Terraria

Terraria

Sisyphus' Hardship (Classic) Customized & Enhanced Starter World
33 Comments
Lunatic Cultist 9 Sep, 2021 @ 12:02pm 
Just what I was looking for in a Terraria starting world, to lazy to make structures myself, would be cooler if there just left in the world for me to explore and discover lol
Rules Artificer  [author] 1 Jul, 2021 @ 7:19pm 
jordan_1 - The evil biomes are contained sufficiently for pre-hardmode spread, but not for hardmode biome spread.
jordan_1 25 Jun, 2021 @ 9:30am 
Are the evil biomes contained?
Cabbage 18 Jun, 2021 @ 8:46pm 
susyphus
Flowers>Wins 7 Jun, 2021 @ 9:20am 
Awesome! Thanks for the help!
Rules Artificer  [author] 7 Jun, 2021 @ 7:37am 
Hummuscide - there are two caves directly to the left and right of the tree you spawn in; each cave contains 2 of the class kits
Flowers>Wins 3 Jun, 2021 @ 1:17pm 
@Digganob Oh ok. Thanks! I thought they'd just be at the start somewhere.
Digganob 2 Jun, 2021 @ 9:46pm 
@Hummuscide They're just, around. Spread all across the world, usually some distance into a cave or dungeon.
Flowers>Wins 2 Jun, 2021 @ 7:52pm 
Where are the starter class kits? Am I just blind and completely missing them?
Digganob 16 May, 2021 @ 3:20pm 
Oh, I managed to miss that! Sorry, thanks for the map!

I see that it does make for an interesting challenge sometimes.

Though, sometimes it gets frustrating enough I want to just use loads of dynamite lol. Used it for the first spider statue in particular. Just couldn't get past the stream of spiders.

Also, sometimes a zombie will spawn and keep me from trying to be careful about traversing the dungeon. I don't know if it's something you can just "fix" but it's something to keep in mind, I suppose.
Rules Artificer  [author] 16 May, 2021 @ 2:56pm 
Digganob - the full world map is the last bit of the description, but here's the link: https://i.imgur.com/Z5N4GBw.png

As for the pressure plates... working as intended, basically. Some of the spawner traps can create feedback loops, so part of the challenge is in disabling them. The sandstone of the pyramid can be blown up for a reason! :steammocking: That being said, I'll take your comment into account, as I'm continuously playtesting the map.
Rules Artificer  [author] 16 May, 2021 @ 2:50pm 
Mr_Fusion - the evil biomes have been sufficiently contained for pre-hardmode play, but not for advanced biome spread in hardmode.
Digganob 14 May, 2021 @ 7:45pm 
Could you post a map of your world? Once I go through everything, I'd like to see how the whole thing looks, and see if maybe there was anything I missed.
SmartToaster4K 14 May, 2021 @ 6:07pm 
Do the evil biomes spread? I am just concerned for the central tree being so close to them, as I am making my home in it
Digganob 14 May, 2021 @ 1:36pm 
Hey, I would request/recommend that you replace most of the red and green pressure plates with gray, brown, or blue ones, especially in the desert pyramid dungeon.

Most of the time going through the dungeon is pretty fun, but sometimes I'll trigger a skeleton statue, only for that skeleton to trigger the same pressure plate, and as I'm killing the slimes and bats that result, more skeletons are created from the first skeletons getting knocked back into those, and it kind of turns into a puzzle of how to stem the tide of enemies.

I think the pressure plates only being triggered by the player would make things a bit better, as that should stop a feedback loop of enemies.

Otherwise, love the pyramid! I'm not sure what the large gems do so far, but I'm gonna carry them to the end!
Rules Artificer  [author] 24 Apr, 2021 @ 12:44pm 
skippyjohnjones - Go for it! Glad you like it :steamhappy:
skippyjohnjones 24 Apr, 2021 @ 11:29am 
This is the coolest thing on steam! once I get Tedit, ( I am on a mac now ) may I copy and paste the tree into my world?
Thank you!
Digganob 23 Apr, 2021 @ 6:15pm 
Sounds good. You working on other projects too, then?
Rules Artificer  [author] 23 Apr, 2021 @ 5:15pm 
Yeah if I didn't list anything it was a minor change (probably a few blocks) or I was being lazy.
I think once the dungeon changes are through with I'm calling this map "finished" :steamhappy:
Digganob 23 Apr, 2021 @ 3:11pm 
So the updates without any change notes are just the minor tweaks? Or are they supposed to have change notes and they're not showing up for some reason?

