Barotrauma

Barotrauma

Levski Class MKXI
53 Comments
fabo  [author] 27 Jul, 2022 @ 1:53pm 
Honestly the list of changes that need to be done to the sub is enormous. With game patches some mechanics on the sub become obsolete. Balancing issues might occur. Mostly i wanna make the sub viable for single player - bot friendly. Some day I will do it. No time right now though.
fabo  [author] 27 Jul, 2022 @ 1:38pm 
Yeah, it's a simple relay that needs a change of power voltage if i remember correctly. OR, you just change the power requirements of the lamps that bother you. Although i would suggest you just follow the wires from a lamp to find the relay that has the low power relay number. Less than 1000. might be 20, can't remember. And change that to 1000. and it will work.
Reactor should be working fine. Turn it on and press callibrate button while it is ON and it should find it's optimal number.
SOME day I might get back to the game and rework the sub.
plodamouse 24 Jul, 2022 @ 11:09pm 
If you are worried about lights and power you can change the voltage required for the lamps in sub editor
plodamouse 24 Jul, 2022 @ 11:08pm 
The sub editor is actually pretty straight forward if you put in about an hour to figure out the os
Моника 24 Jul, 2022 @ 10:52pm 
Sub's still usable. Only issues are lights flickering (which I imagine is just the relays needing to be rewired) and also the auto-reactor control doesn't seem to be totally working. Not that wiring a simple two-component controller is exactly hard. I'd give fixing both of these things a shot but the sub editor scares me, otherwise the sub works pretty damn fine.
cyclical1 7 Jun, 2022 @ 6:19pm 
too bad, great sub
fabo  [author] 24 Apr, 2022 @ 4:23pm 
scratch that - new patch has reworked the relays. So there might be issues with a lot of logic. I'll look into it some day. but for now i'm incapable of playing the game.
Kaldyr 23 Apr, 2022 @ 3:40am 
Is it just me or does this sub has serious problem with flickering lights?
fabo  [author] 20 Nov, 2021 @ 2:08pm 
check in engineering if the silent mode is on. Try turning it ON and OFF and check the speed.
E 20 Nov, 2021 @ 11:51am 
I have issue with the new update or just me, the ship only run with 5km/h max on my save.
all the engine upgrade have been purchased as well.
Silverwolf 11 Nov, 2021 @ 6:29pm 
Just wanted to let you know, you made a great sub,
having lots of groups with lots of fun on this sub
fabo  [author] 11 Nov, 2021 @ 10:41am 
No. Most of the wiring isn't outside of the sub. There is so much wiring inside of the sub, so at some point i just started keeping the systems outside so i can track what is going on. They don't show up ingame and it's ok like that.
Goblin 11 Nov, 2021 @ 4:58am 
This sub is 10/10 on my list, but I got a question. In editor most of the wiring seems to be outside of the boat itself, is it supposed to be like that?
fabo  [author] 8 Nov, 2021 @ 2:22am 
Oh I forgot. Discharge coils in the front and back have been remade. You now activate the system with the level and turn it on with the button. It will start to charge the capacitors and fire the coils once it's ready. IT requires 5000 load for a few seconds so the more power the reactor gives, plus the batteries, the faster they will fire. Once done though, your JBs might get overloaded so use with caution.
fabo  [author] 7 Nov, 2021 @ 7:20am 
Submarine has been updated to the new patch! Drone has been modified with maintaining auto position in periscope mode. The shuttle navigation is removed and replaced with sonar for minerals. Maneuverability of the drone has been increased greatly!
Sub has increased cargo space for crates. Improved all hatches so you don't fall easily anymore from them, when you climb.

Sub is ready for new campaigns!!!
calyxman 31 Oct, 2021 @ 9:07am 
And, wait.

'This is my first sub'
BITCH WHAT THE FUCK???
This is higher in complexity than, say, the Vengeance, the Cyclops, and all those wiring contraptions I see on r/Barotrauma.

Impossible, lol. you're just hiding the fact you're a master sub designer from us.
calyxman 31 Oct, 2021 @ 9:04am 
I like the sonar arrays and terminal systems. They make it less of a drag when you're not in active combat, and it was hilarious to chase the sonar arrays while you're outside and the sub is completely broken from them lol.
Especially how you added in a cabinet designation feature for medical and fabrication, it's like a chef's kiss.
And on top of that, it's not even too bad.
Now normally I hate subs with constant failures, because the Barotrauma repair system is pathetic, but this sub is way better.
Rarely, a massive explosion occurs in our junction boxes, but it doesn't feel tedious or repetitive.

