XCOM 2
[WotC]Lost Shadowbind(ver.1.11)
33 Comments
Shuri-Sama 7 Jun @ 11:26am 
i tried it a few days and must say its nice but these giants r so op. i had 5 of them on the map and they decided all to just go where my team was. couldnt even beat one of them. no clue how to beat them
RottenDub 14 May @ 11:16pm 
Hello!Been playing with this mod for quite some time.

Just droping by to say thank you and report a compatibility issue.

If you use this mod + some form of theta or delta strike mod it will randomly give shadowbinded enemies 40 shields which makes almost any mission unwinnable.
kishkuma 22 Mar, 2024 @ 9:40pm 
Finally trying this mod... I really like the idea but it isn't working properly for me (even with no other mods that touch the Lost). Normal lost attacking a normal ADVENT trooper or Xcom soldier doesn't ever create a copy. They do copy MECs and convert Psi Zombies into Shadow Chosen, and the Shadow Chosen copies everything, but the actual normal Lost don't seem able to.
Skarsatai 2.0 17 Sep, 2023 @ 12:56pm 
For me a must have. But... Even with a machine with a 3070 nvidia with 32 gb ram and 24 core amd and fastes samsung SSD it easely breaks the fps and crashs. >There is a shadow monster which when in sight range every movement creates a shadow fighter. what a great enemy. but this enemy kills your game. It cannot handle the created shadows and the game freeze during the advent movement and after minutes of freeze during the lost movement it crashs. and this is only force level 2. so sad. pls do a rework of this fine art of creative mod ! PLEASE...
hod 23 Jul, 2023 @ 8:50am 
I really hope for an update on this mod the idea is great and I love mods that make simple units and enemies more dynamic, however this mod is very buggy with other mods and as the author said it is capable of destroying your fps if you have a weak pc, some of the bugs are in the models of lost shadows that simply distort or become invisible and other bugs are in the skills giving an example a lost shadow berserker with 20 copies of the melee resistance skill making regenerate or not take melee damage that probably came from the mod: Berserker revamp. (another important point is that enemies from other mods that are cloned work correctly only with humanoid enemies, aliens or transform into their original versions or with buggy models)
Edit:Ed 11 Oct, 2022 @ 1:08pm 
This is likely just a symptom of my accursedly large modstack. But I've noticed that the Shadowbind doesn't trigger every single time The Lost hit? It only seems to occur some the time. I was wondering if the effect is on a less-than-100 chance and maybe I've just missed something in an .ini file somewhere?

At first I thought it was just on the Lost Bladestorm attacks, but then it sometime just doesn't occur on normal melees too. Any ideas? This is against regular enemies, mind, not modded-in ones.
Jenny Chance 21 Sep, 2022 @ 1:50am 
Love this mod and not sure if it has been suggested yet, but a mission or activity chain to rid an area of Lost based around this concept would be amazing. My thinking is that the Lost "brain" will be a connected of hardened immobile nodes in the underground levels. Ideally fire would be the only way to destroy them/keep them from regenerating (not sure if that is possible to code) to keep with the lore. Wave after wave of Lost of course would be trying to stop you. Maybe Advent will even be down there helping you.
Fuedrakia 31 Aug, 2022 @ 3:01pm 
Just had a mission where I was recovering an operative for the Skirmishers, and things got pretty hairy pretty fast. I run a lot of mods that add on to the difficulty, this one in particular, which made this particular mission quite insane.

I was running Covert Infiltration as well, and of course over-infiltrated to be safe, but even with the ambush reaction shots and the armada of resistance soldiers, I could not have foreseen the madness that would descend upon my head.

By the time I was able to evac my guys and the operative from the combat zone, it was pure bedlam, with the lost slowly overwhelming Advent forces and Advent no longer caring about my troops as their reinforcements stopped trying to intercept me and instead focused on the growing terror running rampant in the streets.
Haite 25 Apr, 2022 @ 9:28pm 
I haven't tried yet, but a workaround the CHAOS that could be many losts shadowbinding everyone, would be to limit the lost. There's another mod Reduced Unit Cap that does that. It might balance this out.
Still, I would love a percentage based, but works I suppose
Haite 24 Dec, 2021 @ 7:04pm 
Awesome idea, but would be greater if was possible to adjust it if ini options
SplittinHeads 4 Nov, 2021 @ 1:22pm 
This would be sweet if you just gave the lost a shadow bind appearance instead of their regular one.
Olof Plays 21 Sep, 2021 @ 6:59pm 
whats the status on this mod currently? working fine?
Skarsatai 2.0 30 Apr, 2021 @ 2:04pm 
pls insert a % logic. i.e. only 10% of a Lost "hit" will roll a shadow.
TheProtofire 17 Apr, 2021 @ 1:04am 
Is the lost faceless supposed to have 56 health and 75 defense. I can't even hit it with most of my soldiers. It's way too overtuned.
TheProtofire 16 Apr, 2021 @ 2:45pm 
What's the character template name of the lost with ruler reactions? I want to disable it because it crashed my game.
onestrongbow GocleCD 23 Mar, 2021 @ 8:37am 
just wannted to mention that there are huge freezes when a "copy" shadow of the advent sentry (lwotc) shoots someone And , he get huge ammount of copyed perks like (ready for anything) that makes them use the perk multiple times
Alterd-Rushnano  [author] 21 Mar, 2021 @ 10:34pm 
[UPDATE NOTE]
●Minor bug fix: Removed a malfunction that caused incorrect number input and some hangs.

