RimWorld
[LITE]Expanded Materials - Metals
117 件のコメント
Argón  [作成者] 2024年9月19日 18時26分 
Sadly there won't be one. The goal of this mod was to make a smaller version of the mod, but with mods like cherry picker it has become less useful.
Red1 2024年9月19日 18時05分 
looking forward to the updated version of this one :)
Argón  [作成者] 2024年8月17日 13時03分 
I haven''t. I just left these old versions here. The new version will come up soon with mod settings and better integration.
Flamangos 2024年8月17日 11時36分 
looks like he's given up on these mods my dude
Nyx (She/Her) 2024年6月4日 13時29分 
1.5 has dropped, mind seeing if this needs any touch ups?
Argón  [作成者] 2024年3月13日 17時17分 
Hit a feature I can't make it work with regards to the rework, plus now I'll probably wait for 1.5 to drop and make sure the mod doesn't need an immediate fix.
Thundercraft 2024年3月13日 1時27分 
Doing okay? Hit a snag, perhaps?
Argón  [作成者] 2024年1月14日 8時53分 
The rework will soon come out and it will include options to make it less content-heavy.
Latex Santa 2024年1月14日 7時12分 
@Argón I don't mean to be a pest, but... any word on an update?
Game_Wizard1993 2023年11月24日 23時19分 
please update
Argón  [作成者] 2023年4月23日 16時52分 
yeah those errors will be fixed in the rework, which is going to be part of the base mod now. You'll be basically able to disable resources.
Onion 2023年4月23日 2時53分 
There's been these two errors with this mod for a while now for the assorted metal slags, I'm PRETTY sure they're from this mod...

Config error in VMEu_LeadSlag: has smeltProducts but has smeltable=false
Config error in VMEu_MiscSlag: has smeltProducts but has smeltable=false

Dunno if it's an easy fix or a conflict I've somehow come across, but it doesn't functionally cause any issues; just figured its worth bringing up if you plan on reworking the full mod.

Best of luck with that by the way <3 love this mod, excited to see how the other one turns out
Autismus Maximus 2023年3月28日 8時52分 
ey bruh it need a new patch
Argón  [作成者] 2023年1月21日 8時19分 
It's patched
Bluewolf 2023年1月20日 21時24分 
Is the concrete from this mod incompatible with the concrete from the bricks and mortars mod?
Argón  [作成者] 2023年1月15日 16時48分 
It's the main reason why I'm doing the rework, aside from the renewing-my-creations-because-I-feel-I-can-do-better thing xd
Ariadne 2023年1月15日 16時42分 
I'm all for customisation, so I'm looking forward to that. and I bet it'll translate into less work for you in the long run ;)
Argón  [作成者] 2023年1月14日 21時48分 
Will try to push one that works, but be adviced that I plan to discontinue this mod and make the full version customizable through flexible settings instead.
Thundercraft 2022年12月22日 2時19分 
Does this work in 1.4?
I do see that there is 1.4 support for the FULL version of this mod...
Argón  [作成者] 2022年9月11日 6時39分 
Nope, I will rename them so that they won't have the same name, but given the different gameplay approaches of both mods, I think they can both co-exist without affecting each other much.

@TELEGRAPH_ME_U_KNICKERS: Concrete has its own category so that I would be able to make some buildings makeable out of concrete, but not everything, like tables for example.
[FC] Dendygar 2022年9月10日 23時53分 
does the concrete and bronze conflict with the factions expanded romans mod? given they both have bronze and concrete.
cyanarchy 2022年9月10日 16時20分 
I recall cement was the only item I could not build them out of. To be clear, I was trying to use industrial concrete mix. They could be built out of other vanilla and modded materials (wood, ironwood, granite, steel, bronze, etc.). I'm academically curious why cement is considered separate from other stony-type materials, but knowing this is the case, I could probably dig into the XML for the wall corners mod (heresy on the rim, I know) and patch the def for allowed types. If you can point me to what the specific tag for concrete as a build-able type looks like it would probably help, but I don't really expect you to fix such a niche mod incompatibility.
Helios 2022年9月6日 9時45分 
Does this conflicts with medieval overhaul iron? (or is there a patch already for that?, really liked the series but I usually play medieval runs)
Argón  [作成者] 2022年8月28日 9時43分 
Maybe the patch is not updated in this lite version. The lite and full version are hard to keep updated equally, so I'm working on an idea to make this one deprecated and make the lite version be jsut a configuration of the full one
seaurchinhead 2022年8月28日 9時04分 
It seems like the coals from this mod does not work on the coal generator of 'Coal Expanded' despite the compatibility saying that they would work...
Argón  [作成者] 2022年8月17日 17時41分 
I'm pretty sure it is because they cannot be built with "stony" materials. Can you build them out of stone blocks? Though now thinking of it I think there is a cusstom category for cement. A patch can be easily written anyway, I can help if you want to do it yourself.
cyanarchy 2022年8月17日 14時08分 
This mod has quickly become a must-have for me, I appreciate it both for it's realism and because concrete is so incredibly versatile and efficient. I've been sticking with this version for a combination of game-play simplicity and mod compatibility.

