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Rapporter et oversættelsesproblem
I've copied the animations.unity3d file from your seesaw asset into my asset folder. Ignorantly hoping it would make the seesaw in the park work...
After loading the game I now get a pop-up window (from your mod I believe) with a message for each animated asset within the park, as well as the park itself:
Duplicate AssetBundle name or broken/incompatible bundle file. Possible solution:
* If you are the publisher of the asset, make sure to disable or delete the local version of the asset!
* In Unity Editor, choose a unique name for your bundle (like the current timestamp) and build it. Then rename the bundle file to animations.unity3d and move it next to your .crp file.
I have no experience with Unity (or programming in general), so this goes way above my head. I'll leave it be for now. I can place individual ones that work, and the ones in my park-asset look great without the animations too!
In my restless dreams, I see that town... Silent Hill. You promised you'd take me there again some day... but you never did. Well, I'm alone there now, in our special place... waiting for you.
" Kowai "
I am using Speed Slider with 75% and for me the kid is swinging perfectly fine with perfect speed!
But actually I am also worrying a little bit about the fact that the poor kid never stops. I guess he will get heavily seasick when I play the game more than one hour.
So maybe you should give the advise with that asset that players have to make at least a half hour break after each hour of playtime to give the kid a rest!
Now that I say it, it does seem quite elaborate...
great asset btw
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=406354745)
It's also not about the mod - it's more because the vanilla animations are always faster than yours, e.g. the walking animation or some static peoples animations - compared to these the new ones look kinda slow (at least to me)
I personally run the game at 0.5x speed using the Speed Slider Mod to get a more realistic experience. You can easily see the difference when doing so on cars and pedestrians ;)
Otherwise: nice job as usual!