10/10
fabo  [author] 30 Oct, 2021 @ 2:49pm 
1. The sub is smaller than a dugong. Not much space for anything like that. Plus the diving cabinet is not far enough.
2. I've never had FPS problems, nor the people I've played with. So can't see that happening either. Sorry : (
Irshi 30 Oct, 2021 @ 3:37am 
1) Diving equipment and the ability to charge batteries in the upper airlock.
2) More FPS. maybe you can reduce the number of elements on the sub?
fabo  [author] 29 Oct, 2021 @ 5:25am 
Yes. I'm working on it. Will upgrade the drone, and the sub fixing all stuff and probably addin some more. .For the drone the update will be substantia as I will remove the navigation terminal and leave just periscope nav. It will have much more agility and it will maintain position. What would you like the sub to have?
Irshi 29 Oct, 2021 @ 2:58am 
are you planning to upgrade the sub?
Jaded353 20 Aug, 2021 @ 1:25am 
ah, yeah the version i modded i figured out how the sonars were rigged, i like the gimmick of having to charge them, but think it's silly to have to go outside the sub to do it, so i rigged it so a couple of switches near the nav terminal toggle it instead of having to rewire the boxes ^^ aside from that everything works great :) and thanks for letting me post the edited version! ^^
fabo  [author] 19 Aug, 2021 @ 11:54am 
Go for it mate. Modify it however you want. It's a wiring mess, but at one point I just stopped caring about being nice and tidy ;)
I haven't logged in the game for a few months. Back when I released it there was no issue with the engine propeller killing ppl. I suspect from one of the patches something was reset.

And yes - you can't turn off the sonar mechanic. The easiest way is through the sub editor - just click the box for the sonars to not use the tranducers. The whole mechanic revolves around the tranducers losing power.

I have no idea how the new weapons work by the way, so not sure if the sub is still useful, but yeah... we did finish the campaign with it and went a bit into the abyss mod.
Jaded353 19 Aug, 2021 @ 4:50am 
so, after checking it out in the editor, i see you used systems built by a lot of others, makes sense why it is so well automated now, it's sorta like a collab between a bunch of amazing engineers ^^ i also took some time figuring out how the sonar charging thing works, was a bit sad that i couldn't wire a bypass for it outside the editor but eh, oh well, also i figured out the engine-murder issue, there's a damage hitbox from it that is inside the sub, fixed by moving the engine outwards a bit more.

