Sid Meier's Civilization VI

Sid Meier's Civilization VI

Preserve District Rework
24 comentarios
BluJ 30 OCT 2023 a las 18:01 
Yeah, this mod just doesn't load for me. Could it be not working with another mod I have?
BluJ 30 SEP 2023 a las 23:44 
I installed this and it still says it can not be built next to a city center.
Bombermans 4 MAY 2022 a las 7:26 
Hello, do you accept payed mod comissions?
VioletWitch 7 MAR 2022 a las 10:20 
Royg Biv 5 DIC 2021 a las 6:19 
nice mod, but the description in the **text.sql doesn't match up with your description here on the workshop page. Anyway, it works well as it buffs charming tiles and water tiles.
MarsEco 10 OCT 2021 a las 22:07 
SO you could still have it for all those pretty Plantations, Camps, Pastures, Seaside Resorts, Ski Resorts, Seasteads, (both types of) Mountain Tunnels, Railroads, ALL Unique Improvements (except the Roman Fort because it is just a normal Fort sadly,) ALL Renewable Power Improvements, & City Park. Only ones that IDK would be Farms, Fishing Boats, (ugly) Fisheries, and Lumbermills (as those are very simple improvements and easy to do.) Just a thought. Im sure all improvements is easier to code.
MarsEco 10 OCT 2021 a las 22:07 
I also like you have added it to water tiles, I have always felt that coastal tiles should get Appeal too. I mean it's not just the water, it's also the little rocks sticking out of the water, caves, beaches, etc on the shores. People can use water's resources from the coast, as well as, from the boats. But I would make 1 change, (or let it be food for thought,) since this is an Appeal based Districts, also unimprovement kind of mechanic, but some features reduce Appeal, I like that you made it count towards improved tiles too. BUT (here's a change I would consider,) maybe it shouldn't count on adjacent tiles that are Mines, Quarries, Oil Wells (Platforms too,) Airstrips, Missile Silos, & (just regular, not unique improvement) Forts.
MarsEco 10 OCT 2021 a las 21:55 
Yea it was weird the Preserve never gave trade route yields, it's like the Aerodrome in that respect; Specialty District, needing population thresholds but it too, does not get trade route yields. Space Port I would understand, but not these two.
-=Maure=- 26 ABR 2021 a las 1:13 
Very useful for Canada, since the original Preserve antisynergizes with its improvement bonuseson tundra.
mcgreggd 11 ABR 2021 a las 11:06 
I found the AI to be terrible at placing preserves. Always putting them next to the coast where it's almost useless. This mod helps them out so thanks.
WolfDragon27 30 MAR 2021 a las 9:18 
Hey can you make a mod that buff plantation and camps?
p0kiehl  [autor] 27 MAR 2021 a las 7:25 
@Adriaman - Yep, it does.
Adriaman 27 MAR 2021 a las 7:19 
Does this work with Preserve Adjacency Tweaks ?
Nothh 21 MAR 2021 a las 13:14 
Sweet, good to know. About to start a new Gorgo game to play around with this! Thanks again for all your work p0kiehl.
p0kiehl  [autor] 21 MAR 2021 a las 9:12 
The AI do indeed use preserves.
Nothh 21 MAR 2021 a las 1:39 
I love your mods p0kiehl, pumped to see this on the workshop! I'm excited to try it out. Just curious if you or anyone else knew, are the AI coded to actually use preserves? Using the unbalanced Firaxis preserves I haven't once seen an AI place one.
p0kiehl  [autor] 20 MAR 2021 a las 11:47 
Thank guys!
Kronk 20 MAR 2021 a las 10:40 
interesting changes looking forward to creating some great seaside resorts using this now
View The Phenom 20 MAR 2021 a las 10:31 
This is a nice in-between for the Preserve, no more ridiculous yields but improved tiles are affected as well.
p0kiehl  [autor] 20 MAR 2021 a las 9:59 
@TheSelfRevengingDeed - Nope, that is not a mistake or a typo.

@WolfDragon27 - Thank you!
WolfDragon27 20 MAR 2021 a las 8:38 
Thank you sir. I always wish I can alter terrain's yield so It's a little bit better but I also think the preserve gave way too much yields.
p0kiehl  [autor] 20 MAR 2021 a las 5:20 
Thanks for the kind words! Yes, it will work fine with that mod.
Capt Fox Skywalker 20 MAR 2021 a las 0:46 
Another great mod, well done!

Ok, time for the usual mod compatibility question. This with Preserve District Adjacency Tweaks by Sailor Cat. Thoughts?
=[NK]= Col. Jack O'Neil 19 MAR 2021 a las 18:38 
I think that maybe you should be sitting in on Firaxis' dev balancing meetings.. :)