An unusual occurrence: I was using "Diagonal Walls", which I can make out of concrete no problem. I wanted to try using "Wall Corners", but for some reason I can't build them out of concrete - even though other materials like iron, bronze, and stone are valid options. I'm not above rooting through xml to fix this myself but I don't know what attribute would prevent a wall from being built out of concrete specifically.
Imperator_Xhar 2022年7月26日 4時24分 
Oooo I'm looking forward to it! awesome mod great work btw thank you!
Argón  [作成者] 2022年7月14日 19時04分 
I am working on a similar feature on an addon I'm willing to release
Imperator_Xhar 2022年7月14日 3時24分 
Can you do refining into ingots that would be amazing just to top things off
Argón  [作成者] 2022年7月10日 20時02分 
Hmm... That's weird, but I see what's the issue here, I'll see if I fix it
ChemicalBacon 2022年7月10日 5時54分 
Hello

I've been having CTDs for quite a while after installing your mod. It seems to stem from smelting slag with the following errors;

=====================
Config error in VMEu_LeadSlag: has smeltProducts but has smeltable=false
Config error in VMEu_MiscSlag: has smeltProducts but has smeltable=false
=====================


Sadly this kills my save as I get common CTDs and removing bills/ the smelter doesn't seem to work.

Hopefully this helps!
Argón  [作成者] 2022年6月7日 21時31分 
I'm willing to deprecate this and integrate the lite mode as an option on the main mod instead
Argón  [作成者] 2022年6月7日 21時31分 
This might be an issue with the Lite version only because it hasn't been updted to keep it alongside the updates on the main version
Amko The Terrible 2022年6月7日 21時24分 
Main complaint I keep finding myself having is just how very little iron and coal there is on maps, but absolute BOATLOADS of lead and tin that are so extremely niche and can be largely ignored in many builds, but Iron is an absolute lifeblood for a colony as most EVERYTHING is made with it or steel in some way. Seriously. If possible, I'd absolutely nuke the ore generation for metals like lead, tin, germanium, tungsten, titanium, by any means, make them deep metal exclusive if you have to, just to get more iron and coal readily available for colonists to get without having to blindly stripmine into mountainsides.
Dracon 2022年5月22日 1時03分 
Request: Can you please add comp ability for RimFactory(Continued)? Specifically, the advanced smelter as it can do arcoal but not Alloys. The reason for this is that the smelters copy their database from the smelter alone, not the alloy smelter.
Argón  [作成者] 2022年5月7日 9時09分 
In the lite version it just allows you to do the same recipes, so it's actually kinda useless. In the full version it has more recipes.
Dracon 2022年5月7日 8時03分 
What is the advanced alloy smelter for? It only lets me smelt bronze, Steel (charcoal only) and make bulk charcoal.
Argón  [作成者] 2022年4月15日 11時06分 
I will make a new option to have a Lite version. This mod will probably be deprecated in the future
Pamparampampamparam 2022年4月15日 9時05分 
now I have to wait for chemfuel expanded to be made compatible lmao
Lucky 2022年4月2日 3時02分 
I feel like when vfe puts out a new mod its a gut shot to argon and this mod.
sigmaMGE 2.0 2022年4月1日 6時57分 
Bronze is only no more than 15 percent tin, copper should be the most, you have the opposite
Argón  [作成者] 2022年1月22日 6時58分 
This version got a little messed up when I made my GirHub repository and upated the full version, so now I'm seeking for a way to keep them both updated and avoid lite being outdated in comparison to the full version. I'll try to fix the error as soon as I can, and I'll also seek for a way to improve the lite version, probably right now the best recommendation would be to use the full version and disable content using Owlchemist's Cherry Picker, as right now this is just redundant content that gets outdated easily because it's hard to keep up updates on both versions given than one has 40% the content.
123nick 2022年1月21日 22時26分 
i get a lot of errors on startup about XML errors, i think their from this mod, since IIRC i think XML extensions adds a XML debugger that shows what mods an error is related to and this is one of them.

https://gist.github.com/8ac9ed97db65fd8a7cef3b62bbfea473
BadLuck 2021年12月16日 13時20分 
no worries, I'm doing a neolithic start so it would be nice to progress from bronze to iron.
Argón  [作成者] 2021年12月16日 12時47分 
Well, bronze is more like an aesthetic material at this point. I tried balancing it many times but I've been doing way too many patches for these lately. I'll look forward to release new stuff before going back to patching metals.
BadLuck 2021年12月16日 12時17分 
is it easier to get iron than bronze?
Argón  [作成者] 2021年11月25日 11時12分 
There is a problem I'm still unable to solve that appeared with the last Rim-Effect: Core update, I don't know if that's the error you got, as I didn't check if it appears on the lite version as well, but it does appear in the full version. Anyway, as I've been busy these last weeks due to school finishing up, any errors you get please post them in the bugs discussion, so I'll have them all in one place once I get enough time to take a look at them, thanks.
Mr. Mauer (Mollari) 2021年11月25日 10時02分 
patch operations still fail <3
Argón  [作成者] 2021年10月30日 13時07分 
Compatibility patches will take a little more than expected because I'm currently looking for an efficient way to keep the lite up to date with any patches on the full version. I was trying to make it via a GitHub repo with different branches but seems like I'll need something else. Anyway, glad to see people are still enjoying the mod, Rimefeller compatibility will be next as soon as I can get a little more time to work on mods.