Garry's Mod

Garry's Mod

[TTT2] Handcuffs Rewritten [WEAPON]
10 Comments
Wasted  [author] 4 Jan, 2022 @ 4:31pm 
@Golden Creations These are specifically for TTT2 and will not work in sandbox
[RIR.73]Uffz. Ten Cents 4 Jan, 2022 @ 3:51pm 
@Wasted do these work on sandbox or only TTT?
Max Quordlepleen 26 Mar, 2021 @ 8:12pm 
@Wasted I finally got a chance to try it out with some friends and I can't thank you enough for taking my suggestion :) Having a lot of fun with it
Wasted  [author] 20 Mar, 2021 @ 12:13pm 
@yellowdude4014 if you mean bots (like those summoned with the bot command), then yes, otherwise probably not
yellowdude4014 14 Mar, 2021 @ 5:15pm 
does it work on a npc?
Wasted  [author] 12 Mar, 2021 @ 3:45pm 
@Max Quordlepleen I've added your requested feature in the most recent update
Max Quordlepleen 28 Feb, 2021 @ 8:09pm 
I love these! They work super well and it's nice that the hands even get pushed behind a character's back when cuffed. My one suggestion would be to add some kind of functionality to uncuff oneself if you find the key on the ground. Just had a round were the detective cuffed a player and then died, and it could have been really intense for the cuffed player to quickly try to find the where the Detective had died to retrieve the key and free themselves.
D1.yt 22 Feb, 2021 @ 3:06pm 
oh, hmmm
Wasted  [author] 22 Feb, 2021 @ 2:39pm 
@D1.yt these handcuffs don't have the 30s timer to unhandcuff. Once you're handcuffed, you remain handcuffed until someone frees you
D1.yt 22 Feb, 2021 @ 1:05pm 
cool concept but I feel like the skeleton key might be useless if you can just wait 30s and for it being a hard counter. well maybe if the detective comes with handcuffs by default, it might be more useful