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She doesn't have any diseases that would cause this either.
thank you for your respond. I have activated the Mod right after I finished Old Road Mission. I found now I way to fix it for me. I changed "is_progression": to false AND "is_started_by_event": to true. After that I let the "Slay the Spider Queen" roll again and now I have the boss fight mission.
Without that workaround the Boss Quest is not starting for me, even with only this mod installed. I tested it on a fresh vanilla save with only this mod enabled, and there I also got only the town event but not the boss mission.
For the issue, that seem odd, but there can be many possible issue to it, and hard to say what it might be. (since not see much other report of the the missing boss here in chat). Could possible an issue if you add the mod mid way in game. But I will keep an eye out for it, and see if happen to me on future runs.
Thanks for your great mod! I l really like the monsters. The atmosphere of the mod is really nice, making the Weald a creepy place :).
I wanted to ask just when the Spider Queen will appear? I got the notification that I should now "kill the Spider Queen" but there is no Spider Queen Quest yet for me. I am already at Dungeon Level 4. I also use Kraken Mod and there I have the "Kill the Kraken" Quest.
Thanks in advance!
Simply put, she does too much and has no weaknesses to take advantage of due to having between 80 and 120 resistance to everything. Best you can do is mark her, focus all attacks on her during her second phase and hope you don't get stunned in the process. Heroes that can't consistently target the backrow are pretty much useless since they can only kill spiders which will be replaced by new ones right away.
Bless you brother, no more shall be sacrificed in such a horrifying fashion to the whims of the wilds.
During the apprentice queen spider boss run, I encountered what I think is hilarious. The room directly below the dungeon entrance has a room battle that contains three mushrooms and a bandit gunner in 4th position. These mushrooms have active riposte and the "Shrooming" skill. Shrooming allows each mushroom to forfeit its turn to another mob on the enemy team.
What I imagine the intended fight dynamic was for each mushroom was to using Shrooming and give the bandit gunner essentially four turns of suppressing fire.
However, being the professional gamer that I am, I blasted the bandit to a different dimension. That was my first and last mistake I would ever make. Not even Pandora's box had this Eldritch horror lurking inside it.
They won the game. I'm sorry Ancestor, I've failed you. I've literally just been felled by some mycelium and a dream. There's nothing I can do to escape this cursed nightmare, this orange-saturated limbo. This wasn't how I expected to go out like; no glorious last stand, no triumphant victory; just, SHROOMING.
I guess I should've written my own letter to my descendants begging for them to come home. Take heed of my failure; the real boss fight wasn't the tentacle monster in the basement of the manor, it was nature.
Thanks all for the supports. XOXO
Also I'm all in with you, Montee Poke did a formidable job making us being able to use DragonBones for DD !
With that all that being said, great job, and welcome back, this is another really interesting addition to things would be a nice change of pace since I haven't really chosen any monster mods for Weald.
Thank you for your commitment and dedication to the creation of these superb mods. No day shall pass in which your creativity and effort goes unappreciated. The creative process of conceiving, organizing, constructing, and producing these works of passion may often be a thankless task; but not this one, not today.
Thank you, Modman, thank you for your service and your craft. May you find glory and greatness in your future endeavors.