Kenshi

Kenshi

Synth Gen 1 - Skeleton Subrace
Počet komentářů: 33
Majorita 14. kvě. v 15.19 
Awesome, but nightmarish. I would love to fight them, but never want to recruit them.
IAmSpartacus 20. čvn. 2023 v 22.31 
Really enjoy this mod but i think some stats should be changed imo. Despite them losing their "Skin" they should still be quite adept at thieving giving that they should have steady hands, range weapons would be a plus too thinking they have steady aim with them being robotic and all....thats about all i came up with thus far. Otherwise awesome mod!:captainclown:
Trinity 15. úno. 2023 v 4.32 
may i use this in a skeleton replacement mod?
this will be used along side Jack Maker's gen 2 synths
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2930786279
DraxTemSklounts 24. úno. 2022 v 13.13 
Is this mod being worked on still? do they spawn ?
Amok Harvest 14. zář. 2021 v 11.10 
Appreciated, thanks!
HidariKiKi  [autor] 14. zář. 2021 v 7.15 
Amok Harvest, you can use my mod
HidariKiKi  [autor] 14. zář. 2021 v 7.13 
Sorry guys, an update will not be soon, as I create and maintain mods for games while playing them
Amok Harvest 12. zář. 2021 v 4.23 
Hey IVASIK, I'm designing a new total overhaul mod and on a whim decided to look up skeleton species to see if I could add a new arch-enemy to a town I'm redoing in Shem. Long story short, this synth prototype would be an epic model for a very angry, long lived robot with an axe to grind and a habit of genetic tinkering. I dont want to go over the top, just make this a unique spawn or small gang that players can discover. What do you think? Chat me up here or on Discord AmokHarvest#4416. Cheers.
HidariKiKi  [autor] 25. čvc. 2021 v 12.14 
And also, mb, add them like npcs
HidariKiKi  [autor] 25. čvc. 2021 v 12.14 
I'll try to make a patch on these days
HidariKiKi  [autor] 25. čvc. 2021 v 12.12 
What animations do you want? Expand combat animation?
HidariKiKi  [autor] 25. čvc. 2021 v 12.10 
Thanks bro, I knew it.
Brick 22. čvc. 2021 v 15.31 
find your race mods + animation mods in the workshop folder

copy them to the kenshi MODS folder

rename them to the mod name

select them all in mod creator for kenshi and do "new patch"

go into the patch and go to your custom races

use dropdown and select "animation files" and select whatever you want to patch

after youre done ctrl+s and the patch will be done

very simple explanation im sure you can figure it out. really isnt too hard and you shouldnt pester mod creators to go out of their way and do 4 minutes of work that you could easily do
MrTea777 13. čvc. 2021 v 3.48 
Can these be found and recruited in the world?
HidariKiKi  [autor] 18. čvn. 2021 v 22.27 
Sorry guys, Im too lazy. Mb I'll make an update in one day.
Secondhand Lighter 6. čvn. 2021 v 18.42 
Can you port Khajiits? lol
Torkkar 15. kvě. 2021 v 17.51 
so why not just make & UPLOAD the patches for those of us who are new to modding or unable to figure out this so called "pretty basic stuff?"
profd 7. kvě. 2021 v 17.12 
Stats: chest hp 175, all others 125
Shirt slot is locked, others are usable (guess it's the reason why chest hp is higher)

As for AoM and stuff anims, https://www.youtube.com/watch?v=O1hcQ5o5vpc

Parts of that thing just glow at night.. that's quite cool..
Animecore 1. kvě. 2021 v 15.55 
Nick Valentine approves.
Korriban 23. dub. 2021 v 3.46 
Very cool.

I'm curious about its fundamental stats though. Like how much it differs from regular skeletons--if at all. Stuff like limb HP, equipment slots, bleed rate, etc would be good to know too.

Also I'm not sure how custom races work. Do they use existing animations or have their own?

Anyways, thumbs up.
Rusted Cake 22. dub. 2021 v 17.42 
Now we just need some animation patches. "More Combat Animation", "Military Craft" ect. Apparently it's really easy to do, if you know how to work mods.
mopsisgone 18. dub. 2021 v 22.31 
@IVASIK: Great port chap, work to be proud of :) x
HidariKiKi  [autor] 15. dub. 2021 v 13.52 
And and I am not nerfed, this is the standard for all sceletons
HidariKiKi  [autor] 15. dub. 2021 v 13.52 
Disguise and stealth are different things. And the description says that their camouflage shell is destroyed, their metal limbs are too noisy
MASSACREXMASS 15. dub. 2021 v 12.10 
if they were made for stealth, why the fuck did you nerf their stealth stats? so basically, this is a skeleton that cant bonk. useless mod
Retro Gandalf 15. dub. 2021 v 1.11 
Great model, and thanks for the nightmares.
Atlas 14. dub. 2021 v 15.58 
Great model! Love the work!
rbalsek 14. dub. 2021 v 13.18 
스켈레톤 종족이 다 변합니까?
DootMaster64 13. dub. 2021 v 15.44 
I like it! Adds a whole new meaning to the skin bandits
CrusadingPriest 13. dub. 2021 v 11.34 
NICE!!!
Amarb 12. dub. 2021 v 19.48 
Great!!
Capim 12. dub. 2021 v 12.56 
1st Gen Synths fit nicely in kenshi's world, great idea!