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I have 2 issues/questions tho:
1. Any chance you could do an SFO Compatability Mod for the Upgraded Eshin Triads?
2. At some point CA changed it so that Friendly-Fire doesn't include negative On-Hit Effects anymore (so you arent poisoning your own units) - this soemhow doesnt seem t owork with the "Toxic!" imbued attacks from the Clan Pest Bonus, making it a double edged sword and something to avoid
Mors:
PO: -4/-2/+0/+1/+2/+4
Leadership: -8/-4/+0/+2/+4/+8
Armour for Stormvermin/Clanrats/Slaves: -10/-5/+0/+5/+10/+15
Max level adds Stormvermin Menace below, 15% weapon strength for characters
Moulder:
Build cost: +10/+5/+0/-5/-10/-15
HP: -10/-5/+0/+5/+10/+15
Armour for Moulder units: -20/-10/+0/+10/+20/+30
Max level adds Augments for Moulder units/skavenslaves, 10% physical resist for characters
Skryre:
Research rate: -20/-10/+0/+10/+20/+30
WOM Power Reserve: -20/-10/+0/+10/+20/+30
Ammunition: -50%/-25%/+0%/+25%/+50%/+100%
Max level adds Concealment bombs for Weapons Teams, 20 armour for characters
Pestilence:
Growth: -30/-10/+0/+10/+30/+50
Food from armies: -2/-1/+0/+0/+1/+1
Replenishment rate: -10/-5/+0/+5/+10/+15
Max level adds Poison Attacks for all infantry, 5 melee defense for characters
Pestilence is Growth: -30/-20/+10/+20/+30/+50, the weird plagueclaw catapult buff (I think it should be scrapped completely), and Food from Armies: -2/-1/+0/+0/+1/+1. I think it should be Growth: -20/-10/+0/+10/+30/+50, Food from Armies: -2/-1/+0/+0/+1/+1, and Replenishment Rate: -10/-5/+0/+5/+10/+15. I also think the Plague Immunity should start at max level not 3rd. To be honest the Plague Immunity might be completely useless because the Eshin don't have access to the Pestilent Scheme. The melee defense is kind of meh too, I think regen for lords/heroes would be really cool.
Here are my suggestions for all 4 clans. Take what you want no pressure.
Mors goes Leadership -8/+0/+0/+0/+3/+5, PO -6/-3/+1/+2/+2/+4, Armour for -8/-2/+0/+2/+4/+6 and has a pretty consistent 5 traits and then at max level it jumps up to 9 traits. I think you might want to make the Armour just for clanrats and stormvermin and make it go -10/-5/+0/+5/+10/+15. The Leadership should have a better curve at something like -8/-4/+0/+2/+4/+6. The PO as well should be more like -4/-2/+0/+1/+2/+4. (-6 is crippling on harder difficulties, forcing you to go Mors). The Infantry weapon strength kind of bugs me. I love the Menace Below being Stormvermin though definitely keep that, its perfect.
Does this work with SFO?
1. Increase Moulder's construction penalty to +15% on "Hostile" and +7% on "Unfriendly". In Vanilla Moulder's penalties are easily the most lenient and even in this mod it seems that is still true, making Moulder the "dump" clan.
2. Change Moulder's Armor bonus/penalties to +10/+6/+4/+2/-4/-10 to make them more noticeable.
3. Remove Skryre's ammo penalty or replace it with -5/-10 to WoM reserve. Ammo is important for Skaven (including Eshin with their AP Night and Gutter Runners), Skryre's units are super good and Skryre's buffs are great as well. No need to make the choice even less of a no brainer.
4. Change Mors' Armor bonus to +10/+8/+5/+3 to make it more noticeable and add Stormvermin to the unit list (Mors are famous for their Stormvermin, so this fits them well).