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Just droping by to say thank you and report a compatibility issue.
If you use this mod + some form of theta or delta strike mod it will randomly give shadowbinded enemies 40 shields which makes almost any mission unwinnable.
At first I thought it was just on the Lost Bladestorm attacks, but then it sometime just doesn't occur on normal melees too. Any ideas? This is against regular enemies, mind, not modded-in ones.
I was running Covert Infiltration as well, and of course over-infiltrated to be safe, but even with the ambush reaction shots and the armada of resistance soldiers, I could not have foreseen the madness that would descend upon my head.
By the time I was able to evac my guys and the operative from the combat zone, it was pure bedlam, with the lost slowly overwhelming Advent forces and Advent no longer caring about my troops as their reinforcements stopped trying to intercept me and instead focused on the growing terror running rampant in the streets.
Still, I would love a percentage based, but works I suppose
●Minor bug fix: Removed a malfunction that caused incorrect number input and some hangs.
●Additional..... units(?): Lost Shadow [ ]
"If you neglect Specter, Psionic Zombies, and Warlocks between lost.... Instead of replicas, something close to their essence appears."
- This is the LostShadow of Specter, Psionic Zombies, and Chosen Warlocks.
- Very low health(2 HP), but extremely high armor and kinetic plating.
- Can't get rid of this with a standard shot. This bounces off all shots through deflect.
- Its melee attack triggers an instant kill.
Have you tried using FindClosestValidLocation for Shadow Spawning? I just had a Shadow Mec remain in the same tile as an advent one.
You're a gem to answer, and I wasn't expecting you to add it as an option yourself. Most kind!
Shadowbind's a great move (with great VFX I'm heartbroken we can't use in customisation) but modders seem to avoid it a lot. Hence I loved seeing this pop up on my menu!
THX :D
And to answer your question, in my experience, the Shadowbind used by XCOM soldiers is not impossible. If my memory is correct, it was implemented as one of Brigadier rank random skills in 'Puella Magi Class'. my old mod
However, considering the instability of the class, I do not recommend it. Because the corresponding Class mode is also subject to rework. During the creation of the rework mode, I will not forget to add the'Shadowbind of XCOM' you requested.
It's a good idea, but I didn't do it because I was concerned about conflicts with other mods. (Example: World War L)
@N.C.V.
It will not apply if it is a pure 100% creative alien, but the code will also be applied to non-humanoid alien & mechanic enemy belonging to the next major category.
-Andromedon
-Adv MEC
-Muton
-Viper
-Sectoid
-Chryssalid
-Gatekeeper
-Sectopod
I had meant to ask btw, do you know if it's possible to teach an XCOM class Shadowbind?
Unfortunately not. They have very low HP Unless they added their stats through special passive skills in armor or items.
So they will overcome that weakness with a huge number of cloned Lost Shadows and the strong firepower of those clones.