XCOM 2
[WotC]Kinetic Smite Module
50 comentarios
b9thirty99 24 ABR a las 8:30 
Downvoted. Thanks for the work but not for me.
b9thirty99 24 ABR a las 8:18 
Mod is buggy. Things are invisible
Beepity :P 16 ABR a las 19:51 
guessing no one found a solution to the invisible smite? altered is doing civilization mods now
wsage7 7 ENE a las 1:10 
A mod suggestion if you're interested. SPARK swords/blades.
Nyx (She/Her) 3 DIC 2024 a las 20:41 
any chance of a fix for the invisible modules?
Spartan Striker 10 JUL 2024 a las 9:28 
if im correct i think nanos computer like busted or something idk when but could explain the inactivity (they were working on a MASSIVE ADVENT MEC Ruler mod tho)
Haterade 25 MAY 2024 a las 1:45 
In order to allow other spark classes to use this, find the mod folder 2449319965 open both xcomclassdata.ini and XComKineticStrike.ini with notepad++ . Either replace or add your specific spark class where the other classes are. I'm ot sure f you have to do it in both but i did and can confirm it works. Still invisible tho =(
Talon 11 ABR 2024 a las 7:12 
Does anyone know the item name for this, so I can change the INI for Long War Spark Class Redux to let them equip this?
Kinsect 31 MAR 2024 a las 20:07 
I think were gonna have to fix this on our own.
I don't think Alterd-Rushnano is going to return to it since it's release.
Johnny_exe 25 MAR 2024 a las 23:11 
Oh i thought i'm alone here with invisible smite modules :D
Hunkules 5 MAR 2024 a las 7:46 
Are you ever gonna fix the invisible bug!? You said you would two years ago and it's still invisible! WHY ARE YOU BEING SO IGNORANT!? FIX THIS ALREADY
LeoArcticaa 8 AGO 2023 a las 7:36 
Still invisible to me too....
John Fortress II 7 JUN 2023 a las 3:27 
still invisible...
Nero 25 MAR 2023 a las 4:13 
Would the smite modules benefit from spark melee skills?
바이오니클 3 MAR 2023 a las 19:22 
why didn't see weapons?
Kevin 2 MAR 2023 a las 9:12 
@Alterd-Rushnano Did you find the solution to the invisible weapons?
Kinsect 15 ENE 2023 a las 10:09 
actually does it have it's own mod menu that allow us to configure it so that It can?
Circle of Psi 1 ENE 2023 a las 9:12 
@Kinsect: No, they can not
Isaacklan 22 DIC 2022 a las 2:11 
I will love to see the alien screaming see those SPARKS running to them
Kinsect 12 DIC 2022 a las 17:31 
marshmallow justice 20 JUN 2022 a las 6:13 
does this impact the spark arsenal kinetic strike module? I swear I've never once had the kinetic strike module (the secondary / auxiliary weapon type, where it's a castable ability within 1-tile range that destroys cover) miss, however I tried out the smite module + that in a new xcom campaign for a punch-type spark, and the first two attempts to use said strike module missed (with two flyover's each time).
LeoArcticaa 29 MAY 2022 a las 15:32 
@Alterd-Rushnano No worries bud, if you find a fix that would be cool but take ur time ^^
Alterd-Rushnano  [autor] 29 MAY 2022 a las 3:29 
PS.
So far, Haven't been able to find the problem, so I haven't been able to find a fix...
Alterd-Rushnano  [autor] 29 MAY 2022 a las 3:29 
also did a review on this issue. And in some special situations (eg KSM weapon is hidden by terrain), we have confirmed that the weapon itself disappears. It's probably due to the graphics options I left out during my initial trial and error, so I'll fix this issue asap.
LeoArcticaa 29 MAY 2022 a las 2:17 
I got the same problem, the weapon is invisible on my SPARKS arm, anyone figure out how to fix this yet?
Triel 15 MAR 2022 a las 13:49 
You know what wouldd be even cooler? Swords for sparks. Could just be a skin for those weapons, but ronin memes would be sweet.
Killing Joke 11 FEB 2022 a las 2:27 
Is it ok that it's not available for templar MEC?
CaptainBragd 16 OCT 2021 a las 11:14 
I notice that sparks kinda slide around when they have this equiped? like their movement is real fast and it gives an impression that they're dashing or gliding. Is this intentional? And if so can I turn it of cus it feels almost comical to me to see these massive hunks of metal jsut FLING themself across the room :p
eldiabs 13 SEP 2021 a las 6:03 
Probably irrelevant at this point, but parroting others with the kinetic strike modules being invisible. FX and animations all work however, and you can see the weapon (all tiers) when viewing it in upgrades. Just doesn't show up on the spark's arm. Amusingly, you can use the XSkin mod to change the weapon model to make it visible...just as something/anything other than the kinetic strike module.
XpanD 26 AGO 2021 a las 8:40 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for making this.

