Total War: WARHAMMER II

Total War: WARHAMMER II

Zaskar70's Knights of Morr Updated
25 Comments
zerg93  [author] 9 Oct, 2023 @ 11:16am 
I usually avoid modifying too much a mod that is not mine, especially statwise.
If Zaskar decided that those stats were good enough I'm okay with that, even if it's not balanced.
Plus, as I already said a few comments below I'm done with Warhammer 2, so not sure why you are asking for balance changes in the first place.
Velkan 9 Oct, 2023 @ 10:07am 
why do they have 4k more health than all the other knights?
im still playing wh2
martybell34 21 Sep, 2022 @ 7:47am 
yay thanks
zerg93  [author] 21 Sep, 2022 @ 7:40am 
Will do.
martybell34 21 Sep, 2022 @ 7:39am 
wh3 port ?
zerg93  [author] 22 Aug, 2022 @ 8:24am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 15 Jul, 2021 @ 4:45am 
Updated.
VergilSparda 7 Apr, 2021 @ 3:06pm 
nice
Regent 4 Apr, 2021 @ 3:58am 
@zerg93 Aight thank you for the submod! :>
zerg93  [author] 3 Apr, 2021 @ 10:04am 
@Reg Apparently there Is an overwriting visual bug between Xoudad's Knights of Morr Warhorse models and the Zaskar's ones because they do have identical codes, I tried to fix this by renaming some files with various attempts but to no avail.
Consequentially the mod who Is higher in the mod manager loader wins the conflict and overwrites the other mod warhorse models.
I "fixed" this by creating a Sigmar's Heirs submod that changes Zaskar Knights of Morr Warhorses with Xoudad Knights of Morr Warhorses.
Here's the submod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445196186
Regent 3 Apr, 2021 @ 4:32am 
@zerg93 Alright, wish you good luck and thank you for the mod once again! :)
zerg93  [author] 3 Apr, 2021 @ 4:29am 
@Reg Dunno, I just need to understand If the problem Is on Xoudad or Hooveric end first.
Then only testing can tell If It's fixable or not.
Regent 3 Apr, 2021 @ 4:16am 
@zerg93 Okay great! :)

Yup it's Sigmar's Heirs and yeah I use Dryrain reskin. So there's nothing we can do to that end? It's actually fine since it still looks good even the horse is somewhat different.
zerg93  [author] 3 Apr, 2021 @ 4:10am 
@Reg Nah man don't worry, a submod like that would be super duper easy to do.
It would be tedious to update It every time GGG needs to do multiple balance updates, but nothing extremely tiresome/hard to do.
Regarding the Xoudad's horse conflict, I guess you are talking about his Sigmar's Heirs mod?
If yes, are you using the Hooveric reskin? It could be that.
Regent 2 Apr, 2021 @ 8:01pm 
@zerg93 Oh yeah there’s a Morr’s halberdiers. Yup it’s pretty much a lot of work in your end. It is fine, great unit pack nevertheless. :D

btw the horses seems to conflict with Xoudad's Morr's units they both now have the same horse. Sorry idk anything about unit creations :<
zerg93  [author] 2 Apr, 2021 @ 4:43pm 
@Reg Putting these units along his without changing anything could feel redundant, while making them the very same and treat them as skins/variants would still be nice but I would also be forced to apply stats changes each time GGG does a balance update that include the Knights of Morr units.
I think that I'll wait for his next update and then decide what to do!
zerg93  [author] 2 Apr, 2021 @ 4:43pm 
@Reg I gave a quick check to The Elector Count of Sylvania mod and I can tell you that while these units don't show up in that faction's custom battles section they actually do in the campaign!
Unlike GGG's Knights of Morr Halberdiers (which are only available through a special building) and GGG's Knights of Morr ( which are a ROR regiment), Zaskar's units are available from the normal imperial Barracks and Stables!
I might still do a submod to fix the custom battle problem and maybe change the recruitment location to integrate better these unit with GGG's mod, but I'm kinda unsure about how to deal with GGG's Knights of Morr units.
zerg93  [author] 2 Apr, 2021 @ 3:04pm 
Updated!
Now they are completely silent!
zerg93  [author] 2 Apr, 2021 @ 9:26am 
@Reg Weird, I guess that Zaskar forgot to mute them, will fix later!
Regent 2 Apr, 2021 @ 9:23am 
Btw some feedback, I notice they are actually speak in the battlefield they should be silent.
T1tOoO 2 Apr, 2021 @ 6:41am 
second the idea for that mod hehe
zerg93  [author] 2 Apr, 2021 @ 5:59am 
@Reg Will do!
Regent 2 Apr, 2021 @ 5:40am 
You should try it out. The Elector Count Petr von Stolpe (Actual character in the lore) worships Morr and this unit pack is perfect for him especially the his armor resembles the Knights of Morr :>

This is the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2441717925
zerg93  [author] 2 Apr, 2021 @ 5:28am 
@Reg You are welcome!
Not sure about the Elector Count Of Sylvania mod but It's nothing that a submod can't resolve!
Regent 2 Apr, 2021 @ 5:11am 
This looks dope thanks Zerg93! This is perfect for the new Elector Count of Sylvania mod though I'm not sure if it will be available for that faction since it uses a different empire faction key.