Cities: Skylines

Cities: Skylines

The Spring Shopping Mall
41 Comments
domdog2006 30 Jan @ 1:22am 
as a fellow kuchingite , Love this!
NameInvalid  [author] 22 Nov, 2024 @ 12:38am 
😆 this isn't from Japan. But South East Asia.
I would LOVE to work with Japanese assets, but so far no one contacted me for any work from that region.
HN 21 Nov, 2024 @ 11:09pm 
Looking forward to seeing more Japanese assets
one tap 1 Jun, 2024 @ 8:03am 
not bad....
JblackTRUCK 5 Sep, 2022 @ 9:31pm 
nuke1867, just use BOB, allows you to remove the props/decals, as long as they're not part of the base object.
Nuke1967 22 Aug, 2022 @ 1:39pm 
Question, don’t suppose you could make a plain version? Keeping the spring logo but removing store logos off, it would be cool to add local store logos on it for a personal city, the asset is some amazing work. Thank You.
Shane 3 Jul, 2022 @ 10:30am 
Very good, love it
factorx 9 Apr, 2022 @ 11:09pm 
Just need to say this asset is stunning. Absolutely brilliant. Well done!
Lammer 15 Feb, 2022 @ 1:07am 
Everyone complaining just doesn't understand how to place it down properly. Followed your instructions and it works fine
NameInvalid  [author] 18 Dec, 2021 @ 12:50am 
Make sure Anarchy mode is turned on on Fine Road Anarchy.
[RO]TAKESHY 17 Dec, 2021 @ 2:52pm 
its hard to find a place for it all flat zones apears space ocupied
mark8 29 Jun, 2021 @ 2:28am 
if I place this along the road the parking spaces are gone
easte 16 Mar, 2021 @ 1:50pm 
"Must be placed roadside"

Roadside: "Space already occupied!"

:/
NameInvalid  [author] 7 Mar, 2021 @ 1:00am 
@Insanity Check: I believe you mean this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1844757089
Also, released a version with no parking space (removed ground mesh and markers)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2417403805
Dreaminway 6 Mar, 2021 @ 11:43am 
I know there use to be a decal or prop that could be used to 'hide' the curb and give the illusion of a... driveway? Gee I don't really know what it would be called... and likely why I cant find it. It's little things like that but why I like that there's roads and assets that let us do our own lots.
NameInvalid  [author] 6 Mar, 2021 @ 2:04am 
@Insanity Check: I see what I can piece together later tomorrow. The parking/surrounding is on a different sub-mesh so it is actually easily removed, same for the markers and stuff are all removable sub-buildings.
Dreaminway 6 Mar, 2021 @ 12:55am 
I think the only thing I would like to see is a version with out the parking lots, so we can use the parking lot roads to crate our own lots. Just never a fan of how buildings and props with lots have no transition between the asset and the road, so cars always look like they need to jump the curb to get into the lots.
Green hand 4 Mar, 2021 @ 12:59am 
Great assets.
kassreen 2 Mar, 2021 @ 6:50am 
mantap
NameInvalid  [author] 1 Mar, 2021 @ 10:18pm 
@SoldYaBoi not doing requests, very little people does (for free) for obvious reason... 😐
Astrolonomics 1 Mar, 2021 @ 2:54pm 
can you make some buildings from Simcity 5 into Cities Skylines?
NameInvalid  [author] 1 Mar, 2021 @ 4:37am 
@tyh24882 make sure you get the require prop assets; your visual setup (LUT, relight, reshade, etc) will of course affect the overall looks. If you on vanilla-ish visual setup it will definitely looks a lot more wash out.
tyh24882 1 Mar, 2021 @ 1:46am 
Great job. I am from Kuching too. That is the shopping mall that I go for like once per week.

However, the lighting needs improvements. My building's lighting is not as good as the illustration, especially the shopping mall logo as well as retail stores' logo at the front view.
Lieuallen 28 Feb, 2021 @ 8:31am 
I've read in a guide somewhere that you can eliminate the "culling" by placing an invisible diagonal plane in the model that's larger than the actual model. This fools Cities:Skylines into thinking it's farther from the edge than it really is, so it doesn't get "culled".
NameInvalid  [author] 27 Feb, 2021 @ 9:14pm 
@curr66 nothing much I can do about the game's "culling" behavior, the actual land-lot size of the building is only 12x12 (can't go bigger than 12x13) and the rest are extended with sub buildings. Basically when the game detect when the land-lot is less than % visibility, then it going to hide the whole building. You will likely see similar problem with other big assets as well, such as bridges.
curr66 27 Feb, 2021 @ 8:15pm 
The model disappears at some angles
痛苦Van分 27 Feb, 2021 @ 6:44pm 
well done kuchingnite ! I love this the spring so much, hope to see vivacity and cityone soon !
amyrr26 27 Feb, 2021 @ 4:33am 
very niceee
NameInvalid  [author] 26 Feb, 2021 @ 9:38pm 
@otrwalter thanks! I totally forgot to do that, despite planned to do so...
otrwalter 26 Feb, 2021 @ 9:04pm 
Because I'm lazy... all required assets in one click load
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2409047983
*****❸ 26 Feb, 2021 @ 5:51pm 
wow
Streeto 26 Feb, 2021 @ 11:56am 
Wowza
aMiyafuji 26 Feb, 2021 @ 11:49am 
"after 6 years, my first asset"

*Pulls out a giantmchuge shopping mall*
Green hand 25 Feb, 2021 @ 5:53pm 
nice
小饰 25 Feb, 2021 @ 5:28pm 
Few people decorate it so well. It looks very beautiful. The first asset is already great. Thank you for your efforts.
Hafiz 25 Feb, 2021 @ 1:14pm 
nice
Londsw 25 Feb, 2021 @ 9:49am 
it seems interesting
barcasam7 25 Feb, 2021 @ 9:13am 
This is fantastic! Great first asset. Thank you for this
Bastet69 25 Feb, 2021 @ 8:44am 
I was such a fan of this mall in SC4! Glad you managed to import it in CS!
[Delta ²k5] 25 Feb, 2021 @ 7:06am 
Really nice! Just what I need :)
Redstone 25 Feb, 2021 @ 7:04am 
This looks awesome! A very cool looking enclosed mall.