Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Teutonic Campaign
148 Comments
Starsmil  [author] 5 May @ 1:28am 
they both have 120 men in unit. Check your unit size in game settings.
Starsmil  [author] 22 Apr @ 1:41pm 
Germans did not have war fleet irl
HMS_Trouncer 21 Apr @ 3:40am 
i can´t recruite a general on a ship as teutonic. is there something to fix that? because there is no general unit on ship
Starsmil  [author] 25 Feb @ 5:58am 
1 place
Mingles 24 Feb @ 11:06am 
where does this go in the load order?
Starsmil  [author] 25 Jan @ 3:34pm 
Mod updated. Improved Teutonic garrisons and recruitment.
Firebringer4 25 Jan @ 5:13am 
Suggestion: Better garrisions for Tuetonic Knights so they dont get wiped out. they get 3 axemen and everyone else gets 15+ stack of troops
{XII-FULMINATA}IReArtù66I 15 Jan @ 12:36pm 
I also downloaded the submod and joined the Discord forum.
I'm Having a Great Time
Good Job
Starsmil  [author] 8 Jan @ 2:51am 
join our discord for more help
Garmun_MVP 8 Jan @ 1:53am 
bro I've arranged the mod order and only use the 1100AD submod, but it seems like the Teutonic Knights mod isn't being applied. Only the text on the main screen changes.
Starsmil  [author] 1 Jan @ 11:31am 
1100 AD fans' Discord:
https://discord.gg/WxWVkeYNB7
{XII-FULMINATA}IReArtù66I 1 Jan @ 11:03am 
Thank you for answering me right away. Perfect, I'll download them and keep you updated
If you give me the name of the group on discord I'll gladly join :steamthumbsup:
Starsmil  [author] 1 Jan @ 4:38am 
Hi, thanks! You need Rome 2 TW game.
Load order:
1) Teutonic campaign.
2) Medieval 1100 Part 1.
3) Medieval 1100 Part 2.

For more info join our discord!
{XII-FULMINATA}IReArtù66I 1 Jan @ 4:34am 
Good morning everyone and Happy 2025
a little help:-
To play the Teutonic campaign, how should I do it?
Which base game should I have to download these excellent mods?
I have Rome total War, Medieval total war with the three expansions, Attila total war. Which should I refer to, help me I am a fan of the Templar Orders and I would like to be able to play them. Thanks in advance and compliments for these works of yours
hello 17 Oct, 2024 @ 7:58am 
I try to recruit certain units as the teutonic order but it says I already recruited the maximum amount of unit. Clearly not and I have the space for it too.
I have the building for it and resources too.
REDACTED 1 Oct, 2024 @ 8:58pm 
youre right its perfectly rational i just like to do sea raids sometimes. i ended up figuring out how to make a sub mod that adds some archer naval units to the faction for my own personal use though. Great mod for real though
Starsmil  [author] 1 Oct, 2024 @ 10:16am 
@REDACTED, they have only transport fleet, which is rational.
@Admarn, disable all foreign mods, play on English language, move Teutonic Campaign above Part 1 in mod manager.
Admarn 1 Oct, 2024 @ 10:00am 
I can use the Teutonic Order in custom battle, but I do not see them on the grand campaign selection.
REDACTED 1 Oct, 2024 @ 7:14am 
thank you for making this mod. it works great but i couldnt help but notice the teutonics faction has access to no naval units at all. Ive been trying to make a sub mod allowing a couple of basic naval units but unfortunately i cant figure it out
Starsmil  [author] 2 Sep, 2024 @ 6:18am 
it works fine
Balti 1 Sep, 2024 @ 12:44pm 
update pls
MountainKing772 24 May, 2024 @ 4:53am 
I love this mod I hope it continues to get updates along with Medieval 1100 AD
LOVE IN THE AIR 11 May, 2024 @ 3:00pm 
I want to play online with my friend but this mod limits all other playable factions do you know what I can do?
apw2 9 Feb, 2024 @ 2:20pm 
For those wanting 12 turns per year, get SaveParser. Load up a savegame, right click on any value and select open in Editsf. I did this and it seems to work fine for me on this mod.
