up others mod as well..
thank you ill try new again, better that way..
conclusion: the game is fine, its just my save is messing up.
Have you removed a mod before this most recent game load?
Someone tell me this on discord:
"They probably added or removed a mod from an existing save.
It's them changing their def hashset by adding/removing mods that had thingdefs defined.
Mining up tables is a prime symptom of doing so
This is because underground mining stores whats in them as "index y in the thingdef hashtable" and when the table changes, index y now points to something different."
And they tell me you can use Mid-Save-Saver Continued to fix your save, use at you own risk.
https://imgur.com/wNOzQyD
Here my modlist
mod list 1
https://imgur.com/eXpXh2g
mod list 2
https://imgur.com/3mwvLnm
from the picture, ur mod definitely touch the uranium deposit.
(i dont have mod related to modify deposit of any material)
i dont believe it either UNTIL i saw it my self and laugh..
i literally mining suba clothes out of the ground.. each tile contain 300 suba clothes underground.. ALL my uranium deposit underground become suba clothes.. :')
ill try unsubscribe -> load my game and save it in diff name -> subs it again..
is it safe to unsub mid game?
This is impossible to happen under the scope of this mod. Subaru's texture is stored in the path "oozorasubaru/c" and uranium's texture is stored in "Things/Item/Resource/Uranium", they should not overwrite each other. Please check your other installed mod.
please author help..
i dont want to use this.. but its ridiculous to mine 1000 holo suba apparel out of the ground.
Happy to help :)
Now everybody can enjoy their oshi experiencing the horrors of anomaly!
You can force it anyway, lacking a dependency do not prevent you from starting the game. The red name in mod list is just a warning.
The mod is now updated to 1.5. "Hats Display Selection" is listed as a requirement for the mod now. Existing save is not compatible with the update, please start a new game for 1.5. Thanks for your support.
It’s not a perfect solution as every headgear in the game will show in beds now, but it makes it usable for people again.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542291825
Here’s a screenshot of the mod settings, combined with my below fix, showing correct north face rendering and heads while sleeping.
https://imgur.com/a/hololrim-hats-display-FmRp7O6
The north facing fix works though so hopefully that helps a little.
I will keep my eyes out and let you know if I find anything else in the meantime.
I never got the Show Hair mod to work even with vanilla headgear when I am testing today, I remember it was working a week ago, I wonder why.
For the issue of the head rendering under the body when facing north, for the 1.5 version of Apparel_Hololive.xml
Add the following to the ThingDef holobody before closing out </apparel></ThingDef>
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
<drawData>
<dataNorth>
<layer>51</layer>
</dataNorth>
</drawData>
And for the issue of the head’s disappearing while asleep, Yokaze’s suggestion below does indeed work, it’s a mild pain initially as the user will need to set each holohead to show while normal, indoors, drafted and asleep in that mods settings. But hey, it gets things working again.
Hope this helps!
maybe can try work this MOD?
私が導入してる他のMODでもガンリンクのせいで赤エラー出ます。
アプデが原因で色々なMODが使えない方が困ります。
1. The head should always rendered on top of the body no matter which direction the pawn is facing. In 1.5 the head will render under the body when the pawn is facing north. You can check this easily with long hair characters.
2. The head should still rendered when the pawn is sleeping in bed (just like Gunlink). In 1.5 Gunlink is not rendered while sleeping in bed (unless sleeping on a sleeping spot), so my mod don't works either.
I try to update the mod to 1.5 beta but flicking Tynan change the code AGAIN. They removed <hatRenderedFrontOfFace>, <hatRenderedAboveBody> tag in the code so ALL headgear will be hidden while sleeping (prior to 1.5, Gunlink and some other headgears are still rendered while sleeping). As you may know Holomem's face is indeed a headgear, this will make the girls reveal their real pawn face while sleeping which is very un-immersive.
The same problem had appear when they updated the game to 1.4 but I mange to find the solution by referencing the code of Gunlink but of course this don't works now. Next I try to find help on the official forum but it seems no one is using it nowadays. I don't know what to do now, the mod may not work in 1.5 if this is not solved. I hope some knowledgeable guys can share thoughts with us so everyone can enjoy the mod when the new DLC dropped.