RimWorld

RimWorld

No More Save Scumming
87 Comments
Ben  [author] 5 Jul @ 10:27am 
@Антон Ковалёв - I don't know how this would be coded, but if you're going to that extend to reload your save, you could just as easily use dev-mode anyways..

@Seanggag - Updated to 1.6
Seanggag 17 Jun @ 10:18am 
1.6 plz
Антон Ковалёв 5 Mar @ 8:56pm 
Can this mod delete the backup save on incidents, which I can rename from .rws.old to .rws? I would like to have no way to roll back the save.
kongkim 17 Feb @ 2:31am 
Don't seem to work with RimSave mod, is that something you can take a look at :)?
Ancalagon 16 Nov, 2024 @ 7:33am 
@Nemo of Utopia - That's exactly what I've been looking for, too. I can't enable commitment mode because 600+ mods means I can't risk unreasonable events occurring... but then the siren call of save scumming is too strong. I'm not sure how to fix it.
Ben  [author] 9 Jul, 2024 @ 2:53pm 
@Nemo of Utopia - I mean you could just set your auto-save interval pretty low, so I wouldn't exactly see the need for it.
Ben  [author] 9 Jul, 2024 @ 2:52pm 
@silanosa - This mod only works when you have commitment/permadeath mode enabled, and after you have done one initial manual save of your colony. Since this mod only utilizes the auto-saving feature of the game.
Nemo of Utopia 8 Jul, 2024 @ 3:09am 
@Ben how much would I have to pay you to make a "This but for all you filthy cheaters that don't play with commitment mode that have way too extensive a mod-list which makes the game obnoxiously unstable sometimes" version?
silanosa 21 Jun, 2024 @ 10:27am 
@Ben Should it save on any event, even smaller ones like a mad fox appearing? I've just tested this mod on a new colony (with mod enabled from the beginning) and exited the game with Alt + F4 after the mad fox event appeared. And to my surprise the game was not saved and loaded an older save.
Ben  [author] 6 Apr, 2024 @ 10:18am 
@RankLord123 - I just pushed an update which should fix this.
RankLord123 5 Apr, 2024 @ 10:08am 
i get this error upon game loading

Mod No More Save Scumming did not load any content. Following load folders were used:
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2408864627\1.4
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
BetterLoading.ToExecuteWhenFinishedHandler/<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Ben  [author] 2 Apr, 2024 @ 7:05am 
@radwilly1- Hm I will look further into it, I can't seem to reproduce the issue after adding, removing and then adding it back to a save.

That type of change shouldn't affect it.
radwilly1 1 Apr, 2024 @ 10:41pm 
@Ben Yes I am on commitment mode... I for sure started the save with the mod installed. Then I disabled the mod to play multiplayer with my friend, then I reinstalled it and started it up again.
Ben  [author] 1 Apr, 2024 @ 4:00pm 
@radwilly1 - Are you on commitment/permadeath mode + have you had at least 1 initial save of your colony?
radwilly1 31 Mar, 2024 @ 10:14pm 
Great mod, but it's currently not working for me on my save for some reason. I did take it out of my mods and put it back in because I was playing the multiplayer mod with my friends. Does that break it?
Dax 30 Mar, 2024 @ 7:07pm 
Knowing how suicidal and dumb pawns can be, this mod is gonna make colonist wrangling so much more stressful. Very cool!
Janus 11 Dec, 2023 @ 10:37am 
For me it does not save when a raid shows up. It saves pretty much at any other event, but not on raid. Strange.
Ben  [author] 13 Oct, 2023 @ 6:30pm 
@Sannestia - This mod does not do that.
Sannestia 13 Oct, 2023 @ 2:14pm 
This mod doesn't do the "permanent remove dev mode" does it?
Fuzzy anomaly 12 Oct, 2023 @ 10:45am 
I'm a filthy sentimental.

Thank you for this, now my characters will mean something more.
Ben  [author] 19 Sep, 2023 @ 9:11pm 
@Miyuri - It does save the game every time a raid shows up.
Miyuri 19 Sep, 2023 @ 5:45pm 
doesn't save when a raid comes.
Miyuri 19 Sep, 2023 @ 9:17am 
Is it possible to save the game everytime a raid comes?
Miyuri 28 Aug, 2023 @ 9:21am 
You saved my game. Thank you
Jungle 25 Mar, 2023 @ 7:43am 
Thank you.
gredeniand 1 Feb, 2023 @ 6:40am 
Must have mod cause I always alt+4
Ben  [author] 29 Nov, 2022 @ 5:15am 
@cptnoname - This doesn't prevent you from changing difficulty, although I like the idea of that, I imagine the people using this mod have some kind of self control lol
cptnoname 28 Nov, 2022 @ 7:55pm 
does this also prevent you from changing difficulty? just trying to track down the mod that has done that to my save and i'm assuming it's this one (not complaining, if it is)
19Peej 20 Nov, 2022 @ 5:53pm 
Oh no.... I am definitely going to use this for my save, but I am scared already ;`)
Ben  [author] 24 Oct, 2022 @ 3:52am 
Definitely not in the base game - Updated for 1.4 yesterday :P
Mark_Collie 23 Oct, 2022 @ 12:40pm 
I'm gonna be that guy, it's in the base game isn''t it????
Alanor 15 Sep, 2022 @ 10:26pm 
@Ben Nah, It's fine. I used the aerofleets as a suicide troop and since I sent well over 30 units, that caused a significant lag until all of them died (or called back). Since then I learned and instead of killing the poor things I send them to other factions.

