Total War: WARHAMMER II

Total War: WARHAMMER II

Wondrous Wizard Levels - Skill tree overhaul
59 Comments
Ydok4  [author] 30 Apr, 2022 @ 1:27am 
@L3YvaT3N I've released it on the WH3 workshop!
Ydok4  [author] 17 Apr, 2022 @ 3:28pm 
@L3YvaT3N Its definitely coming. I've got a WIP version thats still got a few issues. Unfortunately though I don't think I'm going to be able to do anything for the generic greater daemons.
L3YvaT3N 17 Apr, 2022 @ 12:47pm 
I've enjoyed this mod for a long time and I'm wondering if you're currently planning to port this mod over to warhammer 3? and if you're not planning to port it would you be ok with me trying to port it?
Ydok4  [author] 31 Jan, 2022 @ 1:30am 
@Fantaisie The tooltip should say what the unlock requirements are. That said, that doesn't sound right. Which character did you have this issue with?
Fantaisie 31 Jan, 2022 @ 1:25am 
I managed to figure out how to get Arcane Conduit, but did you explain this somewhere? You have to have all three passive non spell skills in the group before Arcane Conduit.
Ydok4  [author] 22 Dec, 2021 @ 2:08pm 
@✠♠Kn1gHtFuRy♠✠ I actually don't know. SFO makes a lot of skill tree changes so they may conflict. Script wise everything should still work.

If you give it a go, let me know if it works.
✠♠Kn1gHtFuRy♠✠ 22 Dec, 2021 @ 4:22am 
Sorry if this has been asked before but - is it compatible with SFO?
Ydok4  [author] 9 Dec, 2021 @ 12:45pm 
@Stürmbest Not recommended, you'll have wasted skillpoints.
^Sturm 9 Dec, 2021 @ 2:17am 
save game comp?
玄霄 6 Dec, 2021 @ 11:17am 
nice mod
Ydok4  [author] 27 Aug, 2021 @ 3:50am 
@Dravi It is not needed anymore.
Dravi 27 Aug, 2021 @ 3:07am 
What happened to the beastman submod?
Ydok4  [author] 22 Aug, 2021 @ 3:02pm 
@alexander.saneek The lords of change don't have traditional skill trees IIRC. If think they are bound spells? Could be wrong but in any case this mod doesn't touch them.
alexander.saneek 22 Aug, 2021 @ 7:55am 
Very interesting. But how does this work with Azrik and Sarthorael, as well as with Kihar the Tormentor? Are there any plans to make a submod for the "Lords of Change" mod?
Ydok4  [author] 21 Aug, 2021 @ 4:57pm 
@Trubble wow I didn't expect anyone to make sub mods. I'll add it to the collection.
Trubble 21 Aug, 2021 @ 4:39pm 
I did a submod on Expanded Roster - Ogre Kingdoms. Let me know what you think! :-)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2581452446
Trubble 18 Aug, 2021 @ 12:26pm 
It works! Woohoo. :-)
Ydok4  [author] 16 Aug, 2021 @ 3:56pm 
@Trubble Actually scratch that, I think I've figured it out. Will do some testing and hopefully have something out today or tomorrow.
Ydok4  [author] 16 Aug, 2021 @ 2:55pm 
@Trubble haha yeah they do. I had to write a script to generate the skill trees. I'll try and sort that out. May take some time.
Trubble 16 Aug, 2021 @ 2:04pm 
Actually all signature spells for Maz.
Trubble 16 Aug, 2021 @ 1:59pm 
This is great, got both Bjuna and Kadon, thank you! But now lost Shem's burning gaze. I can imagine these data tables drives you mad. :-)
Ydok4  [author] 16 Aug, 2021 @ 12:56am 
@Trubble This should be resolved now. This issue impacted quite a few skills for multilore characters. Thanks again for the report.
Trubble 15 Aug, 2021 @ 4:02pm 
Thanks! The same is a problem with Transformation of Kadon. It seems to be connected with putting points in the skill.
Ydok4  [author] 15 Aug, 2021 @ 3:57pm 
@Trubble Thanks for the report. Comments are generally fine since there isn't too many responses here. I'll take a look at some point, might be something wrong with the key.
Trubble 15 Aug, 2021 @ 8:37am 
@Ydok4 Really enjoying your work, thanks for making this. Mazdamundi feels good.

Small bug report (I think): Mazdamundi sometimes does not have 6 spells. I see in the log that the system is trying to give Maz the Fate of Bjuna from Lord of Death, but it doesnt appear in his spell window?

If I find other bugs like this, do you prefer to get them reported somewhere else? :-)
Ydok4  [author] 12 Aug, 2021 @ 2:57pm 
@Trubble @Rauri Sorry, it is a lot of effort to bring in additional lores and characters. This is doubly so for mods I don't use.