Also, that dungeon overhaul sounds awesome, can't wait to try it out! Since I'm playing without building anything, I can just abandon a previous world if you update it, and I don't really lose much. Except for the NPCs, which will be kinda annoying, but it's worth the cool stuff you'll add.
Rules Artificer  [author] 23 Apr, 2021 @ 12:08pm 
You can look at the change notes for more detailed descriptions of the changes; I'm typically pretty good about documenting things
Rules Artificer  [author] 23 Apr, 2021 @ 12:07pm 
Digganob - it's mostly terrain terraforming and making minor tweaks. Yesterday I increased the height of the Old One's Army arena below the globe arena, as playtesting indicated that the blocks were getting in the way of sentries shooting some flying OOA enemies.

I'm working on a significant overhaul to the tri-color dungeon at present, so that'll be a pretty major update.
Digganob 23 Apr, 2021 @ 9:12am 
Hey, I see you update this every few days, are you adding new builds or what?
Rules Artificer  [author] 22 Apr, 2021 @ 9:45am 
Glad you like it! :steamhappy:
Crunched 22 Apr, 2021 @ 7:42am 
This is awesome.
Rules Artificer  [author] 20 Apr, 2021 @ 8:19am 
Treshian - yup, because the game thinks the world is using the drunk seed, it'll spawn all 6 ores in hardmode. I just tested it on a backup to confirm!
Treshian 20 Apr, 2021 @ 2:53am 
Hey, wanted to know if this was based on the drunk world seed in the way where it will spawn all 6 hardmode ores when you smash alatars in HM?
Digganob 15 Apr, 2021 @ 10:46am 
Alright, thanks. I'll try to get through without too much digging, then. Not doing a recorded challenge run or anything, it's just a bit of a personal challenge, lol.
Rules Artificer  [author] 15 Apr, 2021 @ 7:02am 
In the Jungle, there's a beehive and a cave to build a Plantera arena in that are accessible from the surface, so the only custom underground area you'll miss out on is Spider Hell. I just know that finding a Plantera bulb can be a pain even with spelunking :steamfacepalm:

Glad you're enjoying the map and the pyramid dungeon!

And yeah that sounds good, just say that it's a modified version of this map and link back to this workshop page.
Digganob 14 Apr, 2021 @ 10:36pm 
Oh, and I just had a neat idea. I was thinking of adding some structures or maybe changing around some of landscapes a little in this world, like adding a deserted city in the snow biome, and adding a scrapyard area or something out in the forest area, inspired by Nuclear Throne.

Since I would be making a big effort, I was thinking of adding it to the Steam Workshop, so if I do that, how do you want credit? Something like "Sisyphus' Trial (MODIFIED)" I should think, with a link to the OG page on the workshop.
Digganob 14 Apr, 2021 @ 10:26pm 
Alright, that doesn't sound so bad. There's a shadow key somewhere in the overworld then?

Also, you said something about parts of the jungle accessible only from the surface, does that mean you've made custom underground areas that you need to break blocks to get to? I can tolerate some wall breaking, I just don't want to go spelunking like in a normal Terraria playthrough lol.

I just want to see all the cool areas you've made, so I don't want to be missing out cuz I didn't want to dig for a bit.

Also, I really liked the sand bits in the pyramid, with the shovel being provided. It adds a lot of immersion I think, and a bit of a challenge to try to dig through while avoiding traps and enemies and stuff. Makes it feel like you're really discovering unexplored territory.
Rules Artificer  [author] 14 Apr, 2021 @ 10:31am 
Digganob - Sounds like an interesting idea for a playthrough!

It might be possible, but I didn't create the world with an "adventure map" playstyle in mind.
Much of the underground ocean to the left won't be accessible, as it's all flooded pockets in the coralstone, but that's not required for progression (though it is one of my favorite areas).
You can get to the Underworld using a demon conch from a locked shadow chest in one of the pirate ships, so that allows you to face the Wall of Flesh... though I'm not sure you can get to Route 666 on the left side of the underworld without destroying blocks.
I think the hardest thing might be finding a Plantera bulb in the parts of the Jungle accessible solely from the surface.

Best of luck to ya; let me know how it goes!
Digganob 14 Apr, 2021 @ 10:00am 
Hey, are any of the locations you've custom made behind blocks that have to be broken (except for the sand in the dessert pyramid and little stuff like that), or can I access all the different places just by exploring and using keys and stuff like that? I was considering doing a playthrough without placing blocks and without a pickaxe.