Stellaris

Stellaris

Rapid Evolution for 3.7+
56 kommentarer
Honest Dragon 8. maj kl. 1:36 
should this work with 4.0?
kuyan-judith  [ophavsmand] 22. nov. 2024 kl. 17:10 
@crazy.k: currently there is not.
crazy.k 15. okt. 2024 kl. 11:25 
is there a way to change how long it takes for pre sapients to spawn and evolve to stone age
kuyan-judith  [ophavsmand] 3. juni 2024 kl. 21:07 
Updated to 3.12.4
cybrxkhan 3. juni 2024 kl. 20:35 
Thank you for the update!
kuyan-judith  [ophavsmand] 25. maj 2024 kl. 23:03 
@Johnnylew: there is not

(also, this mod isn't yet updated to 3.12 since I'm currently on vacation in Germany)
Jesus is Lord. 22. maj 2024 kl. 11:54 
If you get an asteroid sighted is there a way to know if it will birth lithoids or not?
Maschinenmensch 3. dec. 2023 kl. 2:53 
Nice
kuyan-judith  [ophavsmand] 18. nov. 2023 kl. 21:20 
Now updated to 3.10
Naptime Hyena 30. sep. 2023 kl. 10:08 
Theres a conflict with More Primitives that causes a complete crash. Just wanted to let you know!
kuyan-judith  [ophavsmand] 29. sep. 2023 kl. 6:25 
Updated to 3.9
kuyan-judith  [ophavsmand] 31. maj 2023 kl. 17:02 
@Gabriel Cooper: should stop them from spawning.
Gabriel Cooper 31. maj 2023 kl. 13:55 
what happens if you set the primitive pop to 0x? does it still spawn them or does it cut all their spawns?
kuyan-judith  [ophavsmand] 14. maj 2023 kl. 6:57 
Now updated to 3.8.2
FrozenParagon 7. maj 2023 kl. 8:34 
that's a fun update. happy to see this is back in action
kuyan-judith  [ophavsmand] 6. maj 2023 kl. 19:11 
Also, this mod now occasionally spawns Calamitous Birth presapients (via asteroid events if the planet is inhabited) and subterranean civilizations (via the Seismic Disturbances event chain if the planet is inhabited)
kuyan-judith  [ophavsmand] 6. maj 2023 kl. 19:07 
Now updated to 3.7
kuyan-judith  [ophavsmand] 27. apr. 2023 kl. 17:13 
@Glorious Ardent: When I finally get this mod updated to 3.7 I plan for it to do that.
Glorious Ardent 27. apr. 2023 kl. 14:11 
does this work on anyone forcefully devolved?
ZacharyBuilder 17. mar. 2023 kl. 13:56 
update to 3.7x
FrozenParagon 19. feb. 2023 kl. 9:31 
one of your primitives mods is spawning them on shattered worlds. which while it's pretty metal to see stone age primitives on chunks of planet I'm pretty sure they all die once reaching ftl
kuyan-judith  [ophavsmand] 3. feb. 2023 kl. 15:36 
@x26a: 15 primitives in the galaxy, or x15 primitives setting? If it's the former that's around what you'd expect, if it's the latter something's wrong, possibly due to the mod not actually being made to handle amounts of primitives higher than the vanilla maximum of x5 (in which case it will be pretty straightforward to fix).
x26a 3. feb. 2023 kl. 3:55 
Problème réglée, c'étais le positionnement des mode
x26a 2. feb. 2023 kl. 18:19 
100 years and 15 primitive, only 1 empire that has evolved with a speed of X15.

