RimWorld

RimWorld

[SYR] Trait Value
109 Comments
Mlie 30 Sep, 2024 @ 2:21pm 
SetzerKonig 26 Jul, 2024 @ 9:14am 
o7
Deggial 2 Jul, 2024 @ 8:28am 
@EverybodyWhoSuggestsToUseAnotherColorMod: Unfortunately, those mods color traits based on their rarity.
This one here allows to color traits based on their desirability.

NOT the same!
Purple Nebula 13 Jun, 2024 @ 7:51am 
Zeroy 22 Mar, 2024 @ 6:54pm 
"[SYR] Trait Value" mod is broken and causes errors in mods such as "BetterLoading", "Map Preview" and "Log Publisher"
davidguy207 17 Jan, 2024 @ 7:10pm 
sad to see this mod isn't being worked on anymore. the idea of sorting traits based off of how good or bad they were was cool.
AWAKE 3 Oct, 2023 @ 11:22am 
That's a shame cause I do like the possiblity to enter your own value and the color gradient between them. I didn't encounter the bug you guys where talking about, instead, mine is simple and horrible cause I've lost so many time configuring all the values I wanted conscientiously but it didn't saved them. Done that 2 times trying different things (like restarting the game or starting a new scenario) but nothing seem to be done to save those fucking value. They are always reseting to default...
Varsia 28 Aug, 2023 @ 11:32am 
So I'm guessing this mod seems to be broken, possibly dead. That's a shame
Teusdv 14 Jan, 2023 @ 5:19pm 
@ThePhantomX64 just switch to Trait rarity colors, much better.
ThePhantomX64 14 Jan, 2023 @ 4:55pm 
I have the same issue as Happy Bell where every time I open it in the settings options, it won't let me close the menu and now the color of the traits are all turned to just white for some reason and not colored. I don't even know how to revert the change.
Happy Bell 9 Dec, 2022 @ 9:44am 
Can't close the config window, have to close the game and then it wont save the changed values
Teusdv 2 Dec, 2022 @ 5:13pm 
same bug as @Zankle(TM), can't close mod config window
Sly 10 Nov, 2022 @ 9:33am 
Any chance we can get traits that are added by genes to retain their blue background like in vanilla biotech? It's a nice QoL to see at a glance which is genetic.
Yalkin 25 Oct, 2022 @ 6:37pm 
@Thundercraft Use Rimpy Mod Sorter
Zanklev™ 23 Oct, 2022 @ 2:23pm 
I can't close the mod options for this when I try to configure the traits, I have to alt f4 the game
ELLIOTTCABLE on Discord 6 Oct, 2022 @ 6:29pm 
Another, small thing: When opening the game after changing the modlist, there's a null-deref error if you've disabled a mod that had custom values added for a trait.

It'd be nice if the custom-value-setting were robust against modlist changes - any unknown custom values should probably be retained and ignored, incase that mod is re-added in the future?

[BetterLoading] Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'SyrTraitValue.HarmonyPatches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at SyrTraitValue.TraitValueUtility.LoadSavedValues (System.Boolean reset) [0x00117] in <0e293b86fc88458e948b968cde515077>:0

Hugslib log [gist.github.com]
ELLIOTTCABLE on Discord 3 Oct, 2022 @ 3:16pm 
Looks like Traits Plus added support for the framework, might wanna add it to the list. (=
Thundercraft 16 Sep, 2022 @ 10:52am 
@Le Griefer
I'm always impressed by players who manage to get over a thousand mods all working together. Do you happen to have created a mod collection on Steam or other way to easily share you mod list? (Pastebin, perhaps?) I'd be interested in looking at it.
mönchsgeier 16 Sep, 2022 @ 10:48am 
if i could do it with my 1100+ mods i'm sure it could be done with whatever you have. i could try to look into it for you if you send me your modlist
AlmostMidnight 16 Sep, 2022 @ 10:39am 
@Le Griefer Unfortunately i'm also getting this bug but I don't have RimSeasoning (I do have vanilla plants expanded though), I'm unsure whats causing it but I have too many mods to attempt to manually trace it, I hope mod author notices and it gets fixed soon.
mönchsgeier 10 Sep, 2022 @ 1:08pm 
so, about the settings bug people have been reporting. i had it too and traced it to RimSeasoning VCE Patch (continued), specifically when used together with Vanilla Plants Expanded. in that case it adds a trait through a patch and it seems that this mod doesn't like that
ModZero 30 Jul, 2022 @ 3:13pm 
@Chara that's almost certainly the same bug as the one mentioned in my comment.
Chara Syrilium 28 Jul, 2022 @ 1:20pm 
I can't close the menu
Chara Syrilium 28 Jul, 2022 @ 1:19pm 
I went to the mod settings and...

