Cities: Skylines

Cities: Skylines

swing with kid animated
38 kommentarer
RubyRobbins 26. jan. 2022 kl. 14:00 
Yes, it seems to be the temporary LSM. I guess I'll just wait until the original LSM is updated. Thank you for your speedy response.
SvenBerlin  [ophavsmand] 26. jan. 2022 kl. 13:09 
For me its working. I tested it. Please check if CAL is still active. Maybe an other mod is incompatible with CAL. I read maybe the LSM Temporary
RubyRobbins 26. jan. 2022 kl. 12:12 
Hi Sven, unfortunately your animated props swing, seesaw, forklift, table tennis are no longer animated since the 'Airport' update. Is there something I can do to get them moving again? Thank you.
SvenBerlin  [ophavsmand] 7. okt. 2021 kl. 19:18 
Yeah you cant use these animation unity files more than once. Thats why comes the error message.
MaxFX 7. okt. 2021 kl. 16:13 
Thanks for the fast response!!

I've copied the animations.unity3d file from your seesaw asset into my asset folder. Ignorantly hoping it would make the seesaw in the park work...

After loading the game I now get a pop-up window (from your mod I believe) with a message for each animated asset within the park, as well as the park itself:

Duplicate AssetBundle name or broken/incompatible bundle file. Possible solution:
* If you are the publisher of the asset, make sure to disable or delete the local version of the asset!
* In Unity Editor, choose a unique name for your bundle (like the current timestamp) and build it. Then rename the bundle file to animations.unity3d and move it next to your .crp file.

I have no experience with Unity (or programming in general), so this goes way above my head. I'll leave it be for now. I can place individual ones that work, and the ones in my park-asset look great without the animations too!
SvenBerlin  [ophavsmand] 7. okt. 2021 kl. 13:35 
I think the problem is that these animated assets will get a new filename in this park asset maybe. But these animated assets i made have an extra animation file to work. And its only working with same name
MaxFX 7. okt. 2021 kl. 12:27 
I'm currently subscribed to several playground equipment with animation assets you've created. (table tennis, seesaw, and the swing. First of all: Compliments!! These look awesome! Second: A question; I've created a park-asset in the editor containing a couple of your animated assets (it's a playground). Unfortunately the animated assets aren't working when I place my created park in-game. I can place your animated assets individually on the map, and they work fine. But in my park-asset they're standing still. Any idea how I can get them to work?
Kalifornia Belem 15. apr. 2021 kl. 4:11 
Glad to see it coming!
Okami 8. apr. 2021 kl. 17:29 
Silent Hill . . .

In my restless dreams, I see that town... Silent Hill. You promised you'd take me there again some day... but you never did. Well, I'm alone there now, in our special place... waiting for you.
" Kowai " :steamhappy:
Fercurix 8. apr. 2021 kl. 11:32 
music fits for a kid that swings forever, and ever, and ever, and ..ever....
Oak Park 8. apr. 2021 kl. 4:31 
It is scary...
BillyShabindigo 7. apr. 2021 kl. 22:36 
The animation, coupled with that music is SO creepy! SUBSCRIBED!
indapni 7. apr. 2021 kl. 8:57 
very cool! love it, but I have to say that the video for this is scary lonely, lol. child alone in field on swing... sketch. Nice asset though!
Justin Credible 7. apr. 2021 kl. 2:57 
Great work Sven!👍😃
I am using Speed Slider with 75% and for me the kid is swinging perfectly fine with perfect speed!

