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Does EXACTLY what's on the tin.
Hope this helps!
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Sahara has a tundra & snow cap as a default. You have to turn it of in settings
@pauloel7, Honestly, no. All I can imagine is that because this script reduces the amount of available land, there are fewer viable spawn locations. I will reduce MIN_MAJOR_CIV_FERTILITY which, makes civs less picky about where they start, but frankly that's a guess on my part.
Thats why I got this mod but it doesnt seem to be here after checking all.
The game load time increases dramatically and it becomes unstable (CTD frequently). Surely, with same mods I'm running the problem does not happen in maps outside this mod. Any idea what's wrong?
It's a bit of a shame that the AI is so hopeless to be honest. I ran an AI only on deity: they escort their settler with a warrior (fine, as you should), but when the escort gets damages by the fallout they fortify to heal, and so they just sit there (with the settler in tow) until they die. Very annoying.
On the Rift map, yes you will often start near the tundra (there map leans quite heavily towards snow and tundra land), but this is also based on civ start bias and map temperature (from the advanced settings) as with other maps.
@shumway77 I'm assuming both those resources don't appear because they need grassland or plains to spawn. I've not played many sahara games but I'm going to assume this applies to any resource that isn't flagged to spawn on desert/desert hills.
Aside from this minor gripe I really like the work you've done. Kudos to you.