Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
does prayer mats and cushions count as seating?
The log is littered with errors about null references for every object on the map, causing Rimworld to spiral into an infinite loop of loading thousands of "buildings" until you kill it with tskmgr.
Could someone report this on his discord?
SaveableFromNode exception: System.MissingMethodException: Constructor on type 'PicnicArea.Zone_PicnicArea' not found.
[Ref 6818DC3C]
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x00213] in <eae584ce26bc40229c1b1aa476bfa589>:0
I don't mean this ti be a formal bug report or anything, as I've only just now realized this is happening only when I actually place a picnic area zone. Just a heads up in case anyone else strolls by and the dots connect.
the error log:
https://gist.github.com/HugsLibRecordKeeper/8b40d4aa1432b1ae749e5b0f299ade6f
Anyway, it would be great to have the option to make it function in any weather.
The red error means that something is wrong but lack of sitting spots is ok. That's it.
(assuming it is Always Sunny in Rimdelphia) -> less than half of the time they would go outside, so having a super impressive dining room [for bugs to dig up & eat, or dropped pod mechanoids to land on top & smash] is still an absolute necesity.
As it stands, eating outside means they lose out on the "Unbelievable Impressive" dining room you've got buried somewhere inside your base, and thus the usual mood-boost that they'd otherwise be walking around with all day (and that the game is balanced around.)
Ideally, it should also definitely not stack with said dining-room moodboost, instead of replacing it. (Even cooler, if implementable, would be *only* taking into account the beauty-value of nature items and plants - i.e. "Nature is Beautiful" and "water is beautiful"-type mods; disallowing you from gaming it by surrounding the picnic-area with statues!)
I don't know if I'm ready for such a wild change O~O;;