DayZ
Techs Weapon Mod
119 Comments
Tech  [author] 30 Apr @ 4:56pm 
Firstly, there is nothing wrong with the attachments..

Secondly, They are setup and intended for use with mods like the Advanced weapons scopes mod if you desire more scopes then dayz can provide on its own.

3rd In my mods i try to stick to realistic behavior and function. So weapons with pic rails take Railed optics, where as rifles with weaver mounts or side mounts take those respective optics.

4th this mod is currently being reworked from the ground up for a large update later this year, that will include custom optics.

I hope this response has helped provide insight as to why the mod functions the way it does.
Big Man 30 Apr @ 5:16am 
Can you fix the ProxyAttachments for your weapons. its like none of the snipers have proxy for Optics. Like M200. only can use an acog.
[]ReeO[] 11 Mar @ 8:36am 
Beautiful Weapon designs :D 10/10
Tech  [author] 19 Jun, 2024 @ 10:34am 
Yes this mod is activity supported, and confirmed working with the latest version of dayz.
rebelreaper 18 Jun, 2024 @ 10:01pm 
still wokring on updating?
Fallout95 9 Mar, 2024 @ 5:39am 
no problem bro, thnaks!
Tech  [author] 8 Mar, 2024 @ 10:26pm 
You can just turn the other guns off with the Loot tables.

But otherwise no, because i dont allow repacking
Fallout95 8 Mar, 2024 @ 8:52pm 
Bro, would it be possible to use only two weapons from the mod? The mg42 and the kar98k. The SNAFU mod adds items that I need (extended charger for the LAR, silencers, etc.) thnks
Tech  [author] 26 Jan, 2024 @ 10:14am 
Howdy @Sean0,

Thanks for reaching out. Originally I allowed for special use cases where a repack was justifiable. and have some left over text at the bottom.

Currently i am not allowing ANY repacks as i have a HUGE Update in progress for this mod. and I want that update to go out to everyone using the mod when its released. Hope that makes sense.

Thanks for your interest - Tech
JustSeanO 25 Jan, 2024 @ 12:30pm 
Hi! I am looking to repack this into a server pack i thought id ask, 1 says "Dont Repack" but on the bottom you have written that you have to ask so its kind of a confusing message haha. Anyways all credits would obviously go to you it just makes my life easier. If you want to talk more my dc is seano_ thanks!
Tech  [author] 14 Jan, 2024 @ 8:02am 
glad you are enjoying the mod :)
Hagte 14 Jan, 2024 @ 12:34am 
Tech, thank you for the quick reply. i know how hard it could be developing things like this. loving the mod so far. thanks for the clearance :)
Tech  [author] 14 Jan, 2024 @ 12:26am 
the .204 Rifle takes TWM_Mag_Firefly.....

A re-work of this mod is currently underway. the .204 will be removed and replaced with a better rifle and caliber in that update.
Hagte 13 Jan, 2024 @ 11:30pm 
what magazine does the .204 ruger rifle take? not finding a magazine in the classnames or types xml files
Tech  [author] 7 Jan, 2024 @ 2:55pm 
its an bug with dayz as far as i can tell. just re-chamber the gun. and it will go back to normal.
Hagte 7 Jan, 2024 @ 11:20am 
also with ak105 and the an94, after relogging, the texture shows a single bullet where the scope would be in the weapon picture. but you can see the scope when holding the weapon. just an odd bug
Hagte 7 Jan, 2024 @ 10:21am 
also, ak105 suppressors appear where the scope would appear and not the end of the barrel
Hagte 7 Jan, 2024 @ 8:50am 
the banshee mag however does work with the vanilla mlock just found that out
Hagte 7 Jan, 2024 @ 8:50am 
the glock 18 extended mag says works with a vanilla mlock but doesnt, just as an fyi. cool mod though!
Tech  [author] 10 Dec, 2023 @ 2:18am 
of course it does
1800ComeGetSome 10 Dec, 2023 @ 12:36am 
IS THIS WORKING
Tech  [author] 15 Nov, 2023 @ 7:08pm 
Some guns have new sounds. some do not.

