Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
MUGEN's also a pixelated 2D fighting game except it's free and has a lot more coding and customization options
Full credit will be given
I really wanted this character to be avaliable for MUGEN as well.
It really looks like it should hit and would make landing with her a bit better
Some thoughts
- Dstrongs normally hit behind you. Peacock's Dstrong could jump back before rushing forwards to hit both sides and exaggerate the movement.
- Dair looks like her lil' feet should have a weak hitbox, and that might make it more intuitive for someone newer trying to hit someone right below them.
- She never comes close to touching the spring when she bounces on it. It looks a little unnatural.
- I spent a little while trying to figure out how to lob a bomb high before realizing it isn't an option. It's not important, but could happen on holding nspec or something.