Don't think I ever saw them in-mission either, and sometimes the attack animation would get stuck for a while waiting for the BIT to fly over first. Everything worked great otherwise, though.
Dęąth Viper 20 AGO 2021 a las 21:15 
@manchildofdoom I am actually working very slowly on just that. Different spark classes but having a hard time incorporating them into the game lol
Dęąth Viper 20 AGO 2021 a las 14:28 
Doesnt work with the psimec? Or am I tweaking
DERPKING1991 8 AGO 2021 a las 19:03 
It be nice to have other spark classes
normal sparks
flame sparks
melee sparks
sniper sparks

lol who cares if it be OP or not it be super dope.
a tree 0utside 29 MAY 2021 a las 20:29 
For some reason it's invisible on my sparks/mecs and I'm not sure why
BigCShreds 14 MAY 2021 a las 13:21 
This is a cool mod, but I share Solid Johau's issue where they seem to be invisible. I'm also running the standard big spark mods, such as mechatronic warfare, metal over flesh, and spark arsenal.
Johau 23 ABR 2021 a las 14:58 
It's invisible on my mecs for some reason, anyone know how to fix this?
Nero 17 ABR 2021 a las 10:42 
kinetic strike module primary and iridar's spark arsenal kinetic strike module secondary let's goooooo
onestrongbow GocleCD 13 ABR 2021 a las 16:44 
@grimrose0 check spark arsenal for that
Dęąth Viper 11 ABR 2021 a las 14:04 
someone should add a mod where a dark evet gives the enemy MEC's this weapon and one special abilityh with it
Noone 11 ABR 2021 a las 0:15 
Is this compatible with LWOTC??
GrimRose0w0[TTV] 10 ABR 2021 a las 20:13 
Wish there were Melee animations between certain units like back in the older Xcom titles.
Nero 9 ABR 2021 a las 19:28 
alr 10q man
Alterd-Rushnano  [autor] 9 ABR 2021 a las 18:56 
@TrooperCoon
no. This KSM is not compatible with the old version of psi mec mode. Some anims have been omitted to simplify the company system. If you are still using the old Psi mec mod, it is not recommended to use that mod.

Instead, a new Psi mec mod will be created. This mod will allow Psi mec to use his psionic potential regardless of his primary and secondary weapons.
Nero 8 ABR 2021 a las 7:02 
is this the new version for that ksm for psionic mec troopers?
Battedemperor35 7 ABR 2021 a las 18:05 
The Fusion smite does not appear on the spark or mec troopers and appears to spawn outside of the map in combat
Jestimac 7 ABR 2021 a las 12:46 
It's too bad I never never never use Sparks in my campaigns. Don't ask me why, some kind of strange desire not to trust machines I guess. I therefore won't use this mod, despite the fact that it looks like a brilliant idea :-)
Stalin and the Nuke Pals 7 ABR 2021 a las 12:35 
Finally. I don't have words to describe how happy this makes me.
Dai 7 ABR 2021 a las 10:40 
Finally Sparks can punch things to death. Thank you for making the mod!
Nero 7 ABR 2021 a las 7:50 
holy mother of god
RustyDios 7 ABR 2021 a las 5:04 
Nice work.. with this and Iridars Secondary Kinetic Strike (from SPARK Arsenal) can make an awesome melee SPARK :)