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Reactor should be working fine. Turn it on and press callibrate button while it is ON and it should find it's optimal number.
SOME day I might get back to the game and rework the sub.
all the engine upgrade have been purchased as well.
having lots of groups with lots of fun on this sub
Sub has increased cargo space for crates. Improved all hatches so you don't fall easily anymore from them, when you climb.
Sub is ready for new campaigns!!!
'This is my first sub'
BITCH WHAT THE FUCK???
This is higher in complexity than, say, the Vengeance, the Cyclops, and all those wiring contraptions I see on r/Barotrauma.
Impossible, lol. you're just hiding the fact you're a master sub designer from us.
Especially how you added in a cabinet designation feature for medical and fabrication, it's like a chef's kiss.
And on top of that, it's not even too bad.
Now normally I hate subs with constant failures, because the Barotrauma repair system is pathetic, but this sub is way better.
Rarely, a massive explosion occurs in our junction boxes, but it doesn't feel tedious or repetitive.
10/10
2. I've never had FPS problems, nor the people I've played with. So can't see that happening either. Sorry : (
2) More FPS. maybe you can reduce the number of elements on the sub?
I haven't logged in the game for a few months. Back when I released it there was no issue with the engine propeller killing ppl. I suspect from one of the patches something was reset.
And yes - you can't turn off the sonar mechanic. The easiest way is through the sub editor - just click the box for the sonars to not use the tranducers. The whole mechanic revolves around the tranducers losing power.
I have no idea how the new weapons work by the way, so not sure if the sub is still useful, but yeah... we did finish the campaign with it and went a bit into the abyss mod.
also, would it be okay if i upload my modified version of the Levski sub to steam provided that i obviously link back here? (mostly to make it easier for my brother to access)
-oxygen generator auto-management? you did it
-reactor auto -control? you did it
-drone control via camera? i don't even know how but you did it! (no seriously, i'll check it in the editor but please still tell me, i would absolutely love to know so i can recreate it please, i love the idea of unmanned drones like that being operable by a single pilot since i tend to play with bots usually)
everything is so well stocked and organized too, this is literally the best sub i've ever seen or heard of!
If you would be so kind, can you teach me how or make an assembly of just the timer in the airlock. I have tried to figure this out but cannot.
The reset-able timer seems so cool for timing missions or dives in-game!
1. Drone boyancy fixed
2. One light had flickering problems
3. Access to drone from the inside fixed - the heavy door went from deco to shell apparently.
4. Some other visual tweaks
1. Drone can no longer dock its vertical docking port to the horizontal docking port of the sub. Now the only way to dock the drone is to get really close to it's vertical port. So if the docking button shines, but you don't get to dock, just get the drone closer. No other way to prevent this bug.
2. Removed the medbay hatches preventing water from spilling from the glass hull. Now it's just a big glass hull, that has the same HP as the regular shell. The hatches were causing issues with monster AI making them invulnerable.
3. Added a duct block to the oxygen room, that will pour water in the front ballast, if the ballast is empty.
4. Silent mode no longer toggles the reactor control - no idea why I had that.