This mod was a learning project of mine that grew larger and larger.
I am currently reworking and upgrading parts of the mod. Update hopefully soon.
Life is busy.
Kinderschubser 15 Nov, 2023 @ 1:14pm 
Hey. Are there any new sounds? .338 sounds lame.. :D
Tech  [author] 4 Jun, 2023 @ 11:38am 
if you want to use TWM, you must remove Snafu mod from server.
RUSSIAN_TITAN 4 Jun, 2023 @ 1:26am 
So , I need to delete SNAFU ?
Tech  [author] 3 Jun, 2023 @ 5:18pm 
IF you are running SNAFU. That's the problem My mod is not compatible with Snafu. Since they copied my revolver code and didn't change values correctly.
Tech  [author] 3 Jun, 2023 @ 5:17pm 
IF you are running SNAFU. That's the problem My mod is not compatible with Snafu. Since they copied my revolver code.
RUSSIAN_TITAN 2 Jun, 2023 @ 1:47pm 
Hello, I've run into a problem. When starting my server, I see an error, it is connected with some kind of 44 magnum cylinder, no one knows what it is and how to solve it, thanks in advance
Tech  [author] 13 Apr, 2023 @ 4:00pm 
no repacking of this mod permitted.

all repacking does is prevent updates from going out and makes players re-download things they have many times.
MISFITNO1 13 Apr, 2023 @ 3:54pm 
hi do i have permission to repack into my server pack please with full credits to you
Tech  [author] 2 Apr, 2023 @ 7:24pm 
Negative
Makishima 9 Mar, 2023 @ 3:38pm 
does the ash-12 take suppressor?
Tech  [author] 20 Feb, 2023 @ 6:57am 
if you just wish to make config changes and re-textures, you can always do that without repacking any of my content. 100% possible.

Would work the same as re-texturing any of the base game items. just call the weapon class, create your version for example "TWM_MG42_Custom"

Then adjust any configs. or apply textures as you see fit.
DownedComedy 19 Feb, 2023 @ 11:34am 
understood, and there wasn't anything wrong with your mods i actually quite enjoy it! i just wanted to try to re-skin and change some parameters to the MG for a server im on, buyt if thats not allowed i will respect your wishes
Tech  [author] 19 Feb, 2023 @ 10:07am 
How do you wish the MG-42 to be changed? it is possibly something i could change and update if i feel it fits the mod.
Tech  [author] 19 Feb, 2023 @ 10:05am 
No. You can find the model on CGTrader / Sketchfab. From there you can get it from the original designer and create your own if you wish. But do not rip from my mods.
DownedComedy 18 Feb, 2023 @ 8:41pm 
am i allowed to use your mg-42 model and change the script a little for a server? i can and will give credit
Tech  [author] 31 Dec, 2022 @ 6:15pm 
Thank you
Luzinga™ 31 Dec, 2022 @ 5:28am 
Awesome Work Dude! ;D
skinnyfist83 27 Dec, 2022 @ 5:45pm 
i feel you with th newborn. mine was born sep. 4th life is wild lol
Tech  [author] 5 Dec, 2022 @ 1:34am 
For Blood, Health, and Shock Damage values. each round is based near the closest round in the base game.

Large calibers like the 50 cal and such are if i recall are about double of the hardest hitting round in base game. I'll try to find some time to make a chart for the next update, whenever that is. Lifes been Busy
Tech  [author] 5 Dec, 2022 @ 1:32am 
Ammo Damages and stats are based on their Real Life use, performance and stats.
Tech  [author] 5 Dec, 2022 @ 1:31am 
No charts atm. Glad you enjoy the mod.
Shtepz 5 Dec, 2022 @ 12:58am 
Any chart for ammo damages ? Cant find the discord link i saw mentioned in the comments, thanks enjoying the mod
Tech  [author] 6 Oct, 2022 @ 6:55pm 
I will investigate it as soon as i can.

I have a newborn so i am very busy these days
Hugara 6 Oct, 2022 @ 10:29am 
took that weapon out of the game, so there is no need to hurry.... lot´s of great other weapons....
Hugara 6 Oct, 2022 @ 10:27am 
nope... [GER][PVE]Hugara´s Ballerbude

newest version...
Tech  [author] 5 Oct, 2022 @ 8:41pm 
hmm. are you using expansion?

what version of dayz?
Hugara 5 Oct, 2022 @ 8:12pm 
only that one running.....
Tech  [author] 4 Oct, 2022 @ 9:06pm 
M2010 appears to be working just fine on my Servers - Fall Of Mankind.

what other gun mods are you running?