Otherwise, this is a great mod, I hate it with every fibre of my being :) Thanks for making it!
Ben  [author] 15 Sep, 2022 @ 10:55am 
@Alanor - Hm you know I never thought about this causing an issue, because technically it's an animal death without much to separate it since you would want it to auto save if an animal you cared about died. I can probably add a mod option to allow you to disable it for just animals so you can do this. And then re-enable, other than this, I don't see any way of doing it other than trying to exclude just explosive creatures like Aerofleets and Boomalopes
Alanor 14 Sep, 2022 @ 11:38pm 
Don't try to blow up a ton of aerofleets with this mod on.
autosave freeze: 2-3 secs
Death: Aerofleet 1
autosave freeze: 2-3 secs
Death: Aerofleet 2
autosave freeze: 2-3 secs
Death: Aerofleet 3
...
Lochanside 15 Feb, 2022 @ 11:13am 
haven't tried out this mod yet, i will on my next save... thank you for this!! i'm a perfectionist by nature and unexpected events or times where i find massive gaps in my knowledge tend to make me rage quit or save scum, even when on commitment mode lol. i gotta learn to deal with this stuff, and learn to anticipate every possible situation. thanks again!!!!
Ben  [author] 17 Jan, 2022 @ 11:29am 
@Jamhax It shouldn't save on construction qualities, but it will for a majority of events. This is intended as it can prevent you from save scumming to re-roll for a specific outcome, i.e trying to roll for a good event.
Jamhax 29 Dec, 2021 @ 3:14pm 
Saves on every letter for me, even good one like underground scans and masterworks.
Paolini 22 Aug, 2021 @ 5:38am 
This mod makes [SR]Factional War actually balanced because you can spawn in the middle of the enemy faction and instant die. High risk = High reward :whiteward:
Paolini 22 Aug, 2021 @ 5:34am 
Playing with the setting " Pause game on Significant Event [ON] " should make that save-freeze unnoticeable right
Ben  [author] 16 Aug, 2021 @ 9:48am 
@Ornias I've had instances where it will do a freeze like the regular autosaves, and other times where there's no freeze at all. I believe it depends on the event, but have not tested thoroughly enough to give you a definitive answer.
Ornias 16 Aug, 2021 @ 9:36am 
Does the save freeze the game for a few seconds like regular autosaves do?
Osttruppen 30 Apr, 2021 @ 3:49am 
Doesn't seem to be working properly for me. My game doesn't save when a raid comes. Diseases and such still save normally.
Mr. Calcium 15 Mar, 2021 @ 9:25am 
Ever since a good commitment save got destroyed by corruption, I've been too afraid to use it, now I can punish myself for mistakes without worrying about losing all my data. 10/10 would lose colonists to a horde of tigers again.
Ben  [author] 7 Mar, 2021 @ 7:56am 
@Zanvolt If I managed to get something like this working, I'd likely have an entirely different mod for it as adding something like that in, brings back in the opportunity to alt-f4 and save scum.
Zan 7 Mar, 2021 @ 5:57am 
@Ben would you consider adding a "Save Now" button to the menu for commitment mode? Perhaps an "are you sure" dialog, but other than that saves over the permadeath save without asking. I frequently find myself quitting to menu just to get a save made in case of legitimate reasons to load a save like crashing.
ALE199 6 Mar, 2021 @ 1:46pm 
A yes, Masochism-
FluffyZarkus 6 Mar, 2021 @ 1:55am 
i might consider this mod but since playing xcom on ironman i am not the same man...
𝔊𝔲𝔱𝔰 5 Mar, 2021 @ 2:31pm 
... Thanks...
exBeNN 5 Mar, 2021 @ 12:55pm 
@Ben Truer words have never been spoken, amen brother.
Fast2pizza 4 Mar, 2021 @ 11:08pm 
Thankfully I don't need this mod... I don't save scum lol