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@Bixlbozz
It's supposed to act like the CS:GO Taser numbnuts
That means when you shot with the taser, then it automaticlly switchs to the rifle.
Oh, heheh. What happened was that at the time this addon was made, Buu342, the animator and also the creator of the CS:GO weapons addon, didn't package the world textures with the taser when he sent it to me. So the way i got around this was I used SetMaterial to apply the viewmodel's texture to the worldmodel's texture, and it fits perfectly. You can do this yourself using the material tool.
This was made as a functional equivalent to the CS:GO Zeus, so I never thought to put in reload functions and Buu342 never put in a reload animation.
If you check the comment below by Lord_Shadow_38 that will actually work, although the ammo will be infinite. Also, you need to delete the code INSIDE the function, deleting the entire function will break it.
It will also make the weapon infintie in ammo. You can change the dmg here as well.
this weapon is from CS:GO
Anyway nice swep !
all the required resources should be included, and none of them are from CSS anyways