●Additional..... units(?): Lost Shadow [ ]
"If you neglect Specter, Psionic Zombies, and Warlocks between lost.... Instead of replicas, something close to their essence appears."
- This is the LostShadow of Specter, Psionic Zombies, and Chosen Warlocks.
- Very low health(2 HP), but extremely high armor and kinetic plating.
- Can't get rid of this with a standard shot. This bounces off all shots through deflect.
- Its melee attack triggers an instant kill.
JCGemX 21 Mar, 2021 @ 2:11pm 
I wonder if you can give this power to XCOM. (obviously it would be an ability and have a cooldown to balance it.)
[Dragunov37] 20 Mar, 2021 @ 5:03am 
damn, there would be some kind of mission where you meet the boss - this center of the collective mind of the lost, and after its destruction, the lost would no longer make copies
Jenny Chance 19 Mar, 2021 @ 2:14pm 
Looks awesome and dig the lore explanation for it. Keep hoping for an expansion/explanation for the Lost in XCOM 3 and nanomachine hive mind would be fitting.
N.C.V. 19 Mar, 2021 @ 12:52pm 
Oh my, you're the puella magi mod maker. I love the idea of that mod, even if it's a little hard to use.
Pencey 19 Mar, 2021 @ 12:39pm 
This is such a fun and inventive concept, I love it.

Have you tried using FindClosestValidLocation for Shadow Spawning? I just had a Shadow Mec remain in the same tile as an advent one.
zoominator 19 Mar, 2021 @ 5:06am 
this is pretty cool. thank you for making this mod.
Edit:Ed 19 Mar, 2021 @ 3:47am 
@Alterd-Rushnano
You're a gem to answer, and I wasn't expecting you to add it as an option yourself. Most kind!
Shadowbind's a great move (with great VFX I'm heartbroken we can't use in customisation) but modders seem to avoid it a lot. Hence I loved seeing this pop up on my menu!
Alterd-Rushnano  [author] 19 Mar, 2021 @ 3:26am 
@OverEnglishMan
THX :D

And to answer your question, in my experience, the Shadowbind used by XCOM soldiers is not impossible. If my memory is correct, it was implemented as one of Brigadier rank random skills in 'Puella Magi Class'. my old mod

However, considering the instability of the class, I do not recommend it. Because the corresponding Class mode is also subject to rework. During the creation of the rework mode, I will not forget to add the'Shadowbind of XCOM' you requested.
Alterd-Rushnano  [author] 19 Mar, 2021 @ 3:19am 
@VoidLight
It's a good idea, but I didn't do it because I was concerned about conflicts with other mods. (Example: World War L)

@N.C.V.
It will not apply if it is a pure 100% creative alien, but the code will also be applied to non-humanoid alien & mechanic enemy belonging to the next major category.

-Andromedon
-Adv MEC
-Muton
-Viper
-Sectoid
-Chryssalid
-Gatekeeper
-Sectopod
Edit:Ed 19 Mar, 2021 @ 2:15am 
This. This is perfect.
I had meant to ask btw, do you know if it's possible to teach an XCOM class Shadowbind?
N.C.V. 19 Mar, 2021 @ 12:51am 
Is this compatible with mods that add new aliens?
VoidLight 18 Mar, 2021 @ 10:24pm 
could be cool if I could limit it to enemies killed by lost are shadowbinded
Alterd-Rushnano  [author] 18 Mar, 2021 @ 9:06pm 
@TheProtofire
Unfortunately not. They have very low HP Unless they added their stats through special passive skills in armor or items.

So they will overcome that weakness with a huge number of cloned Lost Shadows and the strong firepower of those clones.
TheProtofire 18 Mar, 2021 @ 8:21pm 
Can you change the shadow health to be the same as the cloned unit? I'm using Very Angry Sectopods and I want to fight 4 Secto-lost with 90 health and 12 armor.
ZiggyTouyeul 18 Mar, 2021 @ 5:16pm 
R.I.P. frames per second
dotHyped 18 Mar, 2021 @ 1:31pm 
What have you created you monster