Rauri 12 Aug, 2021 @ 9:33am 
Any chance of a submod to get this and sons of asuryan working together for Eltharion. Forgot SoA changes Eltharions skill tree. Took me way longer than I care to admit to figure out why I couldn't upgrade him to level 3 xD. If you do make it, there is also a priest of vaul (loremaster type hero) that could get your treatment in the mod.
Trubble 12 Aug, 2021 @ 9:22am 
This is really great work, thanks for doing it. Enjoying the mod.

Any chance you will support OvN, please? :-)
Ydok4  [author] 5 Aug, 2021 @ 3:52am 
@Abnur Tharn I haven't tried. If you do give it a go, let me know how well it works.
Abnur Tharn 5 Aug, 2021 @ 3:10am 
is this mod multiplayer compatible wanted to ask.
Skup 27 Jul, 2021 @ 12:22am 
No worries, thanks for the quick fix! Love the mod :)
Ydok4  [author] 26 Jul, 2021 @ 3:10pm 
@BenSkup Thanks for the report. I've updated the patch.
Skup 26 Jul, 2021 @ 9:45am 
Hi, probably related to the Slugtongue patch, but when using your mods with Mixus and the Mixu AIO submod, Malagors skill tree has missing description strings and abaility descriptions seem to have defaulted to his vanilla skills: https://imgur.com/a/FiYghIN

Ydok4  [author] 19 Jul, 2021 @ 12:47am 
@Zeratul07 Thats what this mod does. Each turn wizards get random spells based (loosely) on their tabletop rules. So there is a random chance the oracle will get blast for one turn, the next they will probably have different spells.
Arkantos 19 Jul, 2021 @ 12:10am 
why did the skink oracle lose windblast?
Skup 17 Jul, 2021 @ 7:22am 
Nice one, thank you!
Ydok4  [author] 16 Jul, 2021 @ 4:32pm 
Ahhh I know what I did. I included the Kislev ice spells in the base mod by accident. Should be fixed now.
Skup 16 Jul, 2021 @ 10:00am 
Confirming CTD with only this mod active, hope it's an easy fix for you - thanks for the great work!
Dravi 16 Jul, 2021 @ 6:52am 
This is crashing me to desktop with only it on never mind with other mods on, any help would be great.
Ydok4  [author] 16 Jul, 2021 @ 5:23am 
Updated for the latest patch.
This includes support for Great Bray Shamans, Skink Oracle and Dwarf Runes.
Great Bray Shamans are standard level 3/4 casters.
Dwarf rune magic functions like normal spell generation, except I've renamed the Wizard Level skill to Rune level. I may change this in the future.
The Oracle is unique, they're a level 1/2 caster who is a multi lore caster that only gets access to lore attributes, signature spells and select level 1 spells. They get Comet of Casandora instead of of Arcane Conduit.
Ydok4  [author] 9 Jul, 2021 @ 4:20pm 
@mtegui Going to take some inspiration from what Cataph decides to do with them but I'm expecting them to be a baby loremaster. So same idea but less spells.

@Grudgeal Thanks! Always good to get some praise.
Grudgeal 9 Jul, 2021 @ 10:07am 
This is a fantastic mod and it's great that someone finally added this mechanic.
mtegui 9 Jul, 2021 @ 6:51am 
Great! I've already started a campaign with this mod as Morathi and I'm having loads of fun, but I mostly play lizardmen and I love having different lores available for the slann.

Skink oracles will get the loremaster treatment or lose magic since they weren't tabletop wizards?
Ydok4  [author] 8 Jul, 2021 @ 2:55pm 
@mtegui Maybe after the DLC release.
mtegui 8 Jul, 2021 @ 2:15pm 
Can we get a compatibility patch for a mod that adds more slann lores like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2539082357 ?

Ydok4  [author] 9 Jun, 2021 @ 3:45pm 
@路易斯安那州慈善家 SFO is a big mod which I don't personally use. I might be able to do a patch just for Teclis but this will still take some time and there will likely be other issues when using SFO.
Ydok4  [author] 9 Jun, 2021 @ 3:21pm 
@路易斯安那州慈善家 Ah I see. Looks like this won't work with SFO without a patch. Theres probably more issues with SFO due to the extra skills they add.
Ydok4  [author] 8 Jun, 2021 @ 2:56pm 
@Wambat Thanks, updated.
Wambat 8 Jun, 2021 @ 12:39pm 
Cataph’s Southern Realms link is going to the wrong page.
Ydok4  [author] 26 May, 2021 @ 2:57pm 
@FourCG Thanks, I was worried they might be a little too OP. Spell damage isn't controlled by scripting it would be through DB tables. Spell balance is much more difficult to tackle and isn't something I would change with this mod.