But actually I am also worrying a little bit about the fact that the poor kid never stops. I guess he will get heavily seasick when I play the game more than one hour.
So maybe you should give the advise with that asset that players have to make at least a half hour break after each hour of playtime to give the kid a rest!
breed4me22 6. apr. 2021 kl. 8:53 
Poor kid swinging for eternity
pufe84 6. apr. 2021 kl. 0:36 
Its alive!!! Thanks.
charlesnew 5. apr. 2021 kl. 17:27 
@SvenBerlin Oh yeah I get that, but couldn't you theoretically make it so that the forklift takes a pallet or two, stops for a while, then reverses the animation (replacing the pellets) to allow the loop to restart?
Now that I say it, it does seem quite elaborate...
AmiPolizeiFunk 5. apr. 2021 kl. 13:49 
Awe!
Kuzey Tekinoğlu 5. apr. 2021 kl. 13:40 
The SAW 12 Sound :steambored:
SonOfNitrous 5. apr. 2021 kl. 11:57 
nice choice of... music lmao
great asset btw :steammocking:
SvenBerlin  [ophavsmand] 5. apr. 2021 kl. 11:34 
The animatuons will working with loop function. So the forklift will take a pallet from a and will bring it to position b and drives back empty. But then thesame animation starts again and the pallet is back on the start position.
charlesnew 5. apr. 2021 kl. 11:10 
@SvenBerlin I mean, the game sort of has ways to bring some life, but little things like animated forklifts loading trucks, people playing football in a field, or an animated traffic cop for roadworks etc would really bring out some dynamic elements into people's detailed builds. Obviously this is just a pipe dream and I'm sure it takes a lot of effort to make this kind of stuff. Just giving some ideas ;)
[Delta ²k5] 5. apr. 2021 kl. 10:33 
54447 as of now, but actually I don't know how many are using it in my way ;)

(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=406354745)

It's also not about the mod - it's more because the vanilla animations are always faster than yours, e.g. the walking animation or some static peoples animations - compared to these the new ones look kinda slow (at least to me)

LemonsterOG 5. apr. 2021 kl. 10:32 
@SvenBerlin -- I don't use it, but I know a lot of players do. I think you have to plan for vanilla. Just my two cents.
SvenBerlin  [ophavsmand] 5. apr. 2021 kl. 10:28 
Okay, do you think most of the user have this mod you are using. Because maybe its to quick if not.
[Delta ²k5] 5. apr. 2021 kl. 10:23 
Not four times, two times (double speed) actually ;)
SvenBerlin  [ophavsmand] 5. apr. 2021 kl. 10:18 
So you think its better to give my animations 4 times more speed.?
[Delta ²k5] 5. apr. 2021 kl. 10:07 
Just a heads up on your animations which look just great - there is one thing to keep in mind: the game runs 2x real life speed when it comes to animations.

I personally run the game at 0.5x speed using the Speed Slider Mod to get a more realistic experience. You can easily see the difference when doing so on cars and pedestrians ;)

Otherwise: nice job as usual!
SvenBerlin  [ophavsmand] 5. apr. 2021 kl. 9:53 
And which props will bring cities to life?
charlesnew 5. apr. 2021 kl. 9:48 
Loving this stuff! Hoping that one day there will be a huge collection of animated props that can really bring cities to life...
LemonsterOG 5. apr. 2021 kl. 9:37 
@SvenBerlin -- Thanks so much. We're already 'friends' so I'll send you a chat message in a day or two with my thoughts.
SvenBerlin  [ophavsmand] 5. apr. 2021 kl. 9:21 
Yes I noticed it and I can do them. I am not sure how should be the pose there.
LemonsterOG 5. apr. 2021 kl. 9:17 
@SvenBerlin -- Did you happen to get my note on your other asset?
SvenBerlin  [ophavsmand] 5. apr. 2021 kl. 9:10 
Das ist Cities Skylines Hintergrundmusik. 😂 Die wollen anscheinend dass wir uns äncstigen beim Spielem
Dave89 5. apr. 2021 kl. 9:04 
Sehr gute arbeit wie immer ;) ABER das war die scariest "kid on a swing" die ich je gesehen habe, könnte ein intro für nen horror film sein :D nehm einfach ne andere hintergrundmusik ;) Beste Grüße
Magnaticos 5. apr. 2021 kl. 6:15 
Ahahah I just think about the possibilities of placing an army of swinging children in front a major skyscarpar.
SvenBerlin  [ophavsmand] 5. apr. 2021 kl. 5:13 
Danke Yosh
Yosh 5. apr. 2021 kl. 5:01 
Super. Sehr schön gemacht.