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Like if I can just infinitely get +1 to those then the +2 Codebreaking and +1 Encryption from Subterfuge is kinda pointless. Same for say the +2 to both from taking Transcendence. Maybe offer it as a addon/separate mod?
Though the other changes look really cool.
No it can't. It is specifically made for the DLC content. Use logic pls.
I also think you misunderstood what I meant when I said Smear Campaign and Diplomatic incident would never start wars. I'm aware that opinion is not the only thing that factors into war declaration; my point was that these operations do not cause enough opinion loss to cause any substantial effects whatsoever--war, treaty nullification, dissolution of federations, whatever--and the inability to choose the target every time only cements this. The ability to manipulate the relations of other empires was the most potentially interesting part of espionage and it's just not performing.
Side note, I also support a buff to Arm Privateers as it's rather pathetic right now. It should scale with the target's fleet power.
Devs really miss the ball to add a high risk operation to add unrest to a planet. Rarely I ever press that martial law button
@Iacton Qruze: Ohh, I get what you mean now. I'm not sure how to do that, but I love the idea so I'll try to figure out if it's possible!
@Iacton Qruze: Federation members already share a large amount of intel on themselves with each other. Although, if I can figure out how to do federation modding, I'll see about adding some kind of information brokerage/spy federation, since that could be neat!
@Col. Hathi: That sounds like a good idea. I'll see if I can make the sabotage break more modules on a slightly longer cooldown.
@Drakal: The problem is to keep that from being overpowered it would have to be very expensive and on a very long cooldown. If that hit a citadel, you'd essentially delete a minimum of 5,500 alloys and 10 years of effort, and that doesn't even take modules, buildings, and defense platforms into account.