Normal or problem?
kuyan-judith  [ophavsmand] 7. dec. 2022 kl. 23:04 
Now updated to 3.6
kuyan-judith  [ophavsmand] 1. dec. 2022 kl. 22:12 
@ScoSteSal: yes
ScoSteSal 30. nov. 2022 kl. 16:07 
QQ- is this likely to be updated to 3.6 soonish (i.e. before end of year)?
kuyan-judith  [ophavsmand] 21. sep. 2022 kl. 21:22 
Updated to 3.5
kuyan-judith  [ophavsmand] 19. aug. 2022 kl. 17:33 
@GotWeenies: neither of those events is part of this mod.
Dr. Quackers M.D. 19. aug. 2022 kl. 9:03 
Familial Fusion is another one of the bugged events.
Dr. Quackers M.D. 19. aug. 2022 kl. 9:02 
So are the message events around uplift known as stranger danger and looking inward part of this mod? If so your events quadruple, 4 events duplicate events. Not a major issue just annoying.
kuyan-judith  [ophavsmand] 20. juli 2022 kl. 3:47 
Found and fixed a bug that I don't think could have caused a crash on uplifting but hopefully .
kuyan-judith  [ophavsmand] 16. juli 2022 kl. 0:30 
Well, I finally got 'round to investigating the reported AI uplifting bug and I couldn't replicate it? The AI uplifted four different presapient species, some with vanilla portraits and some with modded ones, and the game didn't crash.
The_Illusive_Man22 5. juli 2022 kl. 21:37 
@kuyan-judith hello there, i wish to know how to add/eliminate portrait and presapient species from the file or the game. Becasue, i am working on a personal mod that add elves and humans as presapients and primitives. But my mod crashes. Do you know how to edit the elves and humans? - i would like to know
Chrys 28. maj 2022 kl. 17:56 
I am also getting the AI uplifting crash.
kuyan-judith  [ophavsmand] 13. maj 2022 kl. 22:55 
Updated to 3.4
Gar 19. apr. 2022 kl. 16:31 
Found a bug with the mod, when an AI empire uplifted a pre-sapient, it crashed the game. the presapient had the arthropoid portrait Massive #15. They had the earthbound trait.

switching to the AI and cancelling the uplift project and using console to kill those presapients fixed the issue. I will let you know if i see another crash issue
Gar 16. mar. 2022 kl. 12:43 
Ah I figured it out. I didnt have any pre-sapients spawning. But that was because I had my load order wrong or something. Thanks! Good mod btw!
kuyan-judith  [ophavsmand] 16. mar. 2022 kl. 2:22 
@Gar: Planetary Diversity planet classes should get the generic presapient anomaly, but not any of the planet-class-specific ones. They should still get presapient anomalies at the same rate as other planets overall, 'though.
Gar 15. mar. 2022 kl. 18:59 
Trying to look and see how uplifts work, will these pre-sapient anomalies not trigger with planetary diversity planet classes? From what I could tell, they are coded to appear on default planet classes. Please correct me if i'm wrong
kuyan-judith  [ophavsmand] 15. mar. 2022 kl. 2:17 
@Gar: Just pre-sapients
Gar 14. mar. 2022 kl. 18:11 
Does the new menu option which lets you choose the frequency of presapients affect primitives as well, or just pre-sapients?
JenkoRun 6. mar. 2022 kl. 0:03 
Neato, many thanks
kuyan-judith  [ophavsmand] 5. mar. 2022 kl. 7:00 
Updated to 3.3!

Also fixed a bug where the galaxy would start out with no presapients, and added an option at game start to select how many presapients you want around at game start (with 1x being approximately the vanilla level).
JenkoRun 5. mar. 2022 kl. 2:41 
3.3 compatible?
kuyan-judith  [ophavsmand] 7. feb. 2022 kl. 5:21 
Updated: when using in a language other than English, text from this mod will now appear in English rather than just showing the localization key.
kuyan-judith  [ophavsmand] 14. jan. 2022 kl. 16:46 
@Dukkokun: No! The SLEX functions this mod used now have more efficient hardcoded equivalents.
Dukkokun 14. jan. 2022 kl. 14:06 
Is SLEX still needed for this?
kuyan-judith  [ophavsmand] 26. nov. 2021 kl. 21:40 
Now updated to 3.2
kuyan-judith  [ophavsmand] 13. nov. 2021 kl. 15:41 
Finally updated to 3.1.2