Arma 3
Ratworks - Insurgent Zeus Modules
28 Comments
J-Money 23 Jun, 2023 @ 6:05am 
is there a way to make the VBIED detonate once the driver gets within a range of blufor?

i'd need to do it via Zeus too live in-game lol
Matthew 4 Jun, 2022 @ 2:25pm 
I can't seem to figure out how to use the suicide bomber menu.
Crossy 25 Apr, 2022 @ 1:58pm 
Tried this in SP and it is a cracking mod, really adds to it. But when we tried it on a dedicated server the Hide IED module seemed to not work. Any idea what that could be?
Vils  [author] 1 Nov, 2021 @ 11:56am 
@diamond Nope, it needs to be on both client and server as it has objects.

@SDP_914 At the moment, it's a single explosive satchel. We may have a look at varying the yield in the future. The damage it does to modded vehicles isn't something we can really control unfortunately.
Wolf.L 31 Oct, 2021 @ 8:06pm 
what is the explosion size on the suicide bomber? it feels excessive for it to one tap a SEPv2 Abrams. is there a way to scale the explosive yield? Like say some guys can be given a hand grenade level explosive and some can be given a mortar shell level?
diamond 23 Sep, 2021 @ 2:13am 
Is this mod client sided?
Kyro 29 Jun, 2021 @ 5:21pm 
Hi mate, i cant find any pressure plate mods, is there any that work with this
Dale 6 May, 2021 @ 7:45am 
Is very good from a Zeus perspective.


Not so much from a victim perspective.
Vils  [author] 28 Apr, 2021 @ 2:26pm 
@Wolfe Cheers, we'll have a look at it in the next update
ʟᴏʀᴜʜ 💀 28 Apr, 2021 @ 12:55pm 
One thing I've noticed is when you bury an IED then defuse it, the wire that spawns from the bury module stays in place and the ground still has the same visual as if the IED was still buried there.
QuickySad  [author] 22 Apr, 2021 @ 12:12pm 
@thomashulshof256 if you are on about the blowing up civs with the suicide bomber module, its done via the scroll menu rather than a keybind.
Betrokkene 21 Apr, 2021 @ 9:32am 
what are the keybindings
HybridGrizzlyTrenchGun 20 Apr, 2021 @ 12:37pm 
@Fell REALLY?! I actually never played Arma 2. In fact, I bought Arma 3 a couple of months ago. So tell me about the suspicious bag in the middle of the road.
BaMxIRE 20 Apr, 2021 @ 4:49am 
Awesome thank you : ) :AAF:
Six 19 Apr, 2021 @ 7:00am 
[ Remembers Arma 2 Operation Arrowhead with the suspicious giant grocery bag in the middle of the road ]
Mallekip 19 Apr, 2021 @ 5:42am 
Ah, Zeus only. Thank you.
Vils  [author] 19 Apr, 2021 @ 3:06am 
@Mallekip

These are Zeus modules. Drop the module on a car in Zeus. When the engine is turned on it will detonate shortly after.
Mallekip 18 Apr, 2021 @ 6:37pm 
Hi there
I am having trouble getting your "car bomb" module to work. There seems to be no documentation, and the attributes of the module mention: "Only one entity of this type can be synced". So I synced a civilian (and later a NATO) car, but without effect.

How is this module used? It seems a great idea!
евро универсалии 18 Apr, 2021 @ 5:34am 
a VIED that blows up shortly after the engine turns on you say.....
Mong 17 Apr, 2021 @ 1:51pm 
The easiest way to get a free ride back to Bastion :steamthumbsup:
baconbitz 17 Apr, 2021 @ 11:09am 
copy that, looks sweet btw good stuff
Vils  [author] 17 Apr, 2021 @ 10:51am 
@baconbitz

This needs to be loaded on the server
baconbitz 17 Apr, 2021 @ 10:35am 
Client side or needs to be loaded on server?
Truck Freak (Certified) 17 Apr, 2021 @ 10:00am 
Treaded on this many times.
ScottishSniper 17 Apr, 2021 @ 6:35am 
Good mod adds extra dimension into the gameplay. been blown up a couple of times by these
Chris_O123 17 Apr, 2021 @ 5:43am 
Very easy and useful to use in a realism setting! keep up the good work
Ruddi 17 Apr, 2021 @ 5:36am 
Makes it easier to get blown up, would use again :steamthumbsup:
Fisher 17 Apr, 2021 @ 5:35am 
Well done lads!