An error occured while displaying the mods setting page:
System.NullReferenceException: Object reference not set to an instance of an object
at SyrTraitValue.TraitValueCore.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x0053c] in <0e293b86fc88458e948b968cde515077>:0
at HugsLib.Settings.Dialog_VanillaModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x000e4] in <a56dbe2cf5184fe991f5fb736b3081b0>:0
Daemonjax 11 Jul, 2022 @ 3:48pm 
Not sure why, but I had trouble getting the trait values to change the colors to save, so I just straight up edited the VanillaTraitsSingular.xml and VanillaTraitsSpectrum.xml patch files.
Side1iner 1 Jul, 2022 @ 9:20am 
@Syrchalis: Hey! I've made this trait mod, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2564461841 , and I today added support for 'Trait Value', if you want to add it to the list.
AtomicCrater20 24 Jun, 2022 @ 6:09am 
btw, I have added color values to all traits, it just doesn't seem to want to apply them formally.
AtomicCrater20 24 Jun, 2022 @ 6:07am 
To {Syrchalis}, I do wish that you will add values to traits from mods like the Alien Races mod and Bad's Hygiene mod Sincerely, Atomic(me)16
ModZero 19 Jun, 2022 @ 3:30pm 
I'm completely unsure where to post bug reports - I noticed that any trait that doesn't have a related mod would cause Trait Value to crash on startup. I poster a PR to your git repository: https://github.com/Syrchalis/TraitValue/pull/2 . Unfortunately I didn't upload a log from before I fixed it. An example mod that would trigger the issue for me is Virtue Framework (when used with Royalty, it patches in a few traits).
Fi 17 Jun, 2022 @ 12:36am 
Thanks. :heart:
Syrchalis  [author] 16 Jun, 2022 @ 4:20pm 
No thats from my mod. It highlights mods that add traits, but haven't input any values for the framework to use.

You can ignore that completely or you can see it as notification "if you want those traits to be treated correctly, go manually set them up in the settings".
Fi 15 Jun, 2022 @ 9:39pm 
A great many mods seem to have lines in the debug log that say this:

<Content> from the mod <X> does not have trait values set up for integration with [SYR] Trait Values.

What does that mean? From what I understand, it seems like Trait Values won't affect them in any way as if I don't have it installed.
♫ Sgt. Geisechts ♪ 🦜 13 Jun, 2022 @ 7:14am 
There seems to be a conflict with Virtue Framework, disabling the trait value colors.
Taowa 27 Mar, 2022 @ 7:21am 
Conflict with More Practical Traits
kamikadza13 24 Mar, 2022 @ 2:24am 
If you have This [ibb.co] error. at setting
and you have Fallout Traits.
You need delete from FalloutTraits\Common\Patches\Mods\[SYR]_Trait_Value.xml

<li Class="PatchOperationAddModExtension">
<xpath>Defs/TraitDef[defName = "FT_Philanthropist"]</xpath>
<value>
<li Class="SyrTraitValue.TraitValueExtension">
<traitValues>
<li>20</li>
</traitValues>
</li>
</value>
</li>

and

<li Class="PatchOperationAddModExtension">
<xpath>Defs/TraitDef[defName = "FT_ActionBoy" or "FT_ActionGirl"]</xpath>
<value>
<li Class="SyrTraitValue.TraitValueExtension">
<traitValues>
<li>30</li>
</traitValues>
</li>
</value>
</li>


after deleting those parts of code all wll work fine
GRIMZY 31 Oct, 2021 @ 6:09am 
how do you integrate a mod with this im kinda confused.
Waxwheel 6 Oct, 2021 @ 5:39pm 
update: I played with my mod list. When I remove Fallout Traits, the menu works as it should. Not sure what changed except that it's no longer Fallout Traits (Continued) as noted in the supported list above.
Syrchalis  [author] 5 Oct, 2021 @ 9:28am 
Updated to 1.3.
Waxwheel 3 Oct, 2021 @ 5:27pm 
Ok, so I got the same error from Options while in the main menu:
https://postimg.cc/QHfcSyxT
Waxwheel 3 Oct, 2021 @ 4:49pm 
When I tried to open the mod menu while in-game (save loaded and played for a while before trying) it displayed an error log (text similar to the one like on the main menu with the red errors) and the close button didn't work. I had to force the game to shutdown to get out.
#6 1 Oct, 2021 @ 7:11pm 
For anyone that hasn't tested it themselves yet, this mod works just fine in 1.3. I'm currently running over 400 mods and I get only one red error from this mod, the error is harmless and the coloration works perfectly.
Matchy430 15 Sep, 2021 @ 4:37pm 
update please
Hans 10 Sep, 2021 @ 2:16pm 
Update? :D
MiguelRPG 21 Jul, 2021 @ 3:46pm 
1.3 update please
test 25 Jun, 2021 @ 2:58am 
I tested with the following modlist:

Harmony
Core
Royalty
HugsLib
ShowModDesignators
[SYR] Trait Value
Traits Excel
RimTraits - General Traits
Vanilla Traits Expanded

Changing values of any traits doesn't get saved after reloading the game. It says nothing in log except "does not have trait values set up for integration with [SYR] Trait Values."
test 21 Jun, 2021 @ 11:47pm 
I changed values of traits that didn't have values set but after reloading the game their value is back to 0
Sepon 16 Jun, 2021 @ 7:11am 
I did some testing and it seems that disabling the folowing mods solved the issue:
RimSeasoning (probably the reason, adds traits like "ketchup lover")
RimSeasoning VCE Patch
Rim Seasoning - No Wierd Weather patch
@Blaze, @Baby Shark do you have RimSeasoning?
Syrchalis  [author] 16 Jun, 2021 @ 5:42am 
No RIMMSqol works fine.