Total War: WARHAMMER II

Total War: WARHAMMER II

The Military Orders of Bretonnia by Remake (Reupload)
175 Comments
♠ FallenSoul [O.S.S] 21 Jul, 2023 @ 6:40pm 
@FibonacciSpiral any word on the person and @Ubermorgen any update on finding someone to port this
A Vassal of Bahamut 13 Apr, 2023 @ 9:22pm 
Any luck in getting some texture support to port over to WH3?
Purple 20 Mar, 2023 @ 7:30am 
Warhammer III or riot
G0DLIKE_ 26 Feb, 2023 @ 7:52am 
Great mod, we need it for Warhammer 3!
bradhunter 8 Feb, 2023 @ 5:08am 
Having this mod for WH3 would be absolutely awesome...
FibonacciSpiral 30 Jan, 2023 @ 5:49pm 
@Ubermorgen, the Patron Saint that may be able to help in your efforts is none other than @graetor, I have posted on your behalf a comment on his mod "graetor's Empire Knightly Orders". This may be the sage that helps you finish your quest. Do not forsake this venture just yet, as it is always darkest before the dawn. I pray these messages find you swiftly.
FibonacciSpiral 30 Jan, 2023 @ 5:40pm 
there's someone that did a Empire version of this mod for WH3, maybe they would be able to help. Hold on, I will come back with more information. FOR ZE LADIE
yee 30 Jan, 2023 @ 9:59am 
Outside of supporting modding via Patreon, I can't contribute much.
Ubermorgen  [author] 30 Jan, 2023 @ 8:53am 
I really want to port this mod to WH3, porting the DB and scripts is easy enough, but all the textures have to be made from scratch and I am not even remotely skilled enough in that regard to meet the quality here. I've asked in the modding den if somebody would be interested in helping out with the textures but so far there's been no response.

So unless some hero of bretonnia steps forward I guess this mod will stay in WH2. If someone wants to assist with this, please contact me.
yee 30 Jan, 2023 @ 5:18am 
It's impossible to play Bretonia in WH3 without this mod.
FibonacciSpiral 3 Jan, 2023 @ 4:30pm 
Plz port this to WH3, this was one of my favorite mods in WH2
♠ FallenSoul [O.S.S] 28 Nov, 2022 @ 8:06am 
Really hope your able to bring this to warhammer 3, bretonnia really needs units.
A Vassal of Bahamut 10 Nov, 2022 @ 9:55pm 
This mod was a must-have. I cannot wait to see this in WH3!
martybell34 3 Oct, 2022 @ 1:07pm 
cant wait for this in wh3
Journey 5 Sep, 2022 @ 1:13am 
I can't wait until this mod gets to WH3. This mod makes Bretonnia feel amazing and is a must have in my load order :D
sirmicou85 4 Sep, 2022 @ 3:10pm 
Great thank you ! I hope this will come soon then ! :)
luthurram 27 Aug, 2022 @ 2:33am 
I hope you bring this over to III. Gafland and the Companions are rad.
Ubermorgen  [author] 23 Aug, 2022 @ 4:45pm 
@sirmicou85: eventually yes
sirmicou85 23 Aug, 2022 @ 3:47pm 
Hi guys ! Do you plan to add this mod to Warhammer 3 ? It would be great ! :D
Cold 3 Aug, 2022 @ 12:04am 
Would love it if this mod doesnt touch anything of the basegame rather than just adding the knight orders & their stuffs. IMO drydrain retexture/remodel for bretonnia is very bad.
Guess I will have to do some annoying edits to the mod so that my other reskin mod can play nice with this mod.
Naoki 11 Jun, 2022 @ 12:27am 
It was reported last year but the chapter master of Mont Morceaux as well as the chapter master for the Dragon Knight of Couronne are replaced by tomb king models in my current game. If anyone knows why that would be very helpful
n.pedrazalis 26 May, 2022 @ 2:34am 
could you please fix the problem ? said below otherwise it crash in sfo campaign :( i really like your mod it crash in sfo battles
bainb132 24 May, 2022 @ 1:17am 
the rem_brt_heroes unit has an officer in the standard bearer slot, which is causing a crash when the AI uses them.
Remake  [author] 28 Apr, 2022 @ 12:21pm 
@Wyzilla Not without doing a little bit of modding yourself
Wyzilla 5 Feb, 2022 @ 12:25am 
Is there any way to fix this overriding the skins of the default paladin at random? I don't like the reskins of the default lord or paladin at all, but there seems no way around it.
EzUNreal 2 Feb, 2022 @ 7:48pm 
Hey I found a bug, I'm using this, sfo and the submod of this for sfo. When I have Gafland le Gris in Custom Battle, the game crashes. I disable the sfo submod the game still crashes. So my conclusion is this mod conflicts with sfo, and this bug is not fixed by the sfo submod. Not sure whom to report to so I decide to report it here anyway:steamhappy:
BloodW0lf 2 Feb, 2022 @ 6:58am 
does this work in MP camping?
voiceofreason467 31 Jan, 2022 @ 1:31pm 
Are you going to add in lore of light later or is that now off the table?
not Seth 21 Jan, 2022 @ 2:48pm 
nah they do check out lord recruiting there is a new section called as chapter masters
Namazuo "Horse Poop" Toushiro 14 Jan, 2022 @ 6:34am 
Chapter Masters never seem to appear
xMorentz 14 Dec, 2021 @ 12:07pm 
There is a bug where upgrading the Knights of the Arden building to level 2 - removes the ability to recruit the KoA foot knights and doesn't increase their cap.
santodomingo123 18 Nov, 2021 @ 9:29am 
Is there a way to make the Chapter Masters generic? I want to use the Dragon Knights master as a custom lord with the custom lord creation tool.
jshshadowknight 15 Nov, 2021 @ 8:27pm 
Hello sir, there is a strange bug to report. The lord of Knights of Mont Morceaux ' model is change to be a tomb witch in my new game.
WatashiDa! 13 Nov, 2021 @ 6:36am 
Could you possibly make Bowmen units? I like having themed armies and the general bowmen just ruin it lol
Vollhov 1 Oct, 2021 @ 11:52am 
Question.
Do these units receive bonuses from Lords?
Vollhov 11 Sep, 2021 @ 7:41am 
What is the meaning of men-at-arms? Their characteristics are no different from the wine version.
Loremasters Corax 9 Sep, 2021 @ 1:13am 
Hey, I'm working on a big Overhaul project and I would like to make a big collection of of submods, is it okay to if I make your mod part of the submod collection?
Cold 2 Sep, 2021 @ 6:05am 
@Saga @Simp for Florence Welch: The only suggestion I can think of is using RPFM and remove unit cap.
nab 28 Aug, 2021 @ 10:51am 
Am I wrong to assume that Knights of Mont Morceaux' unique ability Excellent Armour doesn't work, since those untis don't have shields? Description says "missile parry (with shield).
The_Inquisitor 24 Aug, 2021 @ 6:48pm 
Is it possible to reduce the HP for the Mont Morceaux? 6000+ HP seems a bit too much especially when fighting against them. Great mod!
Saga 18 Aug, 2021 @ 11:36am 
I have the same issue as Simp for Florence Welch - Specifically the Non-order infantry units. They work fine when I have only one level of Barracks in my entire empire, but the moment I get more than one in other regions and cities that, for the moment, don't have smithies, the game tells me I do not have any Smithies and the unit is greyed out.
yoyo85 17 Aug, 2021 @ 4:31am 
Small question personally. The mod works perfectly but I do not have access to the Master of Chapel in my recruitment of Lord yet I have the max level and I have no building for the order of the forest of Arden
Simp for Florence Welch 7 Aug, 2021 @ 8:21pm 
So, I can't seem to recruit some of the units, the ones that require a Smithy at least, like the Hedge Knights. I have a Smithy built but I can't recruit the units that require one and mousing over the unit card says that I need required building, but it's present in my settlement. But what's really bizarre is that I was recruiting them just fine when I first installed the mod, then took a two hour break and quit the game, and when I resumed where I left off, I wasn't able to recruit said units.
rubyismycat 19 Jul, 2021 @ 12:17pm 
best mod ever for this game i love it so much thankyou
Ubermorgen  [author] 17 Jul, 2021 @ 4:09am 
@Alice_Marmalade: All Order Knights are affected by every effect with "for all Knights units", other than that they are mostly only buffed by their respective Chapter Master.
KhornesBlessed 16 Jul, 2021 @ 10:12pm 
is this compatible with Mixu's Legendary lords?
Ubermorgen  [author] 16 Jul, 2021 @ 4:29pm 
updated for Silent & Fury dlc!
Alice_Marmalade 12 Jul, 2021 @ 5:36am 
Are these affected by technology or other red-line lord talents?
The Worthless Gamer 12 Jul, 2021 @ 4:58am 
Is this compatible with Nanu's Bretonnia Overhaul and Bretonnia: Errantry War v0.9?
Ubermorgen  [author] 11 Jul, 2021 @ 6:30am 
@Burninwolf: Open the mod pack with RPFM, go to "main_units_tables" and set the values in column "campaign cap" to -1 for the units you want to have the cap removed.