In there click on the Campaign_calendar and in the top field on the right side enter 12.
Can also click on the Campaign_model option and change the 9th and 10th lines down values to increase the number of units in each army. I think 40 is the limit but i wouldn't go above 30 as it can mess up on the unit screen outside of a battle.
Starsmil  [author] 31 Jan, 2024 @ 1:27am 
Only 12TPY is not compatible with this mod.
Cuendillar 30 Jan, 2024 @ 5:45pm 
You should mention somewhere the various submods are not compatible with each other.
Or make them compatible/make compatible versions.
Starsmil  [author] 2 Jan, 2024 @ 4:49am 
Soft mod works fine with it.
PaulPacea 1 Jan, 2024 @ 8:13pm 
Like for example diplomacy is not working , with this mod...I figured out after several hours of gameplay as teutonic trying to save Jerusalem...That I can not trade
PaulPacea 1 Jan, 2024 @ 8:10pm 
You need to write this into the description, also soft mod and other, excluding continue button are not working on this mod, because I can not trade, I can not do shet"..So you boys need to re-write this into the description which/and what are working and especially which is the order.
Starsmil  [author] 5 Dec, 2023 @ 12:23pm 
don't use 12TPY with Teutonic campaign
PaulPacea 5 Dec, 2023 @ 10:39am 
Author I let you know that cuz of you I bought Rome 2, emperor edition and I did one DLC empire divided, so cuz of u this game still makes money.. im using most of your submods from part 1 but problem ecounter with 12TPY, because when im using this, Teutons as faction dissapear from the game and I cant start campaign with them. I do have put 12TPY on first order before part 1/2 and Teutonic campaign
Starsmil  [author] 25 Sep, 2023 @ 11:51am 
yes, move soft mod above
MarineCARMINE 25 Sep, 2023 @ 2:48am 
Does your Soft Medieval (submod) work with this?
Starsmil  [author] 11 Aug, 2023 @ 3:00pm 
intended, read description :)
miguelmonte2005 11 Aug, 2023 @ 2:38pm 
hello there! forst of all, thkz for this mod. but... what am i missing? once i enable this mod, first in the load order, the 1100 campaign disappears and there is just the teutonic campaign... is this intended? thkz in advance!
Starsmil  [author] 11 Aug, 2023 @ 10:04am 
Written - above part 1, not 2
Cenker 11 Aug, 2023 @ 5:50am 
I DONT UNDERTAND first part 1 then this then part 2 ?
Starsmil  [author] 7 Jun, 2023 @ 3:33pm 
will be in Medieval 3 at release
Kitzi 7 Jun, 2023 @ 3:01pm 
Elbing isnt a seaport town?
Starsmil  [author] 23 Apr, 2023 @ 12:05pm 
will see
☢GASMAN☢ 23 Apr, 2023 @ 12:00pm 
Will Northern Regions of the map be added?

Afterall the whole point of why HRE formed the Teutons was to Conquer the northern lands from pagans and turn it into a trading hub for extra wealth like a northern crusade so to speak hah :Shields:
Julius Seizure 21 Apr, 2023 @ 12:41pm 
Is there any executions mods that work for medieval 1100 ad
Starsmil  [author] 29 Mar, 2023 @ 8:37am 
facts
drannzer 29 Mar, 2023 @ 7:56am 
my friend, cant seem to use 12 turns per year with this mod
Wolfcain 26 Mar, 2023 @ 7:41pm 
I thought the same actually.
I will try the updated one on the weekend.
Thanks
Starsmil  [author] 24 Mar, 2023 @ 2:49am 
Loss could be cause u use other mods except Part 1 and 2.
Download save again and check. I updated it.
Wolfcain 23 Mar, 2023 @ 9:19pm 
Only just around to test it now.
1st end, no problem
2nd end turn, crashed on "kingdom of Lombardy" again, I don't what's up with that?
I reloaded the autosave and now my $2200 profit has turned into a 250 loss. shrug lol
Starsmil  [author] 22 Mar, 2023 @ 3:17pm 
will be no fog of war for some turns