Garry's Mod

Garry's Mod

gm_tf2streets (+night ver.)
20 Comments
Lunneth Arc 17 Jun, 2024 @ 3:24am 
@Jurttu
No worries. And thanks.
Jurttu  [author] 17 Jun, 2024 @ 12:19am 
Sorry for the late reply - Steam notified me only now.

Both maps have AI nodes as of the 1.3 update.
Lunneth Arc 8 Jun, 2024 @ 5:18pm 
Dare I ask if there are AI-Nodes or Navmesh?
ore316 6 Apr, 2023 @ 9:30am 
some of the windows and roofs are missing textures and i have tf2 mounted on garry's mod
Jurttu  [author] 23 Sep, 2022 @ 6:34am 
I've updated the add-on in preparation for the release of proper SFM version, which is coming soon (assuming nothing goes sideways). The update includes mostly visual fixes and improvements, which affect both the day and night version of the map. See changelog for details.
KittyBlox 8 Jan, 2022 @ 6:41pm 
my only gripe is that the skybox does not exactly line up with the roads. good map otherwise
SuperStaticPro 25 Mar, 2021 @ 5:48pm 
Hey, I'm an SFM user. The maps work great. Though .gma files for the correct maps were located under steamapps\workshop\content\4000\. Thought I'd put that out there in case anyone else has the same result as me.
The Badass Flareon [] Youtube 24 Mar, 2021 @ 3:11pm 
wow that was fast thanks man
Jurttu  [author] 24 Mar, 2021 @ 7:11am 
As requested, I've updated the add-on again. Both maps now have ground NPC nodes.

gm_tf2grocery will receive a similar update in the near future.
The Badass Flareon [] Youtube 22 Mar, 2021 @ 5:02pm 
Can we get AI Nodes plz
Jurttu  [author] 22 Mar, 2021 @ 8:05am 
The add-on has been updated to 1.2. It adds some lights to the night version's 3D skybox to make the skyline look much more lively.
Nosferatu 21 Mar, 2021 @ 9:15pm 
not bad
Jurttu  [author] 21 Mar, 2021 @ 11:41am 
Update on what I said: no luck with working around the problem in SFM. If only Valve could be arsed to take 20 minutes to fix it (and update SFM with the latest assets)...

The good news is that the method I mentioned before works, even if the reflections appear "glitched" in the SFM. If that's not too much of a problem (or disabling them completely using mat_specular 0 in console), then I'd say you'll be good.
Jurttu  [author] 21 Mar, 2021 @ 10:49am 
That will require some experimentation - SFM has a major bug with building cubemaps that Valve still hasn't fixed. If I can work around that, then I'll definitely upload SFM versions as well.

If you're in a hurry or I can't fix the aforementioned issue, use the method specified in the description above. You'll need to manually update SFM (check the community guides for that), but after that the GMod versions should probably maybe hopefully work.
rat queen 21 Mar, 2021 @ 10:23am 
This would be a godsend for SFM. Would you be able to make a version for that?
76561199028788179 21 Mar, 2021 @ 3:21am 
ur legend
Jurttu  [author] 21 Mar, 2021 @ 3:19am 
The map has been updated to 1.1. The update includes a night version of the map, toggleable skybox smoke particles and a whole lot of visual improvements. See the changelog for full details.
Jurttu  [author] 20 Mar, 2021 @ 9:10am 
I think that can be arranged. I'll update the mod with a night version sometime soon.
76561199028788179 20 Mar, 2021 @ 9:04am 
that's cool can you make night version ?
千λllöut S. 20 Mar, 2021 @ 7:18am 
nice. :winter2019happybulb: