Space Engineers

Space Engineers

MA Buster Blocks
42 Comments
AutoMcDonough  [author] 17 May @ 5:47pm 
that's unusual, i don't specify different collisions for construction models. can you try re-downloading it? also if it's on a server make sure actually my mod and they didn't mess with it.
Please Pick a Name 20 Apr @ 9:15pm 
the buster block passage have solid collision model for its construction stage, which make it unusable on DS since it doesn't update the collision from construction to completion
Mercury 28 Aug, 2022 @ 2:09am 
Okay, awesome
AutoMcDonough  [author] 27 Aug, 2022 @ 5:43am 
I probably will make a more complete interior mod in the future. This pack is going to stay simple and lightweight, it addressed a particular need.
Mercury 27 Aug, 2022 @ 5:21am 
I like these blocks a lot! I wish there were more block variants in the pack. Maybe a door, or extra conveyor direction types, air vent, or maybe the main corner and triangle blocks. Maybe a block without the catwalk decal on opposite sides, and instead is entirely the riveted flat surfaces. Perhaps a cargo access hatch block? Just ideas, not demands.
AutoMcDonough  [author] 8 Jan, 2022 @ 12:23pm 
Added 2 more blocks, a passage and a passage intersection.
Tetra 28 Jul, 2021 @ 8:45pm 
Hey can these there be a small grid variant of these blocks it would be epic!
TwitchingPsycho 29 May, 2021 @ 7:52pm 
There's hardly anything AutoMcDonough publishes and I don't instantly sub and rate/fav it.
Like dude, you're killing my worlds and HDD space at this point. xD
Keep'em coming tho. :)
Kaito 10 May, 2021 @ 4:56pm 
I tried it with Driver Assist System. The result was a superheavy breakdancing rover. I just made a demo world for the rover for someone else, I can provide it in Discord if you want.
AutoMcDonough  [author] 10 May, 2021 @ 4:20pm 
it does? i might be able to fix that
Kaito 10 May, 2021 @ 12:08pm 
While probably obvious to many, it took me a whole day of debugging to figure this out. If you're using scripts that rely on raycasts for anything, you probably don't want to use the Buster Block Camera. It'll almost certainly just hit itself and make the script freak out.
Kaito 29 Apr, 2021 @ 5:50pm 
I did post on his mod page about it. Of course it's not your thing to pass out, understandable.

I've found that most overlays are either super gaudy, broken, or great but have the makers logo on top of the minimap :P

Enenra's is super clean. I love super clean. It's the best overlay I've seen by far.
AutoMcDonough  [author] 29 Apr, 2021 @ 5:48pm 
You're better off asking him about it.. I'm not gonna pass out what isn't mine. There are many overlays already on the workshop as well.
Kaito 29 Apr, 2021 @ 5:01pm 
Nice! That fixed it indeed.

So about that camera overlay. Don't suppose Enenra would be willing to package it for all the other cameras?
AutoMcDonough  [author] 29 Apr, 2021 @ 4:25pm 
digi updated camera panning mod, should be fixed. :)
Kaito 29 Apr, 2021 @ 3:50pm 
Yes, that was me on Discord lol

I'm using camera panning and whip's camera overlay.
AutoMcDonough  [author] 29 Apr, 2021 @ 3:38pm 
Someone else recently mentioned offset camera but I'm not seeing it in my tests. Are you using any other mod which might be affecting camera?
Kaito 29 Apr, 2021 @ 2:59pm 
Oh and I don't suppose that super sweet camera overlay could possibly be released separately to apply to regular cameras?
Kaito 22 Apr, 2021 @ 2:26pm 
Are the cameras off for anyone else? I seem to get a view point about 2m to the right of where it should be, usually inside some other armor block.
Jaeger 20 Apr, 2021 @ 10:17pm 
rofl @ the dude who wants u to change stuff just so he can make cinematic shots
AutoMcDonough  [author] 13 Apr, 2021 @ 1:45pm 
Added definitions so that WeaponCore recognizes these as heavy armor blocks.
AutoMcDonough  [author] 11 Apr, 2021 @ 9:04am 
Just put a camera on light armor then? This mod isn't relevant to your use case.
VS-lockon 11 Apr, 2021 @ 6:10am 
my cinematic build has custom code reactors give my ship over 9000 billion Shields on some them in my cinematics once your Shields down the ship doom any way so that kinda why i wish there was a separate mod out there that just add light armor camera that had Deformation
VS-lockon 11 Apr, 2021 @ 6:08am 
i know that it dose. auto but with me making cinematic builds that more realistic if you shot at steal the metal around hole is damage and top of that i get why this one is made bc of the starcore but i wish there was a separate mod out there that just add light armor camera that had Deformation for my cinematic build
AutoMcDonough  [author] 11 Apr, 2021 @ 5:04am 
Deformation causes a great deal of collateral damage which mostly isn't intended. This is why the wish to armor the core using non-deforming blocks, so that 1 missile doesn't pop all the cockpits and reactors.
VS-lockon 11 Apr, 2021 @ 4:54am 
if you building for just a tournament you would want unrealistic damage but i don't build for tournament I built for movie purposes
VS-lockon 11 Apr, 2021 @ 4:52am 
auto think of it this way if you was a builder that build for cinematic purposes you would want realistic damage as possible
VS-lockon 11 Apr, 2021 @ 4:48am 
bc i don't like block just popping out of existence when they're damaged it's unimmersive
AutoMcDonough  [author] 10 Apr, 2021 @ 7:22pm 
why would you want it to be deformable?
VS-lockon 10 Apr, 2021 @ 4:24pm 
i wish there was a light armor camera mod that also was deformable for my builds
AutoMcDonough  [author] 10 Apr, 2021 @ 4:05pm 
wut
VS-lockon 10 Apr, 2021 @ 3:31pm 
wish there was a light armor camera mod bc that was deformable just for my builds
AutoMcDonough  [author] 9 Apr, 2021 @ 6:19pm 
Update:
New camera overlay courtesy of Enenra.
Adjusted components a little bit.
AutoMcDonough  [author] 8 Apr, 2021 @ 4:12am 
@Soul not really. I could take requests but i want to keep this pack stupid simple. One thing for sure I will not make is a tube or passage because OP thruster protection.
@overwerk not tested but all the related sbc configs are copied from camera so it should act the same.
overwerk 8 Apr, 2021 @ 3:20am 
Big question: can the armored camera raycast correctly?
Soul_XP 7 Apr, 2021 @ 11:18pm 
anymore blocks planned?
AutoMcDonough  [author] 7 Apr, 2021 @ 5:31pm 
Update:
Added lights to conveyor. The blocktype id changed so you might need to rebuild them.
Added Camera block.
Gryphorim 7 Apr, 2021 @ 4:17pm 
If these are placed with armour directly beside them, and the armour deforms, is that going to pop these instead? I'm not super sure on damage mechanics in SE, other than deformation = early death of vital parts
AutoMcDonough  [author] 7 Apr, 2021 @ 4:10pm 
yeah just something to put around cockpits and reactors to prevent armor deformation from popping them
Gryphorim 7 Apr, 2021 @ 4:03pm 
I could be thinking about these all wrong, but are these for making the inner structural frame of a ship?
AutoMcDonough  [author] 6 Apr, 2021 @ 7:02pm 
description is up now
Abstract Testament 6 Apr, 2021 @ 6:59pm 
Uh, what are these for?