also, would it be okay if i upload my modified version of the Levski sub to steam provided that i obviously link back here? (mostly to make it easier for my brother to access)
Jaded353 19 Aug, 2021 @ 2:02am 
my god this sub is amazing, every time i think "hmm, you know, maybe i could improve this by adding this system i heard of or by figuring out how to wire certain systems through others" i discover you already added it!
-oxygen generator auto-management? you did it
-reactor auto -control? you did it
-drone control via camera? i don't even know how but you did it! (no seriously, i'll check it in the editor but please still tell me, i would absolutely love to know so i can recreate it please, i love the idea of unmanned drones like that being operable by a single pilot since i tend to play with bots usually)
everything is so well stocked and organized too, this is literally the best sub i've ever seen or heard of!
My2Scents 13 Jul, 2021 @ 2:31pm 
There's an issue with the engine, I don't know if it's the new update but you can die if you walk to the farthest side of the engine room.
crystal-hunter 24 Jun, 2021 @ 11:41am 
я имел ввиду ты можешь выложить отдельно терменал с ресурсами
Leod 24 Jun, 2021 @ 12:28am 
I find this submarine a lot of fun for 2-4 players. This is a sub that you can enjoy in all stages of the game. (I found this sub because it was recommended on Reddit.) If you want to change the sub, it is somewhat hard to edit, because the wiring gets really messy; but you can also learn a lot from the sub because the wiring components are credited in the blueprints. (hidden labels in the editor) I learned a lot because of those credits. Great work.
fabo  [author] 23 Jun, 2021 @ 10:47am 
There is a mineral scanner at the fabricator... along with a terminal, where you write the mineral and it tells you what it deconstructs to. What else do you mean?
crystal-hunter 23 Jun, 2021 @ 9:15am 
could you throw off a separate system with a monitor about monsters and minerals
fabo  [author] 5 Jun, 2021 @ 2:15pm 
Join the discord and ask in the channel I mentioned. It seems you need to get familiar with the UI first and they can help you there, answer your questions.
Shiva 4 Jun, 2021 @ 7:42pm 
I asked only because after some effort I am unable to "just copy the assembly" like I tried multiples times over the course of a few hours.
Shiva 4 Jun, 2021 @ 7:40pm 
I tried to copy this like you said but couldnt trace the wires. Moving the button and display did not help, as I cant find the end of the devices nor make sense of it :/
fabo  [author] 4 Jun, 2021 @ 3:00pm 
Or just copy the assembly from my sub... if it works for you:P
fabo  [author] 4 Jun, 2021 @ 2:52pm 
Hey Shiva, if you go in sub editor and follow the blue wire of the text displays that show the timers, you will see that it goes to an assembly that has a Workingjoe Barotronics sign to it. I copied his design for the clocks. The oscilator powers both the clock near the drone operation and the timers in the airlocks and in the navigation. What I did was study his design and modify it so it works for me. IF you wish to learn how to sub editor, I suggest you join the official Barotrauma discord - there is a baro-sub-building channel there, with lots of helpful players. The clocks actually ain't that simple for a new builder. You might be better off doing some more simpler assemblies and wiring. I mean YES it's a simple clock, but... it took me some time to make it work for me :P
Shiva 4 Jun, 2021 @ 2:03pm 
Hi, fabo! I got this for the drone (so cool) and I am surprised at a lot of the cool things on this ship!
If you would be so kind, can you teach me how or make an assembly of just the timer in the airlock. I have tried to figure this out but cannot.
The reset-able timer seems so cool for timing missions or dives in-game!
:p2cube:
fabo  [author] 16 May, 2021 @ 2:02am 
It's a mechanic I've made with wiring and I've forced it on players so it makes the game more challanging and fun for everyone. If you don't like it > sub editor > click on the navigation panels(also the one for the minerals) and uncheck the box that enables the use of sonar tranducers. Then it doesn't matter if the batteries are full or not. That's the easiest fix i can think of.
gingerbassman 16 May, 2021 @ 1:43am 
Ah, so it's a thematic change rather than a purely necessary one. I can respect that. My engineer might not, but he's been getting lazy anyway. Time for him to get some swimming lessons and earn that nonexistent pay I've been promising.
fabo  [author] 16 May, 2021 @ 12:40am 
The idea is to make you go outside of the sub and recharge the batteries. Being it a electrical thing you need to do, means that someone with electrical skill should do it - like the engineer. My idea was to give the engineer something more to do, and to expose him to the dangers of the outside. Not just stay inside and repair stuff all the time.
gingerbassman 14 May, 2021 @ 9:22pm 
So, love the sub, used the mkIX for ages and was excited about the update. But I'm a little confused by the battery powered sonars. Haven't played in a few months so maybe I missed something, whats the reasoning behind them being battery powered?
fabo  [author] 25 Apr, 2021 @ 10:11am 
Always unsubscribe, go in the mods folder and delete the files. Then subscribe and let the new files update. Yeah baro is like that.
LastRequest 25 Apr, 2021 @ 10:02am 
I found out that updates are broken?? Had to unsubcribe, restart my game, then subscribe again to get the updated sub with the correct logic. WHY BARO
LastRequest 25 Apr, 2021 @ 9:52am 
Not sure if its the download, but I tried the drone on this sub as well and the drone still sinks. Heres the logic from my screen. https://cdn.discordapp.com/attachments/365879219407814660/835920957192405003/unknown.png
fabo  [author] 23 Apr, 2021 @ 1:56pm 
Sub updated for Abyss Patch:
1. Drone boyancy fixed
2. One light had flickering problems
3. Access to drone from the inside fixed - the heavy door went from deco to shell apparently.
4. Some other visual tweaks
Stamm Der Mann 5 Apr, 2021 @ 6:02pm 
amazing sub, thx
fabo  [author] 29 Mar, 2021 @ 4:41pm 
That has nothing to do with the sub. It's the mod - go ask in that mod. I think when you load the mod, you have to restart the game, so you can use the fabricator and craft those items. But i might be wrong. Srsly go ask on the mod, page in the comments. : )
BioRadical 29 Mar, 2021 @ 4:12pm 
Hey, there's an issue where with the EX Armory mod where I'm unable to attach suppressors/tactical lights/lasers... any suggestion on disabling that autofeed system into the fabricator?
fabo  [author] 20 Mar, 2021 @ 3:37am 
Updated the sub:
1. Drone can no longer dock its vertical docking port to the horizontal docking port of the sub. Now the only way to dock the drone is to get really close to it's vertical port. So if the docking button shines, but you don't get to dock, just get the drone closer. No other way to prevent this bug.
2. Removed the medbay hatches preventing water from spilling from the glass hull. Now it's just a big glass hull, that has the same HP as the regular shell. The hatches were causing issues with monster AI making them invulnerable.
3. Added a duct block to the oxygen room, that will pour water in the front ballast, if the ballast is empty.
4. Silent mode no longer toggles the reactor control - no idea why I had that.
fabo  [author] 11 Mar, 2021 @ 12:30am 
Issue resolved - Sounds of Europa Mod , resets some vanilla sub components back to default settings which messes buttons, logics etc on most submarines. So be careful when using that mod...
fabo  [author] 10 Mar, 2021 @ 2:00pm 
I've sent you a friend invite. Please accept and let me check it out in your game. You really peaked my interest. I got like more than 15-20 hours in this sub in multiplayer campaign. Curious what you manage to brake :D